“Cubie” is a software application which uses ideas from puzzle games as interface to provide lap-top music performance. Cubie is basically played by inputting characters by typing. A text sequence input generates a music sequence, and inputting some lines makes polyphony. Clicking on the palette bar on the top-left corner, and change the current text color. Color of the text sequence inputted determine the tone color.Â Each of the two inputted characters which are contained in different sequences can be connected each other by mouse. When you connect them, you can exchange the flows of each sequence after the connection.Â You can alsoselect the rows / columns of characters and can rotate them like a rubik’s cube by dragging.
“Cubie” requires Java installed.Â Check the version of Java installed, and choose the right downloadÂ here.
Created byÂ a Japanese artist and sound programmer Sadam Fujioka.
- Overbug [Processing, Java, Sound] Created by Hiroshi Matoba, Overbug is a music-performance tool designed to compose Minimal and Dance Music. Through looping and newly arranging sound patterns, the program creates complex, polyrhythmic sounds. Overbug differs from conventional linear controlled music sequencers, which arrange the sound into a linear timeline from left to right. In Overbug is the sound arrangement of the repeating music loops equal to the visual abstraction of circular actions which built the interface through circles. Selected Exhibition / Performance 2009 A.L.I.C.E Museum 2009 Opening Performance, SOMA museum of art, Seoul, South Korea transmediale.09, Haus der Kulturen der Welt, Berlin, Germany 2008 International Festival of Electronic Art 404, Funambolo Nt/Areal, Switzerland, Basel International Festival of Electronic Art 404, Parco di San Giovabnni, Trieste, Italy You can download the application for Windows XP, Vista or Mac OS X with Java installed. Windows is preferred. Unfortunately, it does not run on Snow Leopard as it requires a 64bit version of jsyn Java plugin which is not available. I have tried the new Pure Java JSyn Beta but it appears that applets need to be specifically designed to use it. Maybe our Windows readers will have more […]
- Adidas Megalizer [Processing, Flash, Sound] Created by Didier Brun and Sid Lee for Adidas to help them promote the release of their sneaker collection MEGA, the team created a system that would allow dancers to create their own beat or music with their shoes. Although somewhat similar to Nike project by W+K and rhizomatiks, the Sid Lee team have seem to taken the concept a little further making a device like element allowing anyone to pick it up and have a play. The team also built an interactive installation in several Shops in France to allow others to play with the Megalizer. The system is wireless, placed on each shoe (no cable running on the dancer’s leg, or belt case), efficient at a 6-7 meter range from the speakers. It includes very low latency (max 30ms), handling up to 6 shoes simultaneously. There are two force sensors for each shoe (one for the heel and one for the toe), and a wireless transmitter per shoe to capture the pressure applied on each of the sensors. The first transmitter prototype built was using a BlueTooth chip (class 3). Although the result was satisfactory at half-a-meter distance from the receiver, the latency increased with the distance. At 7 meters, the latency went as much as 1/8th second. Instead a XBee technology was used: with a low power consumption reaching minimum latency at a decent distance. Each shoe includes A 6-pin dock to connect the sensors and charge the battery, a status LED, switch, 110 mah liPo battery, voltage regulator, XBee chip and a few resistors. The software includes a server processing the receivers’ inputs (Processing) and an AIR application that interprets the signals, chooses and play the sounds. UI in the flash application is using Keith Petters Minimal Components. You can read more about the process here including download the Processing server […]
- Daisyphone [iPhone, Java, Sound] Described as the world's first global live iPhone jam...Daisyphone lets you co-create short loops of music with your friends, over the net in real-time. Created by Nick Bryan-Kinns, Lead of the Interactional Sound and Music Group at the Centre for Digital Music, the app adopts ephemeral type loop interface where you pick and choose notes (four kinds of sound) located in the centre of the circle. Press the i button and then turn sharing on - there are ten loops that are shared across the world. You can create loops with friends or people you've never met. Each person has a different colour, and you can write messages around the edge. Once you've finished your shared masterpiece you can save it to your iPhone by pressing on the central dot and dragging your loops around. Daisyphone started out as a web based Java app. You can still run it from the following links: Java single user or Java multi-user (with iPhones too!). Please note that it does take some time to download and start up. Dasiyphone is an ongoing research project funded in part by the EPSRC and focussing on the nature of mutual engagement in creative experiences. Read more about the design and research behind Daisyphone or the New Scientist article about it. Also available as a Lite version, there is no reason why not to try out Daisyphone today. The full version will cost you $2.99. Platform: iPhone Version: 1.0.2 Cost: $2.99 Developer: […]
