Still Life by Scott Garner is an interactive wall piece that takes traditional still life painting and ads a motion-sensitive frame on a rotating mount.
Years ago I had the idea of a still life painting that wasn’t so still, but could never quite wrap my head around how to build it. After various experiments and explorations, I settled on Unity 3D as the ideal tool to make it happen.
The installation includes a custom-framed television connected to a rotating mount from Ergomart. Attached to the back is a spatial sensor from Phidgets. On the software side is a simple C application to communicate with the sensor and feed the data to a Unity 3D scene. The scene itself consists of a camera tied to the sensor data with all lights and objects parented to it so they rotate in unison.
Produced at Süperfad Seattle.
- It’s You, All the Universe is Full of the Lives… [Unity, openFrameworks] 'It’s You' and 'All the Universe is Full of the Lives of Perfect Creatures' are two most recent projects by Karolina Sobecka, previously a Creative Director at The Ebeling Group’s motion graphic studio Convert, now one of the founding members of Flighphase. Two projects shown here were created combining Unity and openFrameworks, exploring one to one relationship between the viewer and mirror, addressing topics of self-awareness, empathy and non-verbal communication. "All the Universe is Full of the Lives of Perfect Creatures" is a single person mirror installation where viewer’s movement and expressions are mimicked by an animal’s head which is overlaid on the viewer’s reflection. A different animal appears every time a person walks in front of the mirror. The custom application was created by combining Unity and openFrameworks uses FaceTracker library from Jason Saragih and consequently ofxFaceTracker addon by Kyle McDonald. Recently a neural mechanism has been discovered that explains how we get experiential insight of other minds. Mirror neurons activate when we perform an action as well as when we watch someone perform an action, and thus have been implicated in imitation learning. In addition to acting on the motor centers, mirror neurons have been theorized to play a role in ‘theory of mind’ concepts such as emotional recognition or contagion. Emotional contagion is based on interpreting the emotional state of another being expressed through physical features. more.. Project Page -- It’s You is an interactive storefront-window projection that explores the mechanisms of public behaviors and the line between the real and constructed social actions. The installation is a rear projection on large storefront window. Human figures crowd around something that they obscure from the pedestrian’s view. When the pedestrian stands behind them, as if to look over their shoulders, they step aside to allow him a view onto what they’re looking at. The installation was made using a number of different tools. Blender3d was used for building the models, Unity3d for the animation and interaction and openFrameworks and openTSPS for camera capture and animation trigger. Audience exposes the dramatic mechanisms of spectatorship, public gatherings and how they effect individual actions. The viewer is acknowledged and becomes a part of the ad-hock audience, and then the object of its scrutiny. He or she is inadvertently caught up in the social dynamic of curiosity and spectatorship, and invited to examine its nature. more... Project […]
- Lightplot – Robotic 3D light painting system by Ben Cowell-Thomas Created by Ben Cowell-Thomas, Lightplot is a robotic 3D light painting system. Animation is exported from 3DS Max, and imported into the Lightplot software which then drives a robotic arm to draw the models in the air. The software also controls a DSLR camera to take long exposure photographs of each frame of animation. The project grew from early experiments with Lego NXT and robotics. The latest edition comprises a custom built robotic arm controlled via Phidgets boards, which are driven by a stand alone Windows application written in C# and Microsoft .net. The exporting software is written in Maxscript within Autodesk 3DS Max. Early experiments started with a laser pointer and a simple Lego rig to move it about in a pan and tilt style arrangement. This was followed by Python scripting and a prototype built in Maya and the HPGL image format created to control old HP plotters. Ben found the format perfect as it is organised into a logical order for plotting, and has pen up and pen down commands, but best of all is stored as text. The open source image editing software Inkscape allowed him to trace images and output them in a HPGL format. His python script in maya animated the virtual rig to plot the images. The next step was to do the same physically. HIs web searching led him to the Aforge library, a great collection of code that could control Lego NXT via Bluetooth and soon had a working Lego robot. the Aforge library that Ben was using communicates with NXT via Bluetooth direct commands, however the NXT direct commands didn’t allow for exact positioning of the motors and he began looking for something other than Lego NXT. He finally settled for Phidgets, a set of "plug and play" building blocks similar to Arduino for low cost USB sensing and controlling motors. He ordered a Phidgets servo controller, a lynxmotion pan and tilt kit, along with two Hitec HS422 servos. The Phidgets board was easy to control via C# and he quickly had a demo up and running. He created an interface and began testing the plotter. The Canon 20D camera is controlled using it's remote trigger port with the help of small Phidgets 2/2/2 interface kit. The device currently takes about a minute to plot 50 polygonal edges. Ben rewrote Laserplot software for to support the 3D sequences. The core process includes taking the sequences of objects, convert their coordinates to 3D polar coords to match the rig, plan the shortest route through the edges for a quick plot, and then control the rig and camera while plotting. He spent a fair bit of time refining the max exporter, simple additions such as planning camera position and using this to cull back facing edges reduced plot times by half. The animations below are shot entirely in-camera, the figure having been animated in 3DS Max and then plotted by his 3D light painting system. You can read more about the process on Ben's blog. Project Page Dancer Animation : Sergei Shabarov | Music : Chris Clark – […]
