Created in collaboration with Damian Stewart, LIA’s project Rain (2012) is currently on show as part of the exhibition medien.kunst.sammeln at Kunsthaus Graz. It is a fully self-contained wood+aluminium enclosure to exhibit Lia’s interactive generative software artwork.
Lia would normally use a projector, a computer and a desktop computer mouse on a stand to allow users to interect with her work. As noted by Damian, over the past decade the aesthetics of user interfaces and what audiences/users have come to expect from interactions with software has changed significantly, and artists who work with digital systems are rethinking the ways their works are exhibited and interacted with. Likewise, collectors and museums are becoming more selective in their collecting practises and have a preference for objects which are self-contained and low-maintenance.
To deal with these issues as they relate to her practise, LIA commissioned Damian Stewart to re-imagine how her work could be exhibited. For this exhibition Damian and Lia aimed to create a device which was as slim as possible, a device that could simply be hung on a wall like a painting or a photograph.
Through an intensive design and manufacturing process involving sophisticated CAD/CAM design and CNC machining alongside skilled carpentry and handwork, the duo arrived at a beautiful object resembling a 36cm x 70cm (14″ x 27″) picture frame, with a depth of just 6cm (2.3″).
The piece includes an embedded low-power computer running the Linux operating system, built from the ground up to be maintenance free and self-repairing; a full HD screen to LIA’s specifications; sliders and buttons for interactivity; and all necessary power and support electronics. Power is provided through electrical screw terminals meaning the work can be installed like a light fitting with no external wiring, to further accentuate the picture frame aesthetics.
Prints of the artwork are also available for sale from Lia’s website.
The exhibition was curated by: Günther Holler-Schuster, Katrin Bucher Trantow, Katia Huemer
- PhiLia02 [iPhone, openFrameworks] PhiLia02 is the latest iPhone application created by the the Austrian visual artist Lia, who has been creating digital art, installations and sound works since 1995. The app has been submitted to the AppStore only few days ago and should be available within a week. The app is now available in the AppStore. We have been sent an ad-hoc version to have a play and once again Lia has created a beautiful piece of digital art, soon available for your enjoyment. The human and the machine are collaborators in the creation of a unique art experience. You can interact with the elements on screen, but the machine always suggests its own ideas to which you can respond using your intuition. The app is not too dissimilar from PhiLia 01 in terms of it's behaviour although results are totally different. Particles are generated from the touch point. They have their own bezier path (affected by accelerometer tilt) which repeats once they hit edges of the screen. Instead of circles as on PhiLia 01, particles are left bare and trails they generate can be switches on or off. In addition, tremble can be applied to add random behaviour to each particle. The colour varies according to the position of particles and they can be set to either follow one direction or both up and down (depending on the device orientation). What makes generation of these particles beautiful are the trails they leave behind. This is further enhanced by being able to set transparency and smoothness producing some truly magnificent particle behaviour (see images below). Animations can be paused by pressing the settings button at the bottom right of the screen where you will find an option to save the image to library. Once you get tapping on the screen to emit particles and tilting your iPhone to control their direction, it doesn't take long before you realise that it is not you controlling them but the "machine" keeping them in order and manipulating their complex and beautiful behaviour. The end result, as you can see below, are images beyond logic and method, just simply beautiful. See more images on Lia's flickr. I am nevertheless still concern about art consumption in the AppStore. The danger, I feel, lurks in digital pieces like these being undervalued. The AppStore has established a system where developers extensively rely on mass sales. Is digital art really worth only $0.99? I would argue no from a standpoint that is worth much more or much less. Yes, there are dangers of awful, mindless and somewhat ridiculous comments in the AppStore when apps are free. Then again, shouldn't art be allowed to be criticized even by those that don't understand it. For $0.99 or even $1.99 digital art will only appeal to those who are already aware of (for example) Lia's work but at the same time I am sure that at least 10% of those would also pay $9.99. On the another hand, why not distribute these in limited editions, say 100 copies that £19.99 value each. Being one of the few to own it, would make it feel even more special. Although AppStore definitely provides opportunities for artists and designers to distribute their creations, I somewhat feel that art is yet to find a place in the AppStore. It is no wonder that there is no category in the AppStore to describe art and Entertainment is the only description that comes close to it. I don't think this is because Apple does not see art apps that come to the store but rather waiting for us to give it form, a definition and attribute a value. PhiLia02 Support Site Platform: iPhone Version: 1.0 Cost: $0.99 Developer: Lia See also: PhiLia 01 [iPhone] and Arcs 21 [iPhone, Processing, […]
