Created by Bernat Cuni, Crayon Creatures is a service to turn children’s drawings into figurines, designer objects to decorate your home or office. You send an image, get a sculpture back, printed by Shapeways.
Bernat inflates the drawing like a balloon, defines the contour lines, create a plane where he projects the drawing as a texture, then it is extrudes and finally pressure physics are applied to soften the shape. The figurines are two-sided symmetrical, this means that you see the same from both sides.
The size of the figures is around 10cm / 4 inches (longest measure) and uses sandstone as the material, 3D printed by Shapeways. The objects are intended for decorative purposes only and are not suited to be used as toys or to be given to underage children. The price is €99 + international shipping flat fare €15.
- Digital Natives – Glitched realities 3D printed in colour resin Matthew Plummer-Fernandez continues his exploration of glitched objects and their existence in the physical world. The latest set, titled Digital Natives, uses everyday items such as toys and detergent bottles that are 3D scanned using a digital camera, subjected to algorithms that distort and finally 3D printed in colour resin/sandstone.. I am currently at the beginning of my ongoing 3D scan->remix->print-in-colour process development. These objects hopefully help capture the process in its early stages, whilst the algorithms and forms are still fairly crude, yet appreciable. The algorithms are executed within two software 3D interfaces; co_former for transforming shape and #ccc (colour co-creator) for generating colour. These output files ready for 3D printing in colour. Digital Natives were created using Processing and libraries Hemesh, ControlP5, and Toxiclibs. The objects will be on display at the 3D Print Show, London, October 19-22. Likewise, see below the interview for the 3D Print Show where he explains his concept, process, and software. Project Page Previously: Met3D remix – We Met Heads On and Glitch Reality II […]
- Neri Oxman and Mediated Matter at the MIT Media Lab Architect and designer Neri Oxman is assistant professor of media arts and sciences at the MIT Media Lab, where she directs the Mediated Matter research group. Her group explores "how digital design and fabrication technologies mediate between matter and environment to radically transform the design and construction of objects, buildings, and systems". The Mediated Matter group is dedicated to the development and application of novel processes that enable and support the design of physical matter, and its adaptability to environmental conditions. Their research integrates computational form-finding strategies with biologically inspired fabrication. They seek to establish new forms of design and novel processes of material practice at the intersection of computer science, material engineering, design and ecology, with broad applications across multiple scales. Projects like 6-D Phase Space express the distribution and magnitude of the forces that have brought upon them. Properties such as stress, strain, heat flow, stored energy and deformation are translated into physical properties of the printed object. The resulting model is six dimensional and includes 2-D information (X, Y), out of plane deformation (Y), elastic stress (S), strain (S) and temperature flux (T). Beast is an organic-like entity created synthetically by the incorporation of physical parameters with digital form-generation protocols. A single continuous surface, acting both as structure and as skin, is locally modulated for both structural support and corporeal aid. Beast combines structural, environmental, and corporeal performance by adapting its thickness, pattern density, stiffness, flexibility, and translucency to load, curvature, and skin-pressured areas respectively. Finally, like 6-D Phase Space - it's predecessor E,X,Y,Z,S,S,T expresses the physical features of natural tissues express the distribution and magnitude of the forces that have brought them about. These forces embody the complex relations between physical matter in its given environment and denote its multi-dimensional force field. For more exciting projects by Neri Oxman see link below + see her talk from PopTech 2009 and most recent video interview here. Mediated Matter at MIT /via […]
- Trace Modeler [openFrameworks] Created by Karl D.D. Willis, Trace Modeler is an application that uses real-time video to create three-dimensional geometry. The silhouette of a foreground object in a video frame is subtracted from the background and used as a two-dimensional slice. At user-defined intervals new slices are captured and displaced along the depth axis. The result is a three-dimensional model defined by silhouette slices over time. Trace Modeler was built using the openFrameworks and the OpenCV library to recognize contours from the video image. Source code is available for download here. Project Page (re-descovered via Cedric Kiefer) See also Beautiful Modeler [iPad, […]
