The Infinite Adventure Machine by David Benqué is a computer program which generates fairy-tale plots. Based on the work of Vladimir Propp, who reduced the structure of russian folk-tales to 31 basic functions, the project addresses the difficulties of automatic story generation which David explains remain an unsolved problem for computer science.
The Infinite Adventure Machine questions these limitations as well as implications of programming language and narrative by exploring links between imagination and computation. The software invites users to improvise, filling the gaps of the story by making up for the technology’s shortcomings.
“Stories are the way we grasp information and integrate it within the context of our lives. In a world where science is progressing at an exponential pace, my practice of design aims to craft subtle and engaging scenarios at the intersection between science and society. Using a wide variety of media from three dimensional models to illustrations and video, and by collaborating with other disciplines, scientific and artistic, I aim to encourage the public to question and re-assess their relationships to science and technology.”
Prototype created with MaxMSP.
Videos after the jump.
Microsoft Research, Cambridge UK
Design Interactions, Royal College of Art, London UK
as part of the Future of Writing project
David Is a designer and researcher working in London, UK. He holds an MA from the Design Interactions department at the Royal College of Art and a BA in graphic and typographic design from the Royal Academy of Arts in the Hague, Netherlands.
(found via the creators project)
- Starlay for iPad – Éditions Volumiques in collaboration with David Calvo Created by Éditions Volumiques in collaboration with David Calvo, Starlay is a new genre cartoon for the iPad aimed at children as much as adults. Every two days, a new page is unlocked and when the album is complete, a revelation emerges. Starlay, a tiny seahorse, wants to bear the children of his girlfriend, Starlayte...Drifting in the everflowing world of the interstitial zone, will Starlay ever find his soulmate ? "Starlay" is a new kind of comic book for kids and adults of all ages. Every two days, a new page will be unlocked, revealing the eternal quest for true love. Download for free on the AppStore Starlay Official Website | The Starlay Website (English) | Éditions Volumiques | David Calvo David Calvo is a writer, artist, screenwriter and game designer born 1974 in Marseille, France. His works focus on frailty, emotional intelligence and playful spirituality. Starlay is his project; he conceived, wrote and drew this interactive comic - stroll to explore topics he holds dear such as love, discovery, wonder... Les éditions volumiques is a studio inventing, designing and developing new games and toys, focusing on the relationship between the tangible and digital. Working with David, they created, developped and published […]
- City Symphonies – The future sound of traffic by Mark McKeague – DI RCA 2012 Since electric cars are increasingly using synthesised sounds in order to mimic the recognisable noise of the internal combustion engine, Mark McKeague explores an alternative in which the sound that the cars generate changes according to its relationship to other road users and the environment. Using Processing in combination with MaxMSP, a traffic simulation is used to power the movement of vehicles through different sections of road networks in London. From a street level perspective the motions of traffic combine the sounds to create soundscapes that are unique to the place and time. The roadside becomes a new context for sound – the city is the score. Mark is interested in how music and sound can be changed by technology, what will our future sound like. In City Symphonies the sensor-aware networked cars are the instruments and the street the concert hall. The simulation is a tool for exploring these ideas, to explore what would it actually sound like if cars were moving past at different speeds and directions. The construction of map starts first with vector drawings of roads from various locations in London, drawn from satellite images, including the major roads, traffic lights and listening positions for the system. These maps are then interpreted by Processing which the accelerate the dots according to simple traffic rules, such as obeying traffic lights and slowing when nearing other cars. Max receives the data from the simulation via OSC, synthesising separately the sound of each car near the listening position. The sounds are mixed as move near the listener and spatialised using binaural audio techniques (using IRCAM Forum Studio software http://forumnet.ircam.fr) that when listened to over headphones can recreate the 3D location of the sound. Each car chooses a car that it is closest to, grouping the traffic into chains shown visually by the orange lines. The compositions are based on these sequences, one example being when a group passes by the pitch ascends. At junctions the sounds get more complex as the groups split and join as cars head in different directions, from this new patterns emerge. A mixture of different road road designs, traffic levels and locations you get a result in a unique sound for a location. Mark is interested in developing more composition layers which explore different contexts of the street what would cars make in them, what will it sound like it in the rain or will it change at night. Project Page | markmckeague.com Royal College of Art - Design Interactions 2012 - Exhibition now open. This year, the Royal College of Art’s annual summer show will include work by the greatest number of graduating students in the College’s 175-year history. Show RCA 2012 is to take place simultaneously in six buildings across the College’s two campuses in Battersea and Kensington. Design Interactions is located in Battersea. Click here for […]
- N3-D Demo [openFrameworks, MaxMSP, Objects] Guys at the Aircord lab have just added a very interesting movie clip to our group on Vimeo. The video shows a 'pyramid shaped screen' objects with 'special film' applied to it. Once an iPad is placed on top of it, running a multiscreen application, a 3D illusion of the object is created, as if they exists in real 3D space. The object can be viewed from multiple angles resulting in real 3D illusion to naked eye. The multiscreen application on the iPad is made using openFrameworks. The other parts such as the sound reactive examples were made using MaxMSP (download footage files: bit.ly/9u0z5v). See movie […]
