Based on the idea that time is everywhere, Exquisite Clock is a clock made of numbers taken from everyday life â€“ seen, captured and uploaded by people from all over the world. The project connects time, play and visual aesthetics. Itâ€™s about creativity, collaboration and exchange.
The exquisite clock has an online database of numbers â€“ an exquisite database â€“ at its core. This supplies the website and interconnected physical platforms. The online database works like a feeder that provides data to different instances of clocks in the form of the website, and installations, mobile applications, designed products and urban screens.Â All uploaded numbers are tagged according to a category selected by their creator, and are added to the growing database. People viewing the clock can then choose to view all types of numbers, or can make a selection to view only numbers from a specific category â€“ a clock made of vegetables, or clouds, or garments etc.
The exquisite clock can exist as different physical installation variations, each using the numbers provided by the database. These physical installations might be LCD monitors hanging in a gallery space, tiny cellphone screens or large scale public monitors. These variations can also be reconfigured as interactive installations where users in the space also collaborate to feed images back into the database â€“ the principle is that all instances of the exquisite clock access the single exquisite database forming a conversant network made by different perceptions of time. Already shown at a number of exhibitions, exquisite clock has taken varying shapes and sizes utilising different size monitors combined with visible circuit boards playing on the honesty of data exchange between the database and the display devices, also stripping traditional LCD computer monitors off their corporate branding shell exposing circuits boards.
To contribute to the project, take pictures of numbers, go to exquisiteclock.org click on the option upload in the main menu, choose the file you want to upload, select what number you wish to upload and tag your submission accordingly. Remember to crop and save your image following the dimensions (320 x 480), file size (120kb) and copyright restrictions described in the upload page in the website.
Through the free iPhone application clock in Submit Image, select your image from a preroll or use the camera to take a new photo. After selecting the photo select the number that refer to your picture, tag and click on submit.
This project was created and developed Joao Henrique Wilbert at FABRICA in 2008. Creative Direction: Andy Cameron.
- Patterned by Nature – Transparent pixels in the North Carolina Museum of Natural Sciences Some time ago Sosolimited and Plebian Design set out to create a large scale transparent LCD sculpture for a science museum atrium. Each pixel was designed as a piece of glass that could independently change the transparency of: from opaque black to transparent. The sculpture was designed to curve up through the atrium of the museum and display down-sampled patterns from nature, along with a high fidelity soundtrack. Almost two years later, its wonderful to see this project finally come to life. "Patterned by Nature" was commissioned by the North Carolina Museum of Natural Sciences for the newly built Nature Research Center in Raleigh, North Carolina. The exhibit celebrates our abstraction of nature’s infinite complexity into patterns through the scientific process, and through our perceptions. It brings to light the similarity of patterns in our universe, across all scales of space and time. The 90’x10’ “ribbon” winds through the five story atrium of the museum and is made of 3600 tiles of LCD glass. It runs on roughly 75 watts, less power than a laptop computer. Animations are created by independently varying the transparency of each piece of glass. The content cycles through twenty programs, ranging from clouds to rain drops to colonies of bacteria to flocking birds to geese to cuttlefish skin to pulsating black holes. The animations were created through a combination of algorithmic software modeling of natural phenomena and compositing of actual footage. An eight channel soundtrack accompanies the animations on the ribbon, giving visitors clues to the identity of the pixelated movements. In addition, two screens show high resolution imagery and text revealing the content on the ribbon at any moment. Patterned by Nature was created by Plebian Design, Hypersonic Design & Engineering, and […]