- Printed Optics – 3D printed Devices Developed at the Disney Research labs, Printed Optics is a new approach of creating custom optical elements for interactive devices using 3D printing. Printed Optics enable sensing, display, and illumination elements to be directly embedded in the body of an interactive device. Using these elements, display surfaces, novel illumination techniques, custom optical sensors and robust embedded components can be digitally fabricated for rapid, high fidelity, customized interactive devices. Printed Optics is part of our long term vision for the production of interactive devices that are 3D printed in their entirety. Future devices will be fabricated on demand with user-specific form and functionality. Printed Optics explores the possibilities for this vision afforded by today’s 3D printing technology. Examples include chess pieces with embedded light pipes display content piped from an interactive tabletop. Contextual information, such as chess piece location and suggested moves, can be displayed on each individual piece. In other examples projected imagery is mapped onto the eyes in toys. The character responds to user interaction such as sound or physical movement. Likewise 3D printed light bulbs could enable many new form factors. The Printed Optics project is being developed at Disney Research Pittsburgh and Carnegie Mellon University by Karl D.D. Willis, Eric Brockmeyer, Scott Hudson, and Ivan Poupyrev. Printed […]
- Replicants – Collection of 3D printed facial studies by Lorna Barnshaw Replicants is a collection of 3D printed facial studies, each created using a different computer application, software, and printing method as an output […]
- Dynamic Structure 29117 [c, Objects] Dynamic Structure 29117 is the latest in the collection of kinetic structures created by Willem van Weeghel in the last year. The 29117 is a mural object with dimensions of 4.20 x 2.80 m. It consists of a white background and 32 dark blue lines. These lines (made of thin stainless steel and carbon) can all rotate independently from each other. There are eight groups of 4 lines that rotate into each other. Every line is moved by a completely silent electrical motor. So in total 32 motors and no sound. The motors are driven by an integrated operating System with custom made software written in PLC (c-based) that allows precise positioning. Out of random chaotic structures ordered structures are processed. In the work is a kind of library with cycli of movements and structures. The software produces a random moving structure and chooses a cyclus from the library. The transitions between these cycli give shape to new structures that are hardly ever the same. Project Page See also: One Perfect Cube […]
- InfObjects by Johannes Tsopanides – Shaping objects by CO² emissions InfObjects by Johannes Tsopanides is a project that uses generative design to visually describe the CO² equivalent, the energy content and price of dishes and their ingredients. Data about the product is parametrically transformed into shapes: the CO² is illustrated by ozone-holes, the energy by the growth of roots and the price of an edible by higher or lower levels within the object. InfObjects includes three objects – a cup, a bowl and a plate that accordingly to the information are various in shape. Following the same rules each object represents a certain dish: a potato pie for example would be illustrated as a plate. A segmentation within the object shows the single ingredients. Using Processing, the analysed parameters are translated into 3D data that later constitutes the product. Additive Manufacturing technology was used to materialize the objects. The information does not only have direct impact on the shape but it also influences the functionality. More of the CO² that is produced more holes will lead the product further from usability. Coded with Processing, libraries used: ME_Mess Material: Polyamid lasersintered Prototypes were realised with kind support of […]
- IDILL 2011 Trophy [Processing, Objects] Realised by Cheval Vert Studio, the festival IDILL trophies were created by Charleroi/Danses, La Gaîté Lyrique & Sadler's Wells. The team designed 'seismograms' objects, like pixels snapshots inspired by the physical movement origins of the festival. Each trophy is related to a prize and his winner, and the shape prize itself is generated by a screenshot of the video. The models were generated in Processing and used ModelBuilder Library by Marius Watz to translate the models into printable data. Monochrome printing was used, together with laser system / Formiga P100 de Eos printer. • Realisation: Cheval Vert Studio • Vidéo / 3D Motion : Bloc-D • Vidéo / compositing & editing : Jean-Michel Simard • Sound design : Mark Webster • Crédits photo : David Lemonnier • Processing source : ModelBuilder Library by Marius […]
Posted on: 10/01/2013
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