- Dokfest Forest Identity [Processing] For the 26th edition of the Kassel Documentary Film and Video Festival, FIELD designed an identity based on the festival’s film submission database. Set in a thick and obscure forest like the wooded surroundings of Kassel, the colourful spheres form a sculptural representation of the programme – each of them represents a film, video, or installation work shown at the festival. A unique structure emerges from the forest when hundreds of these individual objects come together – like the festival brings together artists and visitors from all over the world, regional talent and established filmmakers, professionals and interested locals. Each film is represented by a sphere, with the size showing the length of the work. When two films coincide in all 3 parameters, meaning their spheres would sit in the same position, they cluster around this position like grapes on a vine. A generative colour palette assigns a unique shade to each represented work, which it keeps throughout all diagrams. The forest in the images was rendered using luxrender and took about 8 hours on a large amazon ec2 instance. Geometry was generated in a custom Processing application and then imported into Blender. See images below + make sure you visit field.io for more wonderful work by the London based studio. For more great Processing projects on CAN, see […]
- D.O.R.T.H.E. – Creating music from thoughts written in the form of words and sentences Created by Lasse Munk and Søren Andreasen, D.O.R.T.H.E. is a system of re-cycled components and a max/msp patch that creates music from thoughts written in the form of words and sentences. The system is built to control a number of mechanical machines build almost entirely out of $300 worth scrap electronics sourced from a […]
- Textoy [Mac, Windows, Cinder] Textoy is a cinder app by Ariel Malka that is all about physical interaction with text and a slight touch of generative sound. Latest work in progress in the series of projects exploring interactive text and typeface, in this latest experiment Ariel has created an app that allows you to draw a curve along which custom text follows. The iPad version is to be multi-touch, use the accelerometer and allow you to enter your own text. Meanwhile, Ariel has made a version for the desktop: - Turn on your speakers - You can press the enter key to clear the current curve - Then, just draw a new curve with the mouse... Windows version (424K) OSX version (319K) The app is powered by a 1D Verlet physics engine Ariel has been developing over the years. The idea is based on this legendary Gamasutra article: Advanced Character Physics . The only force applied is gravity: always pointing downwards on the desktop, and driven by the accelerometer on iOS. Each text character is therefore getting an amount of gravity force depending on the curvature at its location. In addition, you have some friction force applied, in order to limit motion. http://chronotext.org Previously: Babel Tower [iPhone] - Exploring the relation between text, space ... See also Text Dune – an experimental Twitter reader – is available for free on the AppStore! Reading your Twitter timeline or your own notes by making text slide over a virtual […]
- ‘Murmur’ bridges physical and virtual using sound Murmur enables communication between public and the projection by simulating the movement of sound waves, building a luminous bridge between the physical and the […]
- Berna [Mac, MaxMSP, Sound] Berna is a software simulation for Mac of a late 1950s electroacoustic music studio. Created using MaxMSP, Berna includes oscillators, filters, modulators, tape recorders, mixers, are all packed in a interface with historical accuracy. At that time there wasn’t any electronic musical instruments market, as a matter of fact, most of the equipment was adapted from scientific tools belonging to radio engineering departments. Sometimes the equipment was built from scratch cannibalizing anything that had wires, tubes and pots, more rarely, the studios used the few commercial instruments available in those days, such as the Melchord, the Trautonium and the Theremin. Contrarily to what happens today, electronic music then was everything but fast and easy to create. A few minutes of electronic composition could take more than one year of work. You can try a version before you buy but the full version, available post purchase will cost you around $10. Are you ready to meet the grandfather of the synthesizer? Berna (via […]
Posted on: 16/09/2009
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