- Hall of Fragments [openFrameworks] Rockwell Group, in collaboration with Jones + Kroloff, designed â€œHall of Fragments,â€ the entrance installation to â€œOut There: Architecture Beyond Building,â€ the main exhibition for the last year's (2008) 11th annual Venice Architecture Biennale. The software for installation was built using openFrameworks. It uses 6 Mac Pro Computers, Mac Mini for Sound, 2 Mantis MG video servers, Media Matrix Digital Signal processor, 6 firewire AVT Guppy IR cameras, and custom IR filtered lighting. In the projection each point is given an initial x,y and z coordinates and wanders within a limited area. The points uses Delaunay triangulation to find their nearest neighbor points in the environment and send lines to those points. Those lines solidify and form the faceted planes that the video textures are mapped onto. During the Crescendo moment the projection mesh is surfaced with a faceted terrain that maps the pixels of the films to the facets of the surface. Passage through the installation disengages visitors from the bricks and mortar of Venice and connects them to the alternative world of â€œArchitecture Beyond Buildingâ€ through a immersive and interactive environment constructed from iconic films. You can read more about the project on lab.rockwellgroup.com and do make sure you watch the full video below. Credits Principals: David Rockwell with Casey Jones and Reed Kroloff Design Team: Tucker Viemeister, James Tichenor, Joshua Walton, Zach Gage, Keetra Dixon, Craig Negoescu, Thomas Haggerty VeniceDocumented640x480 from labatrockwell on […]
- decoded [Events] The decoded conference stands for the combination of design and code. It combines creative and technological aspects of our everyday life and brings them all together on a one day kick ass event in the heart of Munich. International speakers from the field of generative design, computational art, information visualization and hardware tinkering are teaming up to share some insights of their work and tell their very own stories. decoded session line-up 2011 include eBoy, Fluid Forms, Prof. Herbert W. Franke, LIA, Kate Hartman, Jer Thorp aka blprnt +more. Location: Freiheizhalle, Rainer-Werner-Fassbinder Platz 1, 80636 München, www.freiheiz.com Date: Sat. 15th October 2011 Price: €89.99 (student discounts available) http://www.decoded-conference.com We have one ticket to give away! All you have to do is tweet this post as a reply to @creativeapps using #decoded_can hashtag - or leave a comment on Facebook to this post and we'll pick the best tweet next week Monday (witty always works). Photos from 2010 […]
- Zimoun: Volume – 294 prepared dc-motors, cork balls and cardboard boxes Zimoun's kinetic sound installations hardly need introduction. Ever since the immaculate documentation of his work first surfaced a couple of years ago, the Swiss artist's elegant mass assemblies of mechanical dc-motors, wires, tubes and cardboard and the complex sound textures they generate have been subject of numerous international exhibitions and a lot more glowing reviews. Lofty descriptions however can't quite capture the immersive quality of Zimoun's installations, you have to experience them for yourself – if you are in the New York area between now and March 10th, you still can. Volume, Zimoun's first solo exhibition in New York, is curated by Laura Blereau and Steven Sacks and currently on view at bitforms, a gallery located in the Chelsea neighborhood of Manhattan. Exploring the intersection of art and technology for more than a decade bitforms represents some of the most influential practitioners today. One of them: Zimoun. 294 prepared dc-motors, cork balls, cardboard boxes 41x41x41cm, Volume's centerpiece, is part of Zimoun's current series of installations involving prepared dc-motors and cardboard boxes. And like most of the previous iterations it is site-specific: "Based on the size of the gallery I decided to build a space within a space," Zimoun tells CAN in an email (while already setting up his next installation at the Nam June Paik Art Center in Seoul, South Korea). "You can walk around it as well as enter it through an entrance. The sound experience changes along the way." The massive sound chamber that fills the gallery almost entirely is constructed out of 294 of Zimoun's prepared cardboard boxes, each being slightly displaced. "The pattern emerged naturally when I built the structure. An intentional play of chance and balance, if you will." Each box unit has a dc-motor with a wire attached. Instead of the ping-pong ball that was fixed to the end of each wire in other set-ups Zimoun now has a ball of cork drum against the cardboard. "A very homogeneous combination," he says. "The cork balls are very light and they sound a lot softer." The strength of Zimoun's work is not only the striking combination of aesthetic clarity, material simplicity and acoustic complexity. It