Fritzing is an open-source initiative to support designers, artists, researchers and hobbyists to take the step from physical prototyping to actual product.Â FritzingÂ software has been created as aÂ developing a tool to help users document theirÂ andÂ and other electronic-based prototypes.
Fritzing is essentially ansoftware with a low entry barrier, suited for the needs of designers and artists. It uses the metaphor of the , so that it is easy to transfer your hardware sketch to the software. From there it is possible to create PCB layouts for turning it into a robust PCB yourself or by help of a manufacturer.
Fritzing is also about of sharing and learning. There are ways in which you can contribute and share your projects and self-made parts.
Currently in Alpha,Â Fritzing is available for Mac, Windows and Linux platforms.Â Download and try the latest Fritzing.
Fritzing is being developed by researchers in theÂ team. Some pictures fromÂat theÂ , Germany. Learn more about the growingÂ
- Denki Puzzle by Yuri Suzuki + Technology Will Save Us at the Design Museum Now on display at the Design Museum in London as a part of the "designers in residence program", is the 'Denki Puzzle' created by japanese designer Yuri Suzuki and Technology Will Save Us. Using a kit of bespoke printed circuit board (PCB) components, the team has created a puzzle device which through the process of assembly can create fully working appliances such as a radio or a lighting system. Yuri investigates the workings of consumer electronics. He has made a collection of working objects that attempt to demystify electronics and give the user a better understanding of how things work. Prototypes: Yuri Suzuki is a sound artist, designer and electronic musician who produces work that explores the realms of sound through exquisitely designed pieces. Royal College of Art graduate of Design Products, his work raises questions of the relation between sound and people and how music and sound affect people’s mind. Suzuki’s sound art pieces and installations have been shown in exhibitions all around the world and from 2011 he is also a designer and visiting artist in Stockholm's creative collective Teenage Engineering. Technology Will Save Us is a London based collective that exists to educate and enable people to make and experiment creatively with technology. TWSU believes that we can all live more sustainable and more conscious lives by understanding what goes into the things we use daily, rather than simply throwing away what we no longer have use for. Yuri Suzuki | Technology Will Save Us | Designers in Residence […]
- Lormalized [Processing, Mac, Windows] LORMALIZED is the latest application by Reza Ali combining Lorenz equation, normalization and many, many particles (25k).. all made in Processing. Beautiful! LORMALIZED = Lorenz + nOrmalization + Real-tiMe + interActive + visuaLize + partIcles + reZa + procEssing.org + 4D. This visual piece was made using algorithmic composition. It runs in real-time and has interactive controls. You can download the application here for Mac, Windows and Linux + See more Renders. Music in the video below: Brian Eno See also (all by Reza): A Drifting Up [Processing] 2D SuperShapes [Processing] 3D SuperShapes […]
- Office-WTF-Counter [Processing] Here is a great weekend project for your office. As in any office, my co-workers and I experience several WTF-Situations during our working day. So we decided to implement a simple system to count the WTF's and use them as a metric for our working climate :-) The project is built using arduino that send the string 'WTF' on the serial line, using a python script writes them to a file and a Processing app that counts the lines in the file and offers the result via http. This is further read by another processing app for visualization. To find out more info and download processing code, see the blog. Thanks […]
- Karl Klomp [Inspiration] Karl Klomp ('79 - NL), media artist - vj - theater technician. His research focus on live audiovisual expressions and interfacing with a fasination for glitch-art, hyperkinetic audio visuals and glitch grabbing. Dealing with video circuit bending, frame grabbing, hardware interfacing, max programming. Also doing commissioned video hardware tools for other artist. Together with Tom Verbruggen (Toktek) they play live av performance (toktek vs mnk) across the country. Bookings via AllesLos. Also doing audio/video circuit bending workshop, often in collabaration with Gijs Gieskes. Below are few of many videos available on Kar's website and vimeo. For full details on the projects please see karlklomp.nl See also Digital Decay [Reference, […]
- Processing 1.0 [Mac, Windows, Linux] "It only took 162 attempts, but Processing 1.0 is here!" is the title of yesterday's press release announcing that Processing 1.0 has been released. Processing is an open source programming language and environment for people who want to program images, animation, and interactions. It is used by students, artists, designers, researchers, and hobbyists for learning, prototyping, and production. It is created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook and professional production tool. Processing is an alternative to proprietary software tools in the same domain. The Processing software is free and it runs on the Mac, Windows, and GNU/Linux platforms. With the click of a button, it exports applets for the Web or standalone applications for Mac, Windows, and GNU/Linux. Graphics from Processing programs may also be exported as PDF, DXF, or TIFF files and many other file formats. Processing was founded by Ben Fry and Casey Reas in 2001 while both were John Maeda's students at the MIT Media Lab. Further development has taken place at the Interaction Design Institute Ivrea, Carnegie Mellon University, and the UCLA, where Reas is chair of the Department of Design | Media Arts. Miami University, Oblong Industries, and the Rockefeller Foundation have generously contributed funding to the project. Read more about the press release onÂ createdigitalmotion.comÂ The Processing website (www.processing.org) includes tutorials, exhibitions, interviews, a complete reference, and hundreds of software examples. Processing on the web: OpenProcessing Exhibition Processing Blogs Processing @ Vimeo Processing @ del.icio.us Processing @ Flickr Processing @ YouTube Processing @ Technorati Relentless, The REV from flight404 on […]
