Next (j) | Prev (k) | Next Page (h) | Prev Page (l) x

3920 Hall of Fragments [openFrameworks]

halloffragments00

Rockwell Group, in collaboration with Jones + Kroloff, designed “Hall of Fragments,” the entrance installation to “Out There: Architecture Beyond Building,” the main exhibition for the last year’s (2008) 11th annual Venice Architecture Biennale.

The software for installation was built using openFrameworks. It uses 6 Mac Pro Computers, Mac Mini for Sound, 2 Mantis MG video servers, Media Matrix Digital Signal processor, 6 firewire AVT Guppy IR cameras, and custom IR filtered lighting. In the projection each point is given an initial x,y and z coordinates and wanders within a limited area. The points uses Delaunay triangulation to find their nearest neighbor points in the environment and send lines to those points. Those lines solidify and form the faceted planes that the video textures are mapped onto. During the Crescendo moment the projection mesh is surfaced with a faceted terrain that maps the pixels of the films to the facets of the surface.

Passage through the installation disengages visitors from the bricks and mortar of Venice and connects them to the alternative world of “Architecture Beyond Building” through a immersive and interactive environment constructed from iconic films.

You can read more about the project on lab.rockwellgroup.com and do make sure you watch the full video below.

Credits
Principals: David Rockwell with Casey Jones and Reed Kroloff
Design Team: Tucker Viemeister, James Tichenor, Joshua Walton, Zach Gage, Keetra Dixon, Craig Negoescu, Thomas Haggerty

VeniceDocumented640×480 from labatrockwell on Vimeo.

halloffragments01halloffragments02halloffragments03halloffragments04


blog comments powered by Disqus