Created by Tom Schofield, Neurotic Armageddon Indicator (NAI) is an installation artwork which visualises the ‘Doomsday Clock’, a symbolic clock maintained by an academic journal since 1947, ‘The Bulletin of Atomic Scientists’. The Doomsday Clock represents the proximity to armageddon expressed as minutes to midnight where midnight represents nuclear holocaust. The closer the clock is to midnight, the closer the world is estimated to be to global disaster.
The most recent officially announced setting — five minutes to midnight (11:55pm) — was made on 10 January 2012. Reflecting international events dangerous to humankind, the clock’s hands have been adjusted twenty times since its inception in 1947, when the clock was initially set to seven minutes to midnight (11:53pm). The device is created in two pieces. One is a small computer programme running on a server which ‘scrapes’ the content of the bulletins home page as often as possible. The software checks the current status of the clock and then sends the results over the internet to the second part of the work, a small wall clock which displays the time of the Doomsday Clock on a red LED clock display. This process repeats as fast possible so that the device shows in near-real-time the status of the doomsday clock.
The project was created at the Digital Media at Culture Lab, a practice-based research group located in Culture Lab that is part of Newcastle Institute of Creative Arts Practice (NICAP).
- Precious [Objects] Created by Breakfast, Precious is a bike, currently making it's way across the US to benefit LIVESTRONG®. Starting at the Atlantic and ending at the Pacific, Precious will spend 3 months riding across the country sharing his thoughts, experiences, body temperature and much more. Fitted with a brain of wires, circuits and whole lot of code, the bike will use it's new senses to share what it feels. To gather all of the data from the bike, the team developed a Arduino based device to capture temperature, humidity, grade, speed, cadence (pedal rotation), direction and GPS. The device takes several readings from each sensor, then sends the average values via text message using a cellular module. We utilized the Twitter API to receive and parse the text messages, which are then analyzed by our servers. In order to preserve battery life (we get 35+ hours on a single charge), the device wakes itself up every 5 minutes to check readings and submit data. The rider can also hit a button on the handlebars to trigger the device to report the data for that exact moment. Once all the information reaches our servers, the "brain" really kicks in. Our servers analyze the data: how many messages have been sent so far today, the time of day, etc. This helps to ensure that every message is appropriate, both in context and timing. The servers look for patterns 24 hours a day, and if they find anything interesting, e.g. it's been 80ºF with non-stop hills for two days, it will push a message expressing the bike's feelings on the matter. Check out the site or twitter to see what's happening now. Previously: iPad Controlled Blimp [iPad, […]
- Pachube [WebApp, iPhone, Android] Pachube is a web service that enables you to store, share & discover realtime sensor, energy and environment data from objects, devices & buildings around the world. Founded by Usman Haque, architect and director at Haque Design + Research, Pachube is a culmination of 12 years of ongoing work. In a nutshell, Pachube is a little like YouTube, except that, rather than sharing videos, Pachube enables people to monitor and share real time environmental data from sensors or devices that are connected to the Internet. These do not only have to be environmental but also personal, such as weight, mood and many more ideas on how to use Pachube available here. Pachube makes it as simple as possible to build applications, products and services that bridge physical and virtual worlds. Using extensive API documentation, Pachube is easy to use with Processing, Java, openFrameworks, Ruby, Perl, and many other programming languages as well as hardware platforms such as Phidgets and Arduino. Pachube adds value to physical interconnectivity: it's not just about datastreams, but about the environments that make up the datastreams. Last week, Data Logger, the official Pachube iPhone app was released in the App Store (free). Data Logger for iPhone enables you to store and graph any data of your choosing along with a timestamp and geolocation. You might use Data Logger to store electricity meter readings, to create maps of pollution or temperature sensor readings around your neighbourhood, or animal sightings around the city. You can also set up custom data feeds, with user-defined min and max values, tags, description and units. For more apps, including Android, see apps.pachube.com To use the web service or the application on the iPhone you will need an account. For now, Pachube is in a private beta and to sign up you will need an invitation code, available either from friends using Pachube or by emailing beta [ at] pachube [ dot ] com with a couple of lines about what you would like to do with Pachube. Unfortunately we did not receive any invites with our account so if you are really interested in Pachube drop the team an email. Project key members include: Usman Haque, creative director, Sam Mulube, technical producer, website development, Chris Leung, EEML developer and Ai Hasegawa, designer. Useful links: - http://www.pachube.com/ (the home of Pachube) - http://www.ugotrade.com/2009/01/28/pachube-patching-the-planet-interview... (interview with Pachube's founder) - http://community.pachube.com/what_can_i_use_pachube_for (ideas on what you can use Pachube for) - http://community.pachube.com/software_hardware (Software & hardware platforms) This is a video of Morgellon's first Pachube project. There are two light sensors to an Arduino. One sensor measure light levels in his room, the other measures light levels outside. The Arduino is connected to a computer running Processing, and it forwards the sensor data to Pachube. View the sensor data at pachube.com/feeds/2145 Find out more details at dailyduino.com/archives/616 Video of non-invasive Mains energy monitoring using a CT sensor and arduino - displaying real power on 7 segment display and posting data to both pachube and google appspot. A part of the openenergymonitor.org […]
