illucia [Processing, MaxMSP]
illucia is a OSC based codebending instrument by Chris Novello aka paperkettle. It is a USB device with physical jacks that correspond to software patch points, which can be connected and disconnected using patch cables. It is also a console for routing information between computer programs, and strives to create relationships across systems that don’t usually interact. Chris has already designed a number of applications that interact with the console, some using Processing, others using MaxMSP. Whilst the applications themselves are quite simple they are nevertheless means to raise questions how controlling a particular application via a specific interface can change the experience of it.
For now, there are four applications Chris intends to release as downloadables. Even though they still require the Illucia console to experience fully, they are OSC based to they can be controlled via any OSC interface including a number of iPhone/iPad/Android applications already available.
The four existing applications for illucia are (see video):
·PCO (Paddle Controlled Oscillator): a classic ball and paddle game. When pushed, it morphs into a function generator and spills abstract art.
·Soviet Life Sequencer: falling Tetromino pieces generate step sequencer patterns, all remixable by Conway’s Game of Life.
·War Machine: a crosshair blasts colorful explosions into a dense nest of shoots that approach from above
·Pile of Secrets: a codebendable text editor
More videos and deeper documentation is on the way… In the meantime you can follow on Twitter or FB for more information.
(Thanks Chris)
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Posted on: 25/04/2011
Posted in: MaxMSP, Processing
Post tags: analogue bridge gameoflife instrument Interface MaxMSP osc Processing Sound
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