- Richti-Areal [MaxMSP, iPad] Projektil, a Zurich based collective, created augmented reality installation which includes an architectural model in scale 1:200 with 5 projectors mapping various information affecting the proposal. On the model can be shown various simulations (nightlife, sun and shadow, etc.), and also information (use zones, green areas, transport etc.) . Not only this installation is controlled interactivly by an ipad, but the whole space, which includes 44 dimmable dali lamps, 6 DMX lamps, 9 beamers, a touchscreen and the audio system.” MaxMSP/Jitter was used for video together with iPad app which controls the max app over OSC. MeshWarpServer was used for realtime-meshwarping and all of the modeling, animation and rendering was made with Blender. Elements of the installation include: architecture model scale 1 : 200, 1 ipad, 9 full HD beamers, 6 macminis, 5000 vertices to set, 40+ different animations and stills, 44 dimmable dali lamps, 6 DMX lamps and 1 touchscreen. Project […]
- The Three Little Pigs and Cinderella – Interactive storytelling by Nosy Crow When Mia, my daughter, was 1 she she knew how to unlock the iPhone. When she was two she was quite confident where things are and what apps she likes most. Now that is three she knows exactly what she wants on her (errgh My!) iPad and iPhone. There is always CBeebies on BBC iPlayer and of course a wide range of PeppaPig and other similar games. Let's be honest, when you child says "Can I have that one, pleeeasee", its very hard to say no. The apps for the kids market is a buoyant one and it only takes a second in search to realise how many apps are out there. 99c apps are not a problem, it is the free ones you have to be careful of since they usually include ads (much easier to click on by a 3 year old than an adult) or a button that pops up from time to time asking you to upgrade offering the additional content. So, when I come across an app for kids that costs $5.99 it does make you wonder – how good can it be? Well, they can be pretty fantastic. Nosy Crow is a reasonably new, independent company, publishing children’s books and apps. They proud themselves in publishing high-quality, commercial fiction and non-fiction books for children aged from 0 to 14 from both well-known authors and illustrators and new talent. The likes of Pip and Posy by Axel Scheffler (the author of The Gruffalo), only one of the titles from the extensive library of impeccable and beautifully illustrated books. They also like to make innovative apps for tablets, smart phones and other touchscreen devices. More importantly these apps are not existing books squashed onto phones, but instead are specially created to take advantage of the devices to tell stories and provide information to children in new and engaging ways. "Pip and Posy" was the first I downloaded for my daughter some months ago. While the app benefits from the beautiful illustration it packs some pretty interesting and intriguing features such as colouring book, matching pairs, spot the difference, jigsaw and my favourite - 'make a face' which includes camera feed to mimic faces such as angry, surprised, happy, etc. Although I prefer capturing the screen rather than photo save function (captures only the camera image) it has provided a ton of fun for my daughter and I. It's only yesterday that I stumbled across "The Three Little Pigs" and "Cinderella" by loading Pip and Posy on my (her) iPhone 5. Not only are these beautifully illustrated by the very talented Ed Bryan but in addition they also utilise parallax using the built in accelerometer and gyroscope. This is (for me) the best yet utilisation of this technique since the movements are subtle and are able to transform the whole scene into three dimensions. These are not just layered assets but also animated and some objects even change size complementing further to the 3D illusion. Of course, these are accompanied by the children voices reading the story and there are hundreds of funny character comments and interactive surprises. Even more engaging are the special features such as blowing into the microphone to blow down the pig’s houses in the "The Three Little Pigs" and in "Cindarella" seeing the camera feed in the mirrors, dressing up the Stepsisters for the party or selecting music for the Prince and Cinderella and watch them hit the dance floor. Both "The Three Little Pigs" and "Cinderella" a fantastic achievement in interactive story telling. If you have a young child, apps by Nosy Crow are a simple must. Likewise if you are an adult without a child and interested in the interactive medium as a whole, I recommend spending some time with these apps. They will provide an enriching insight into how traditional illustration, narration, animation and interactivity can beautifully come together to tell a story. AppStore links: The Three Little Pigs | Cinderella | Pip and Posy Nosy Crow […]
- Lingxizhu Meng – Secret history of Human-animal Baby-pet RCA DI project that looks at possible implication if the act of genetically combining human with animal DNA was not illegal, nor did it violate moral or ethical codes of […]
- Dazzled [Cinder, MaxMSP] Created by David Dalmazzo, Dazzled Project is an attempt to compose a generative particle environment that could at the same time create structures and sounds. The application uses both MaxMSP and Cinder via OSC bridge allowing sounds generated from max be fed directly into Cinder app which generates the visuals. I would like to program patterns and physics simulations with the aim to compose music structures that has a direct representation on a formal shape. One of the influences for this project was some examples that Robert Hodgin like Solar Rework. But in this case the idea is not to have a sound reactive visuals, but visuals that create a generative sound and music compositions. David writes that the videos below are just the first part of the project. He is also planning to add rhythmic patterns based on constant rebounds or elastic connections between particles. Dazzled Project was supported by Generalitat de Catalunya. Project Page David Dalmazzo is a musician and digital visual artist oriented to interactive audiovisual composition. Focus on live performance and dedicated to the investigation on informatics tools that contribute narrative and composite elements to the scenic arts. See also INSCT [vvvv] by @timpernagel and audionerve.de […]
- IDNA – Spatial storytelling prototype for the iOS IDNA by Sylvain Joly is the first story deployed on their spatial storytelling prototype for the iOS platform. Each scene of the story is designed in 360 degrees, and thanks to the built in gyroscope, it can be explored virtually […]
Posted on: 30/08/2011
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