Created by Quinten Swagerman, Jasper van Loenen and Mr. Stock, the Pristitrope is a modification of the zoetrope, a pre-cinematic optical toy that shows short, looped animations. Instead of using static illustrations, Pristitrope is equipped with 18 tiny LCD screens, merging a digital way of showing images with an analogue way of showing their movement.
The machine knows in which direction it is turning. Therefore, basic interactivity is possible, for example in the form of simple game structures or choices within a clockwise/counterclockwise narrative. if you turn the device clockwise, particular story is told. Turning the device in the oposite direction, the stroy can change altogether.
The device is made out of several layers of milled wood. It uses a Beaglebone to control the 18 Nokia knock-off screens. Editing the code is done trough a wireless ssh connection so you the device doesn’t need to be opened for each update.
- The Poking Machine by Jasper van Loenen & Bartholomäus Traubeck Created by Jasper van Loenen and Bartholomäus Traubeck, The Poking Machine is a wearable device that pokes you physically whenever you are poked on Facebook, no matter where you are. Online social networks are platforms for communication, enabling us to connect anywhere we go. However, they still lack the mediation of physical communication. Facebook tries to improve this by enabling its users to ‘poke’ each other, which basically only sends another written message to the person you poke, without conveying the original intent of the poking gesture. The Poking machine converts the message into an actual physical poke, extending the reach of this haptic gesture indefinitely. This way users can connect not only virtually but also physically. The set-up consists of a custom built circuit (ATtiny, servo, battery, and bluetooth module) that connects to an Android phone, letting it keep track of incoming pokes. The circuit is housed in a laser-cut box you can wear on your arm. Made using Processing for Android and Arduino for ATtiny. Project […]
- Computerless Arduino [Arduino] Latest from the Teague Labs comes in the form of Computerless Arduino, small, inexpensive visual interface for Arduino that doesn’t require a computer to change the code, so you can take it with you and make awesome things anywhere. It consists of two major components; an Arduino-compatible microcontroller loaded with a realtime code interpreter, and a stand-alone 5 button LCD display to display port values and manipulate code. The display can be connected to the Arduino via a 4-pin port at any time to peek at In/Out values, view the current code, and make changes as desired. The team writes: By keeping the display separate, it’s possible to have many dedicated Arduino modules (we’re using one of the smallest, cheapest, and most-capable Arduino clones, the Teensy2.0for $18), without needing to spend much on each additional device. For the display we’re using the super small uLCD-144 (by 4D Systems for $29), and the system could easily be modified to use a larger display or computer if desired. The programming instruction set for the Computerless Arduino is quite small, making it easy for novices to get started while still working with real code. Navigating the user interface is a bit tedious on such a tiny display, but it’s easy to learn and provides everything you need — a basic multichannel signal scope, a code page for the setup() function which runs once at startup, and 8 pages of code for the loop() function which provides the main functionality and runs over-and-over forever. Check out the code and try it yourself at labs.teague.com (Thanks […]
- Test Screen [openFrameworks] Created by Jasper van Loenen using OpenFrameworks and Arduino, Test Screen is an installation designed with a physical interface for single purpose and to allow the viewer to see inside the complexity of the code involved. Included are a total of 93 switches and knobs allowing the user to alter properties of what may seem like a regular test screen. Instead, this test screen is made out of several objects in 3D space which all need the have exactly the right position, shape, scale and color. By altering the properties to his or her own liking, the normally fixed image is turned into a design tool driven by the user's aesthetic preference. Project page You can download the desktop version of the app here to get a feel for the composition. Please bear in mind it's meant to run using a dedicated interface. Due to the limitations of a keyboard, the other parameters can't be controlled (arrow keys and + - to control the camera). Jasper studied Interaction Design at the ArtEZ Institute for the Arts in Arnhem, the Netherlands and currently works as an independent designer in the field of interaction / information design and art. His interest lies in taking stuff away from the computer screen and finding ways to look at and interact with information in a different and more interesting […]
- Skube – Tangible interface to Last.fm & Spotify Radio Created by Andrew Nip, Ruben van de Vleuten, Malthe Borch, and Andrew Spitz, Skube is a music player that allows you to discover and share music by physically interacting with custom designed cubes which act as an interface to Last.fm and Spotify. Two modes are included, dependant on the objects orientation, Playlist and Discovery. Playlist plays the tracks on your Skube, while Discovery looks for tracks similar to the ones on your Skube so you can discover new music that still fits your taste. When Skubes are connected together, they act as one player that shuffles between all the playlists. You can control the system as a whole using any Skube. To create the boxes, solidworks was used to design the objects and MaxMSP to coordinate the Skubes through a custom network. XBees allow the cubes to communicate wirelessly and each Skube has an Arduino inside of it. To play and manage the music Spotify and Last.fm APIs are accessed using MaxMSP. Arduino manaes all sensor inputs and outputs and an FM module plays and syncs the music between all the Skubes. Reed switches and magnets detect which Skubes are physically connected and Piezos detect the single tap to play/pause and the double tap for skipping. Project Page | Andrew Nip | Ruben van de Vleuten | Malthe Borch | Andrew […]
