When Sifteo Cubes launched back in 2011, Stimulant created an application LoopLoop for which they shared two 2012 Interaction Design Awards with Sifteo. When asked if they would like to play with some next-generation hardware, they couldn’t resist. The result is BlissBomb, an exploratory, meditative application that mixes procedurally-drawn graphics with calming sound.
The latest Sifteo Cubes, just announced few days ago, have replaceable batteries, touch-sensitive screens, and a Sifteo Base cube that allows them to be used without a host PC. They’re more reactive, responsive, and even less expensive.
BlissBomb was an outgrowth of our need to better understand the platform, and to design and build an application that would not just be unique, but be “massively multi-cube,” supporting up to 12 cubes. What’s more, the Cubes needed to behave individually, as “islands” of multiple cubes, or as one gigantic, inter-connected mass.
All the visuals in Bliss Bomb are drawn procedurally, directly into the Cubes’ frame buffer. Inspired by somewhat retro feel of the Sifteo Cube games the team at Stimulant wanted to explore an animation paradigm that was equally retro, but something that was unique to this decidedly modern platform.
The new Sifteo Cubes will ship in November 2012, retailing at US$129, but you can pre-order starting immediately. Learn more at Sifteo’s website
@Sifteo, we are still waiting for our promised Cubes! :)
- D0TS:Echoplex [iPhone] D0TS is a basic music sequencer for the iPhone and the iPod Touch. As you create a matrix of "dots", the loop triggers drum beats. The D0TS:Echoplex edition is a subset of D0TS, designed to let you perform the Nine Inch Nails song "Echoplex". During the "Lights In The Sky" tour, the band used to play this song using a giant sequencer at the background of the stage. D0TS:Echoplex gives you the same visuals and sounds, so you can easily recreate the drum line, right in your hand. Feel free to use this application as a music instrument to play the song live by your-self or with your band. You can also trigger the playback for the guitar, the bass, and the vocals, so you don't need any other instrument to make it sounds great. In addition to 64 dots (2 tracks) to compose the entire drum beat, there is also playback samples for the guitar, the bass and the vocals. A real must for any NIN fan. For more information and how to useÂ see the website website. If you are looking for a PC software, see "Echoplex Drum Simulator". For more dot sequencers/tonematrix, check out Melodica (itunes link). D0TS:Echoplex demo from Terenn on Vimeo. Platform: iPhone Version: 1.1 Cost: Free Developer:Â Studio […]
- flight404 at Decode / V&A [Events, News] Robert Hodgin aka flight404 has just posted this video of an application he is working for the Decode event at London's V&A to open next month. Robert was asked to rework his older Solar piece so that it could be audio responsive in real-time. Whilst the details of the actual exibit are yet unknown, it is nevertheless exciting to see Robert's work at the V&A. Video at the bottom is the older piece but do make sure you watch at HD / full screen. He will be joined by the names such as Golan Levin, Daniel Brown, Daniel Rozin, Troika and Simon Heijdens. More about the event here. 8 December 2009 - 11 April 2010 // Curated in collaboration with onedotzero (via Homage to Radiolab « all manner of […]
- Edge [iPad, iPhone, Games] It's been a long wait but we all knew it was coming. Edge from Mobigame is now available for the iPad. It is one of those games that should probably ship installed on iPhone and iPads and personally one of my favorite games ever made for the platform. This is what we wrote back in January 2009: Edge adopts slightly retro graphics, consistent throughout the interface and gameplay. Beautifully designed menus, icons and the levels make the game truly enjoyable. A nice addition is the tilt controls although it is something we can see using once we have completed all the levels, which definitely adds to the replay value. We were also very pleased to see that should you make an error and fall off the “edge” you continue where you left of rather than restarting the level. This allows you to take more risks which is great and not be too worried if you miss the edge. Perfection, of course, is the key and your movement through the level for your cube to be in harmony with the landscape. Edge won many awards and in case you haven't played it yet, there is no longer any excuse. It is universal and available both for the iPhone and iPad. What's new: -Faster, Better, Stronger! - General Performance Improved - 5 unlocked levels instead of 1 - New login screen to send your score with iOS4 - Optimized for Retina display - Optimized for iPad “Milthon Award for Best Mobile Game”. (Festival du Jeu Video). Awarded at the International Mobile Gaming Award in the “Excellence in gameplay” category. Triple finalist in IGF mobile 2009. Named by Apple as one of their 30 "Favorite Games" on the App Store's first birthday. Platform: iPhone/iPad (Universal) Version: 1.5 Cost: $2.99 Developer: […]
- Cuboino is a tangible, digital extension for the marble-game Cuboro Created by Felix Heibeck while studying the "Digital Media" Program at the University of Bremen, Cuboino a tangible, digital extension for the marble-game cuboro and includes modules which are active parts of a digital system consisting of sensor cubes, actor cubes and supply […]
- field [iPhone, iPad, openFrameworks, Sound] Created by Rainer Kohlberger with sound by Wilm Thoben, field is an abstract audiovisual app that uses realtime camera feed as input. Brightness, saturation and color are interpreted, and translated into a constructed grid. The realtime image triggers different sounds as you pan around. Included are five different modes which you can switch through by double tapping the screen. The app was the winner of ZKM App Art Award - Prize for Artistic Innovation. Artist Statement: In this app, the iPads camera reacts to light and colors in the environment and translates them in an aesthetic way in tones, sounds, and geometrical patterns. Formally speaking, Kohlberger draws on concrete art. The term concrete art was first coined in 1924 by Dutch painter, Theo van Doesburg, before being programmat- ically defined a few years later, in 1930, in the founding manifesto of the group Art Concrete for a direction in art the ideal foundation of which was anchored in mathematics and geometry. It is not “abstract” in the proper sense since it does not extract from what already exists in material reality; on the contrary, it rather materializes intellectual content, possessing no symbolic significance, and is more or less generated from geometrical con- struction. During the 1960s, Op-Art and Kinetics artists made the logical step of also generating the mathematical foundation purely by programming: in other words, to have the works generate themselves according to an algorithm. With Rainer Kohlberger’s app, a further step has been taken: external influences, such as real light and real movement become part of the algorithm, and extend the geometric and acoustic input in endless variations. Created with openFrameworks. Platform: iPhone/iPad (Universal) Version: 1.0 Cost: $1.99 Developer: Rainer […]