- Sum05 by Lia – Generative experience for iPhone and iPad Sum05 is the latest iPhone/iPad application by the austrian artist Lia. The app invites the user to "collaborate" with the machine in the discovery of randomly placed obstacles created by the machine. Together you play to create images that are constantly new, instantly becoming history, never to reappear the same again. In the tradition of apps released by Lia, the app requires no previous expertise or training to be used. Instead, basic functions are available - shake, tilt and tap. You can shake the device to get a random color selection, tap to reposition the elements randomly: tap on the left side to get more, tap on the right side to get fewer elements; how high you tap changes the way the lines curve. Double-tap will restart all elements on the bottom of the screen and triple-tap for a neutral white color. Tilt the device to change the movement of the elements on screen. The app is available for free on the AppSore. Created with openFrameworks. Download | Project […]
- Untitled Faces [openFrameworks, Processing, Arduino] Untiled Faces by Nathan Selikoff is an interactive sculpture that mixes a chaotic dynamical system with its “meta” representation, allowing the viewer to explore the somewhat unpredictable four-dimensional parameter space. This work builds off both my Aesthetic Explorations and my Faces of Chaos series. With the former, I am exploring individual strange attractors—each image encodes four specific parameters. With the latter, I am exploring the space of all possibilities, and each image encodes a range of parameters in a “meta” view of the system. The left-most pane shows a small representation of another artwork, Tiled Faces, with a small red square over one image of this 32×32 grid. As the left lever is moved, the red square moves, updating the x and y position, and simultaneously updating both the center and right-most panes. The right pane shows the image from the left pane, zoomed in. The right-most lever moves a small red target within this image, updating another x and y position, and simultaneously updating the center pane. The center pane shows a chaotic attractor, whose four coefficients are taken from the positions of the left and right levers. The center lever adjusts the virtual camera that is viewing this strange attractor. The objects attempts to suggest connection between the images, and in a some way Nathan writes, show the mysterious relationship between a strange attractor and its Lyapunov exponent. This artwork was prototyped in Processing, with the final version produced in openFrameworksrunning on Ubuntu. For full list of components and more info see project page. (Thanks to Nathan for sending this in. It was a pleasure meeting you at […]
- Game Milestones [OpenFrameworks, Games] The interactive installation „Game Milestones“ is located in the new permanent exhibition of the Computer Game Museum Berlin. Created by The Product a berlin-based spatial and media-related design practice, the installation includes a wall of cubes (refereed to as 'pixels') displaying the most influential computer games in history. The user can access more detailed information and an in-game video by steering a light cursor towards the pixel, using a joystick. The information and video are then displayed on two monitors which are integrated in the exhibition architecture designed by Schiel Projektgesellschaft. The glowing cursor, the archetypical selection tool, as a manifestation of the digital in the physical world is a commentary on the current trend to augmented reality, a technique which is more and more being used also in mobile gaming. Commissioned by computerspielemuseum.de Exhibition designed by Schiel Projektgesellschaft The installation was created using openFrameworks for video playback and text rendering as well as creativecomputing.cc for joystick input and DMX […]
- The Space Beyond Me [openFrameworks, Arduino, Processing] The Arriflex 16 ST body with UV-light source and motorized zoom lens Julius von Bismarck and Andreas Schmelas have just open sourced the code of their collaboration project "The Space beyond me". The project includes an "Apparatus for reviving spaces that are captured in celluloid" and was exhibited at the Transmediale 2010 (Berlin) and several other festivals (right now it can be seen at the Ghent Film Festival in Belgium). The installation is able to construct a representation from celluloid film combining a modified 16mm camera with a UV-light projector. The device projects a film whilst moving in exactly the same way in which the camera operator moved the camera while shooting the film. What happens, if a projector moves while it is projecting in exactly the same way in which the camera moved that recorded the film, which is now being projected? What happens, is similar to processes happening in the brain when we perceive our surroundings. Virtual rooms or landscapes are composed from flat visual information, constructing a subjective representation of the world. The projector is placed centrally in a round room, the walls of which are painted with phosphorescent paint. The paint emits an afterglow of the image projected onto it, so that the moving camera-projector keeps adding to the image. After the film has played, all scenes of the film are reproduced in their correct location. The film, which originally recorded a spatial setting, has been translated from a time-based medium back into a space. The software for the installation (available to download here) consists of several parts and including a openframeworks scene arrangement application, arduino sourcecode and a processing app (responsible for parsing the output of the openframeworks into a arduino compatible progmem format array). The openframeworks part includes an application for extracting "camera movement" out of a video and an application for arranging "scenes" onto a virtual stage. Project pages juliusvonbismarck.com | andreas-schmelas.de The Space Beyond Me from fenomenologie on Vimeo. »The Space Beyond Me« still, Transmediale 2010 Various drafts by […]