- lumiBots [Arduino, Objects] [Photo: S.T. Heizmann] What looks like a time-lapse recording of bioluminescent critters roaming the deep sea floor is in fact a swarm of 9 autonomous UV light emitting robots inhabiting a 1 x 2 meter phosphorescent surface. Created by Mey Lean Kronemann, a Berlin-based media artist with an interest in robotics, these lumiBots (2010-2011) tirelessly trace the fading trails of their peers. An endless pursuit that, much like a computational drawing machine, generates glowing patterns of visual complexity out of a simple system. Each lumiBot, designed to be as inexpensive and basic as possible, is equipped with an Arduino micro-controller, two light sensors, two click switches for collision detection and a UV LED that activates the glow-in-the-dark sheet. Its movement – not pre-programmed nor predictable – is based on two simple rules: follow the light (the brighter the better) and turn after collision. This efficient little set-up can trigger interesting results and surprisingly emotional reactions. Exhibited at a number of international festivals, delighted audiences saw lumiBots not only follow existing paths, but refine them, take short-cuts or wander off exploring. "People connect with the lumiBots right away," says Mey in a Skype chat. "Their movement suggests life, life suggests emotions." Easily confused by the light of an opening door, a bright iPhone screen or a camera flash, lumiBots will stir as if alarmed. "Maybe it's their helplessness that makes them so likeable. People find them cute, talk to them and even make out individuals. One might appear to be thinking, another one comes off stubborn, two others seem to feel attached to one another." And really, every now and then two lumiBots engage in a spinning dance, or inseparably continue their journey together after a rough collision. Mey's fascination with emergence, swarms, and artificial life forms was already evident in her 2006 interactive floor projection schüchterne lichter (timid lights) and it continues to spawn. Her newest species: Klackerlaken (clanking bugs), a swarm of buzzing and glowing insect-like vibrobots made of a cellphone motor, an LED and a battery, all taped to a bottle cap. Developed for a maker workshop for kids at Lab30's Kunstlabor event in Augsburg (October 2011), Mey's Klackerlaken will also infest Berlin's c-base as part of the Transmediale satellite Dorkbot event on January 30th. Go catch some! See more of Mey's work on her website and follow her on Twitter @lumibots. See also What is at stake in animate design? [Theory] and how to make […]
- DaDa Box [Arduino, Objects] DaDa Box by Jifei Ou is an interactive storytelling object. It adopts the idea of “Collage” from Dadaism and allows a person to generate stories by a simple tangible action: shaking. When the box is shaken, a story contained inside switches its order randomly by sentence, and starts playing to the listener. The poem by Kurt Schwitters is stored in the box. With each shaking action, different orders of this poem are generated and played. The device contains an Arduino Board, Waveshield for audio playing, an accelerometer, a mini speaker and a LiPo battery. Project Page More photos of implementation download (PDF) Semester Project @ HfG Offenbach | Supervisor: Prof. Frank […]
- The Bright Eyes Kit – DIY LED glasses to inspire programming Our friends at Technology Will Save Us have just launched a Kickstarter for "Bright Eyes", their new DIY kit that inspires people to learn programming and look cool while doing it - Glasses with 174 […]
- Monolith [vvvv, Objects, Arduino] 'Monolith' is the latest project from the London based design studio Signal | Noise. The team collaborated with the Swiss design studio Unit for the french luxury label Hermés, and their new flagship store in Geneva. The theme for the evening was the meeting of handcraft and technology and in the first room they created an iPad application which invited guests to leave their hand print on the evening, wheres the second installation, shown here, included a six metre interactive object that allowed visitors to control strips of light passing through it. The so called "Monolith" was interwoven with "digital stitches" - arrays of infra-red sensors and LEDs, which allowed guests to create and control strips of light in the minimal, high-gloss surface. The structure is made of timber frame, routed high gloss MDF panels, acrylic strips, LED strips, IR transmissive plastic and custom circuit boards. The custom application made in vvvv by Gareth Griffiths communicates with the LED strips using Arduino boards. The Arduino boards were programmed by Dom Robson to send and receive binary messages which are decoded using a combination of vvvv nodes and a custom plugin called ShiftData made by Vux. The on and off touch signals are sent to the LED control patch where the data is analysed and sent back to the Arduino controlling individual brightness of the LED. See vvvv patch images below with further description of the process. vvvv Patch: Gareth Griffiths / Uberact Hardware Design and Programming: Dominic Robson Project Page | Unit | Signal / […]
Posted on: 02/08/2012
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