Still Life [Unity, C, Objects]
Still Life by Scott Garner is an interactive wall piece that takes traditional still life painting and ads a motion-sensitive frame on a rotating mount.
Years ago I had the idea of a still life painting that wasn’t so still, but could never quite wrap my head around how to build it. After various experiments and explorations, I settled on Unity 3D as the ideal tool to make it happen.
The installation includes a custom-framed television connected to a rotating mount from Ergomart. Attached to the back is a spatial sensor from Phidgets. On the software side is a simple C application to communicate with the sensor and feed the data to a Unity 3D scene. The scene itself consists of a camera tied to the sensor data with all lights and objects parented to it so they rotate in unison.
Produced at Süperfad Seattle.
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Posted on: 20/01/2012
Posted in: c++, Objects, Other
Post tags: accelerometer animation Objects painting phidgets Scott Garner still life unity Unity3D








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