is the sparks of individuality that flare within a stringent grid of countless identical components in monotonous motion. While all the cardboard boxes are of the same size and the motors of the same kind, the subtle variations in length and angle of the attached wires results in a wide range of individual behaviours and sound signatures. "Each motor does its own thing," says Zimoun. "And together they generate a dynamic sound of exquisite intricacy from what is essentially a very simple system." Go see it! Go hear it! Volume can be viewed at bitforms gallery (529 West 20th Street, 2nd floor, Chelsea, Manhattan) until March 10th. For the duration of the show, the gallery’s project room on the 6th floor also features four mechanical works by the artist and a video. Follow Zimoun via zimoun.ch | Facebook | […]
- Zoomica [iPhone] ZOOMICA is an interactive clock app consisting of colorful digits that elegantly spin and expand revealing time. The conventional stopwatch and alarms are replaced by a fast and accurate beat counter. The hours are displayed spinning clockwise, while the minutes are shown spinning counterclockwise. Tapping changes colors and speeds up motion while sliding your finger gives you full control as if "scratching" back and forth through the visuals. Changing mode is done with a flick of the finger to either side. Visual and graphic extravaganza that comes at $0.00 (free). Platform: iPhone Version: 1.0 Cost: […]
- Link [openFrameworks, iPad, Flash, vvvv] Building on their previous installation at Coffee Kitchen, Kimchi and Chips created 'Link', their latest interactive installation for Design Korea 2010 where people record their stories into a cityscape of cardboard boxes. Link was created for the event as an interpretation of 'Convergence', the theme of the exhibition. The team presented a convergence of complex, fast moving technologies with low, everyday materials. Furthermore, the audience is invited to take part and "can store their memories inside boxes". The installation includes a number of different components. To match the projections to the boxes, the team developed iPad mapping application allowing users to interactively match projected images in the room. App was built using openFrameworks and libmysql (see video demo at the bottom of the post). The iPad interface, allowing users to add information was also built using built using openFrameworks with 2-way communication over OSC. Main mapping playback was created using VVVV with custom plugins for threaded video playback / recording (up to 80 videos playing simultaneously whilst 2 videos being recorded), MySQL for database and a total of around 3000 recordings were taken during the exhibition. The team also used Adobe Flash for designing animations. Hardware included 3 servers, each Core i7 Quad core (8 threads), Nvidia Geforce 460 GTX, 8GB RAM (for caching video playback), Triplehead2Go x 2, 2xPlaystation eye and 6 x 3000lm projector. See video below including the making of at the bottom of the post. Project Page Kimchi and Chips are a cross-disciplinary art & design studio based in London and Seoul. They create installations, products and services that bridge the gap between people and people, people and technology, people and nature. They are Elliot Woods, media artist, technical designer and Mimi Son, user-centred interaction designer and visual […]
- 5 Twitter Art Projects [WebApp] It would be nearly impossible to define what is art in this post. What is certain is that projects listed below have a certain level of thesis, an intellectual overview and a position in relation to Twitter as a social phenomenon. Whether they are driven by empathy or pure interest in group behavior, Twitter is becoming a true reflection of our joint digital projections of ourselves (reaffirming our identity in a landscape of rapid change - Manuel Castelis). Whilst honesty and truthfulness is valued one can not ignore that it is the rationale and in many cases very calculated usage of twitter that attracts followers. If art is a reflection of ones time, driven by social, economic or cultural momentum, Twitter is a resource where our group behavior can be analyzed, reflected upon and critiqued. These recent 5 projects do just this. They are pieces of art, no matter how simple their nature is they reflect our group behavior. They also inspire, provoke response and drive a conclusion and opinion. Whether you are a twitter user or not, what is certain is that this is a collective conscience billboard not to be ignored. Pa++ern Pa++ern is a project byÂ Daito Manabe andÂ Motoi Ishibashi. It includes an embroidery machine which translates messages derived from Twitter into code and converts into designs.