- Virtual Reality Art Show by Geoffrey Lillemon + Random Studio The Nail Polish Inferno is a "Virtual Reality art show accessed through the Oculus Rift". Developed with Unity in combination with 3D Studio Max, Geoffrey once again takes us on a virtual journey of the uncomfortable and […]
- Bientôt l’été – Loneliness, desire and despair, coyness and cruelty More than 3 years after their previous title, Tale of Tales's new videogame is now available for download. Much like its predecessors The Path and The Graveyard, Bientôt l'été is a game following the' "notgames" philosophy that seeks to employ the medium of videogames for the creation of interactive art and entertainment not restricted by formal structures of rules, goals, challenges or competition. Bientôt l'été is designed the way it is because we felt it was the best way to address the themes we wanted to explore. The work is inspired by the novels and films of French author Marguerite Duras. It deals with love and loneliness, desire and despair, coyness and cruelty. We feel videogames provide an excellent medium to address such intricate and ambiguous subject matter. You take walks on a beautiful peaceful beach among some lively gulls. And you meet another player in a café to exchange amorous thoughts via a playful game of chess. Then you discover another layer to the reality you inhabit and it becomes clear that you are interacting with a simulation. Indeed, when you walk far enough, you will find the sky torn apart to offer a view of the stars and the planets of a solar system you seem to be in orbit of. Enough words, Bientôt l'été is for you to experience yourself. Bientôt l'été will available for download from conte-des-contes.com/bientotlete and is available for $10 (Regular addition). However, $40 will help support the authors, includes the regular version, special build with higher resolution textures and uncompressed sound (Coming soon) and the complete game sound track by Walter Hus. conte-des-contes.com/bientotlete | Dev blog Tale of Tales is a small independent studio run out of Belgium by Auriea Harvey & Michaël Samyn. More about Tale of Tales on CAN Description of Bientôt l'été, attempt #6 from Tale of Tales on […]
- Drei – Game about logic, skill and collaboration for the iPad Drei is a game about logic, skill and collaboration for the iPad. The mission is simple but things tend get in the way... explosives, thunderstorms, gravity and sometimes incompetent […]
- Troblion [Objects] Troblion is an autonomous spherical robot that rolls in an oval partially irrigated sandbox. Following very simple programmed rules the sphere creates a variety of different motion characteristics that can be interpreted as emotions. While it is rolling, it builds a layer of hardened sand on its outer surface giving ability to Troblion to change its appearance as the new skin dries and falls off. Troblion is the graduation project of Stefan Schwabe at Burg Giebichenstein, University of Art and Design Halle, Germany. Its naked artificial skin gets hidden in a natural structure. But the more its layer is growing, the heavier it gets. Finally as Troblion is not able to move any more, it needs to shell the sand off by deforming its silicon skin. Not till then it is able to move again. The fragments which remain from the sand layer are leftover pieces of gathered dust which indicate Troblion's existence in space... "In my theory I discussed what makes artificial and inanimate objects appear to have a soul. I looked at the fundamental definitions of what we feel being natural or artificial, what is life, and how we perceive things that retain some aspects of life in them, and eventually, how these features could lead to new media design, through materiality or behavior, that creates richer objects we interact and interface with in everyday life" Troblion uses arduino nano and 3 dc motors and an […]
- Mobile Runner [openFrameworks, iPhone] Not particularly well animated nor programmed, Mobile Runner is more of a proof of concept than anything else. What it also shows that you don't have to develop an awesome app / interface to engage. It is the imagination that engages and the interface is just the result. Mobile Runner is a simple animated man that reacts to iPhone accelerometer with a simple tap to jump button. On it's own, the app doesn't do much, it is what happens when Mobile Runner engages with physical environment thanks to mobile Optoma pico projector. Mobile Runner jumps over trashcans, up the stairs, over the walls, all of this very reminiscent of child like play with Transformers fighting each other or toy cars smashing against one another. Call it augmented reality or just new reality that inherits characteristics of real life. App or no app, child play or not, it's sure fun. Made with openFrameworks by […]
- Ghost Are Dancing – Houdini animated portraits by Teresuac Ghost Are Dancing is a personal project made by Teresuac, mostly using Houdini with 2d motion vector technique combined with lighting in 3D. The resulting video is reminiscent of RGB+D project but with flair of drawings + watercolours by […]
Posted on: 20/01/2012
- Junior Production Assistant at Resonate
- WebGL/3D Creative Prototyping Devs at TheSupply
- Freelance Interactive Producers at Psyop
- Senior Digital Designer at CLEVER°FRANKE
- Interaction Designer at Carlo Ratti Associati
- Art Director/Senior Designer at Stinkdigital
- Creative Technologist, The ZOO at Google
- Jr. / Sr. Software Developer at Minivegas
- Web Developer at Minivegas
- Digital Producer at Minivegas
- 3D Technologist at INDG
- Creative Director at INDG