- Darkgame [Games] Darkgame is a sensory deprivation computer game by Eddo Stern currently in development. The game plays on physical manipulation of the player’s senses as the central focus of game strategy. The immersive gameplay is based upon the experience of communication and conflict under stress of sensory deprivation and sense isolation. During the game you are equipped with custom made head gear, applying different sensations to your head as you are navigating the virtual world interacting with other players over the internet. Eddo Stern works on the disputed borderlands between fantasy and reality, exploring the uneasy and otherwise unconscious connections between physical existence and electronic simulation. His work explores new modes of narrative and documentary, experimental computer game design, fantasies of technology and history, and cross-cultural representation in computer games, film, and online media. He works in various media including computer software, hardware and game design, kinetic sculpture, performance, and film and video production. Read interview on gamescenes /via […]
- Paper Electronics by Coralie Gourguechon Coralie Gourguechon is a designer and a paper electronics maker. Hi projects aim to to demystify electronics by simplifying the execution of simple circuits in a graphical way and using […]
- Jared Tarbell [Profile, Events] I have been following his work for some time now (10 years) but recently, at Flashbelt, I had a pleasure of meeting Jared Tarbell and was deeply touched by his inquisitive nature. If you have seen Jared speak, or even better have met him, you'll know exactly what I am talking about. His talk, beautifully executed, took us on a journey from the images of sun, recursion experiments to geodesic spheres and beautifully crafted laser-cut boxes. Some of this work was from a while ago, by no means new, nevertheless composed and contextualised into a perfect harmony. He talked about inspiration driven from nature, observing plants and different organisms inhabiting our planet, the way these patterns evolve, scale, the logic behind them and visual aesthetic they posses. His desire to "replicate" or "evolve" these, poeticising their nature, results in an endless collection of experiments driven by his algorithms left me breathless. Some of these were created using Flash, others with Processing but regardless of tools used it is their prescribed evolution and aesthetic derived therein they all devise an ecology of beautifully developed and executed work. He modestly writes: I write computer programs to create graphic images. With an algorithmic goal in mind, I manipulate the work by finely crafting the semantics of each program. Specific results are pursued, although occasionally surprising discoveries are made. I believe all code is dead unless executing within the computer. For this reason I distribute the source code of my programs in modifiable form. Modifications and extensions of these algorithms are encouraged. Born in 1973 in the high altitude desert city of Albuquerque, New Mexico, Jared Tarbell was first introduced to personal computers in 1987. Working mostly with flash and generative art, in July 2005, Jared co-founded Etsy, an online marketplace to buy and sell handmade goods. Etsy has grown significantly since then and now has approximately 60 employees and sales of $10 to 13 million per month (wiki). Jared continues to work there today, building tools and visualizations for shoppers. Jared holds a Bachelor of Science degree in Computer Science from New Mexico State University and sits on the Board of the Austin Museum of Digital Art. When not engaged in programming, Jared nearly always tries to find himself outside, exploring the mysterious wilderness areas of New Mexico together with his wife Laurie where they moved to few years ago. He is not accepting any work at this time nor is any of his work available for purchase. I have been told getting hold of these can be somewhat tricky but his code is openly available for download (+). Jared does regularly give talks and my understanding is that Flash on the Beach in Brighton, UK is next. If you live in the UK, this is definitely worth a visit and rest assured I will be making my way down to say hello. http://www.complexification.net http://levitated.net Jared's Flickr Jared's publications: New Masters of Flash 2004, APress ISBN forthcoming Flash 3D Cheats Most Wanted, APress ISBN 1590592212 The Hidden Power of Flash Components, Sybex ISBN 0782142109 Fresh Flash: New Design Ideas, Friends of ED ISBN 1903450993 Flash Math Creativity, Friends of ED ISBN 1903450500 Here is one of Jared's geodesic sphere's assembled by Ralph […]
Posted on: 18/05/2009
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