Â You can see it from this Saturday on atÂ the Beams Gallery in Tokyo. (via) Installation 1 All Tweets of Installation1 followers are printed daily & dropped on a spot @ Walkers Point Center For Art gallery in Milwaukee 6/5-7/2. Then glued into ball.Â The exhibition finished only few days ago so unfortunately you have just missed an opportunity to have your words displayed. linky Follow on Twitter via ok-blog Chalkbot Own a piece of the road at the Tour de France. Write your message and it will be sent to the Nike LIVESTRONG Chalkbot. What words of hope, inspiration and encouragement will you share with the world? Follow @chalkbot on Twitter. DeepLocal andÂ StandardRobot worked with Nike's agency, W+K, to design and develop the pneumatic robot and software system. The system includes a text message interface, web based queue and approval system for tour officials, onboard machine and nozzle control, spray mechanism, camera and GPS capture system, and Twitter integration. Best Day Ever Best day everÂ is a twitter project by Zach Gage.Â Each day at 6:30pm ESTÂ it automatically searches twitter for the phraseÂ â€œbest day everâ€Â and then picks a tweet it likes, and re-twittersÂ the tweet as itâ€™s own. Zach refers toÂ it is a compilation of all our happiness. Follow @mybestdayever for latest updates. Murmur Study This installation consists of 30 thermal printers that continuously monitor Twitter for new messages containing variations on common emotional utterances. Messages containing hundreds of variations on words such as argh, meh, grrrr, oooo, ewww, and hmph, are printed as an endless waterfall of text accumulating in tangled piles below. Murmur study is a collaboration with MÃ¡rton AndrÃ¡s JuhÃ¡szÂ nilseuropa.com and the Kitchen BudapestÂ kibu.hu. Project Site:Â christopherbaker.net/projects/murmur-study/ [Showing at the Weisman Art Museum, Minneapolis, Minnesota now through August 23th, 2009] Murmur Study from Christopher Baker on Vimeo. More.. If you know any more we have missed, please link up in the comments. If you liked this post, see also A Different Twitter […]
- Voyagers [openFrameworks] Created by The Light Surgeons for the National Maritime Museum in London, the installation "Voyagers" engages with England's long standing relationship to the sea, featuring thematic images and film from the museum's collection animated atop a continually flowing ocean of typography across an abstract wave shaped structure. Together with a number of other projects, the installation opens to the public tomorrow. We got a chance to take a sneak peak earlier today and get some insight into the making together with what we enjoy most - the debug info and some fantastic behind the scene images. James George from the New York studio Flightphase collaborated with TThe Light Surgeons to create custom application to animate the content in realtime. Created using openFrameworks, the applications use a number of different tools to communicate the narratives. The ocean effect of type sweeping across the installation surface is a 3d wave simulation created using a vector field. The complete simulation is stitched and mapped across seven projectors covering the 20 metre triangulated surface. The image sets were designed by the Light Surgeons to relate each of the six themes of the museum. openFrameworks parses the layouts and generates animations that cascade down the wave. Also, at the far end of the gallery is a Puffersphere, which is an internal spherical projector. During the course of each cascade of images the puffersphere collects thematic keywords that relate to the images and prints them onto the surface of the globe. Likewise, the type waves trigger projected content of the sphere as they "hit" it's surface. The audio created by Jude Greenaway is mixed dynamically by interfacing openFrameworks to SuperCollider over OSC. James used Dan Shiffman's Most Pixels Ever library for synchronizing the application. He has also released a number of changes to the library that can be found here (github). The team has also built a way to synchronize parameters over the network using MPE - github and through developing content for the Puffersphere, the team created a lightweight library for animating the surface of the sphere and can be found here. Full credits: Design/Direction: The Light Surgeons, Bespoke Software Design: Flightphase, Sound Design: Jude Greenaway, Additional Programming: Timothy Gfrerer, SuperCollider Programming: Michael McCrea and Exhibition Design: Real Studios National Maritime Museum the image sets the type wave sweep Debug mode Debug mode showing oF app UI oF App wave simulation Keyframe animator Animation […]
Posted on: 11/10/2009
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