- The Bright Eyes Kit – DIY LED glasses to inspire programming Our friends at Technology Will Save Us have just launched a Kickstarter for "Bright Eyes", their new DIY kit that inspires people to learn programming and look cool while doing it - Glasses with 174 […]
- Thermochromic Clock [Arduino] Thermochromic Clock by CW&T is a 4-digit 7-segment timepiece. Each segment in the display is made with a length of nichrome wire and then covered by a thick layer of black thermochromic paint. Time is displayed by applying voltage to the nichrome wire. As the wire sustains an electric current, it heats up the surrounding thermochromic paint, causing it to become transparent. See also their wonderful Pen Type-A : A minimal pen on Kickstarter + the 1Bit 1Hz CPU project. CW&T are Che-Wei Wang and Taylor Levy. CW&T creates multidisciplinary work that leverages technology to reconsider the ways we keep time, construct and interact with space. We are artists, architects, programmers, industrial designers, hackers and engineers packed in a small and efficient […]
- Olars [Objects] Olars by Lars Marcus Vedeler is an electronic interactive toy inspired by Karl Sims' evolved virtual creatures. Having thousands of varieties in movement and behaviour by attaching different geometrical limbs, modifying the angle of these, twisting the body itself, and by adjusting the deflection of the motorised joints, results in both familiar and strange motion patterns. The main objects, what you see indicated by both beige and blue colour contains an Arduino Duemilanove board together with 2x servo and switches. A simple configuration within beautifully crafted objects. See images + video below. Music by 'Toy'; "Golden Fish in Pool" Collaborative work with Ola Vågsholm Oslo School of Architecture and Design, spring […]
- Tangible [Processing, Objects] New project by Georg Reil and Christoph Döring (previously: Fine Collection of Curious Sound Objects) comes in the form of an object that by physical touch and deformation alters animated graphics presented on a built in LED screen. Titled "Tangible - Experimental User Interface" Georg and Christoph explore experimental interface reacting to movement, rotation, tilt and pressure. Various applications created using Processing and Arduino are controlled via direct physical manipulation of the display - see video. Of course, as it can be expected from Georg and Christoph, […]
- Collaborative Instrument [Objects] Created by Matt West, Collaborative Instrument is a music instrument that requires two people to play: one to control the pitch and the other to control the rhythm. Rather than attempting to engineer together mechanisms and parts of existing instruments, such as a keyboard, I'm using simple electronics to divide the two basic functions mentioned above. Then I'll design the casing, intending to extend the division of the two functions and experiment with how both musicians communicate with one another. Early prototype videos below. During his final year at Goldsmiths, University of London studying BA design, Matt designed objects that encourage musicians to aim for and achieve the small steps towards perfection by producing instruments that physically train, force collaboration and demand creativity. This work comes from a dissatisfaction with his own musical ability and commitment to rehearsing. Matt likes to work with objects, graphics and even food, with all projects stemming from personal interest, excitement and intrigue. (source) (via […]
- Touch Vision Interface [openFrameworks, Arduino, Android] Created by Teehan+Lax Labs, Touch Vision Interface is a combination of software and hardware to allow realtime manipulation of content on a remote device via touch interface on a mobile device. Instead of purely using mobile device screen as an input, the user views the remote content and applies the content simultaneously, better know but not necessarily a form of AR. I can still recall the first time I saw an Augmented Reality demo. There was a sense of wonderment from the illusion of 3D models living within the video feed. Of course, the real magic was the fact that the application was not only viewing its surrounding environment, but also understanding it. AR has proven to be an incredible tool for enhancing perception of the real world. Despite this, I’ve always felt that the technology was somewhat limited in its application. It is typically implemented as output in the form of visual overlays or filters. But could it also be used for user input? We decided to explore that question by pairing the principles of AR (like real-time marker detection and tracking) with a natural user interface (specifically, touch on a mobile phone) to create an entirely new interactive experience. The translation of touch input coordinates to the captured video feed creates the illusion of being able to directly manipulate a distant surface. Peter imagines future applications of this technology both in the living room or in large open spaces. Brands could crowd-source easier with billboard polls, group participation on large installations could feel more natural. Likewise other applications could include music creation experience where each screen becomes an instrument. The possibilities become even more exciting when considering the most compelling aspect of the tool – the ability to interact with multiple surfaces without interruption. No need to switch devices through a secondary UI – simply touch your target. You could imagine a wall of digital billboards that users seamlessly paint across with a single gesture. Created using opencv-android, openframeworks and python/arduino for the led matrix. Touch Vision Interface (Thanks […]
Posted on: 13/03/2013
- Senior Digital Designer at CLEVER°FRANKE
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