- Link [openFrameworks, iPad, Flash, vvvv] Building on their previous installation at Coffee Kitchen, Kimchi and Chips created 'Link', their latest interactive installation for Design Korea 2010 where people record their stories into a cityscape of cardboard boxes. Link was created for the event as an interpretation of 'Convergence', the theme of the exhibition. The team presented a convergence of complex, fast moving technologies with low, everyday materials. Furthermore, the audience is invited to take part and "can store their memories inside boxes". The installation includes a number of different components. To match the projections to the boxes, the team developed iPad mapping application allowing users to interactively match projected images in the room. App was built using openFrameworks and libmysql (see video demo at the bottom of the post). The iPad interface, allowing users to add information was also built using built using openFrameworks with 2-way communication over OSC. Main mapping playback was created using VVVV with custom plugins for threaded video playback / recording (up to 80 videos playing simultaneously whilst 2 videos being recorded), MySQL for database and a total of around 3000 recordings were taken during the exhibition. The team also used Adobe Flash for designing animations. Hardware included 3 servers, each Core i7 Quad core (8 threads), Nvidia Geforce 460 GTX, 8GB RAM (for caching video playback), Triplehead2Go x 2, 2xPlaystation eye and 6 x 3000lm projector. See video below including the making of at the bottom of the post. Project Page Kimchi and Chips are a cross-disciplinary art & design studio based in London and Seoul. They create installations, products and services that bridge the gap between people and people, people and technology, people and nature. They are Elliot Woods, media artist, technical designer and Mimi Son, user-centred interaction designer and visual […]
- Hall of Fragments [openFrameworks] Rockwell Group, in collaboration with Jones + Kroloff, designed â€œHall of Fragments,â€ the entrance installation to â€œOut There: Architecture Beyond Building,â€ the main exhibition for the last year's (2008) 11th annual Venice Architecture Biennale. The software for installation was built using openFrameworks. It uses 6 Mac Pro Computers, Mac Mini for Sound, 2 Mantis MG video servers, Media Matrix Digital Signal processor, 6 firewire AVT Guppy IR cameras, and custom IR filtered lighting. In the projection each point is given an initial x,y and z coordinates and wanders within a limited area. The points uses Delaunay triangulation to find their nearest neighbor points in the environment and send lines to those points. Those lines solidify and form the faceted planes that the video textures are mapped onto. During the Crescendo moment the projection mesh is surfaced with a faceted terrain that maps the pixels of the films to the facets of the surface. Passage through the installation disengages visitors from the bricks and mortar of Venice and connects them to the alternative world of â€œArchitecture Beyond Buildingâ€ through a immersive and interactive environment constructed from iconic films. You can read more about the project on lab.rockwellgroup.com and do make sure you watch the full video below. Credits Principals: David Rockwell with Casey Jones and Reed Kroloff Design Team: Tucker Viemeister, James Tichenor, Joshua Walton, Zach Gage, Keetra Dixon, Craig Negoescu, Thomas Haggerty VeniceDocumented640x480 from labatrockwell on […]
- Lights On [openFrameworks] Leading on from just posted oFÂ workshop in London, comes Lights On installationÂ for the Ars Electronica museum in Linz, Austria.Â The visuals have been coded in openframeworks by Zachary Lieberman, Joel Gethin Lewis and Damian Stewart (yesyesno), music is by Daito Manabe, with support from Taeji Sawai and Kyoko Koyama. Building'sÂ facade contains 1085 LED controllable windowsÂ with colors that change in realtime to music broadcasted on speakers surrounding the building. Interestingly, the project was put together in just three days!! The LED strips built into one side of 1,100 of the glass facadeâ€™s panels are 20-120 cm long. A stripâ€™s cross-section is 30 x 45 mm; each is studded with 20-48 high-output LEDs. The 40,000 diodes are split equally between red, green, blue and white. Soldered onto printed circuit boards, the individual LEDs are a 2.4 x 4.5 mm at their base and 2 mm high. Mounted on each diode is a special 22 x 22-mm lens that casts the light onto the glass panels. Each of the 1,100 LED strips can be individually controlled by an electronic unit that makes it possible to fine-tune brightness and the color mix (more on ledinside.com) You can find out about the project at few places: ledinside.com, ledfassaden.at, multi-vision.at and daito.ws. Thanks Zach lights on from thesystemis on […]
Posted on: 30/01/2013
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