- Interactive Wall at UD [openFrameworks, Kinect] Few months ago Flightphase were brought to this project by HUSH Studios as an Art and Technology Director to create, in collaboration with HUSH and 160over90, the image-based responsive environment at the University of Dayton. The 36-foot wall at the admissions center was to become an interactive attractor for the prospective students and their families. The result is an engaging live surface driven by simple elements beautifully choreographed. The project evolved from a basic element, the cube, used as a mechanism to both animate the screen and show videos. Cube, also being the visual language of UD cubes were used in their orthographic projections, no camera, no lighting, and frequently rendering one of the faces of the cubes with the same color as the background. Each face of each cube is rendered with a single color, but this color changes depending on the faces’s angle to the camera. The color is picked from pre-designed image gradient that constitutes a palette. Altogether, the entire field of cubes, with how they overlap and with the negative-space shapes formed between the cubes, created an opportunity to create a variety of looks and patterns giving more more structural and dimensional appearance that could ‘open up’, rather than just being on the surface of the wall. The fields of cubes were then animated with waves of activity. The designed Affectors start small and grow to their final size as they travel around. The longer the cube has been under the effect of the Affector, the more it is influenced by it. The gestural interaction is driven by 4 Kinect cameras, embedded in the ceiling in front of the wall providing viewer’s presence and movement. The software was built using openFrameworks. For video tracking the team used a modified version of TSPS (Toolkit for Tracking People in Spaces). 2 Mac Minis were used to get input from the Kinect cameras — each Mac Mini running the TSPS app blending the input from two Kinects, and sending the contour information over to the Mac tower. More details about the process with great insight into resolving both mapping and blending is available in the form of a case study on Flightphase's website. Client: University of Dayton, Agency: 160over90, Production Company: HUSH, Art & Technology Director: Flightphase FLightphase credits: Creative Direction, Interaction Design, Bespoke Software Design Creative Direction/Design: Karolina Sobecka, Technical Direction: James George, Jeff Crouse, Lead Sofware Development: Jeff Crouse, Additional Software Development: Caleb Johnston Project Page Flightphase is an art and design studio based in Brooklyn. We are dedicated to creating work that is engaging and evocative, creating a unique design and format solution for any challenge. We develop a variety of art and commercial projects, embracing emerging technologies, interactivity and new media as well as all the traditional tools of creative expression from pencils to film to product […]
- The Sound of eBay [WebApp] The eBay-Generator is an application that translates data from arbitrary eBay useraccounts into little music pieces. A first prototype - using the South American eBay- clone Mercadolibre - was presented in September 2007. Leading on from this first version comes the new eBay-Generator, which produces "songs" on request which are then published at http://www.Sound-of-eBay.com. The Sound of eBay generates uniques songs by using user-data. You simply enter any ebay username, add your email address and click generate. The site robots collect all kinds of user data such as bough and sold items, emails and other non-sensitive data to the SC3 Supercollider sound generation engine. The software then starts generating a score file which is then transformed into unique but uniform song and presented on the site and ready for download. The site includes many songs available to listen, packaged in 80's BBS/Teletext porn site format. The project has been awarded a Special Mention at this yearsÂ CREAM, International Festival for Arts and Media,Â Yokohama, Japan Try it here Sound-of-eBay.com The Sound of eBay is an UBERMORGEN.COM project (via […]
- Bitmask [iPhone] Is Sudoku too much work for you and a bit of a bore? Say hello toÂ Bitmask, a Soduku inspired puzzle where numbers are replaced with the task of fixing theÂ computer by unmasking the bits. Almost a pattern makingÂ exercise, the catch is that you may not repeat any three-bit pattern within a row or column. You switch bits by adjusting the switches. Some bits are fixed, others allow changes, as the numbers do in Sudoku. Bitmask captures the appeal and depth of Sudoku while eliminating its more tedious elements (i.e. the need to write possible answers in the margins). Three difficulty settings make the game challenging for players of various skill levels. A fun little game for any retro-geek. Watch the flashing leds as you try to discover better tactics to beat your best time. At times you may get lucky but sometimes you may need to work back to ensure that the combinations of bits work in both rows and columns. I have completed the game on easy but can see hard levels being a lot more challenging as you have more empty bits to fill. Interestingly, the game has been designed by Giuoco Piano, a name which also refers toÂ the oldest recorded opening in chess (wikipedia) but I don't think there is any relation, is there? Platform: iPhone Version: 1.0 Cost: $2.99 Developer:Â Giuoco […]
Posted on: 31/08/2012
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