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Here to There [openFrameworks]


Inspired by the childhood memories of artworks on their bedroom walls, Here to There is a project by Emily Gobeille & Theo Watson (Design I/O) created two years ago, now available as a limited run of prints.

For the project, the duo developed a suite of software tools using openFrameworks to programmatically build elements based around concepts like algorithm, permutation, cause and effect, and topology to name a few. More than 25 mini openFrameworks applications were created that would output graphics as postscript. The graphics outputted by the OF apps became the basic building blocks for the posters, which were combined with character design, narrative and illustration, to create the story of the two worlds of Here To There: the ‘City’ and the ‘Jungle’. Some of the apps would process input input images, while others were drawing tools which would be used to create custom elements for the posters. One app loaded NASA height map images and outputted terrain contours at different elevations (the posters include contours from the moon and a volcano in Hawaii). Another app used a 2D physics engine to create pulley systems and circle packing which featured heavily in the final design.

Theo writes that at the time when these were created there wasn’t a system for generating vector graphics in openFrameworks so the team developed addon now known as ofxVectorGraphics. This addon allowed you to draw graphics to the screen using OpenGL and then do an identical screen dump of the graphics to a postscript file. It is now one of the bundled addons that comes with the openFrameworks download with next update to include output options as pdf and svg.

“Jungle” and “City” are the first two in a series of experimental posters for children that combine science, nature, algorithm and design, to feed children’s imagination and curiosity. Here To There combines programmatically created elements with illustration and character design to tell a multi-layered story that feeds both hemispheres of the brain. The posters explore concepts of algorithm, permutation, cause and effect, and topology (to name a few) and these elements become the building blocks for the different worlds and the stories being told.

The posters are A1 in size, printed using staccato offset, on high quality, satin finish, 100 pound stock. They are a limited run of 250, sold as a pair and come numbered and signed. You can order one here.

To read more about the project, visit the project page.


We have a pair of these posters to give away. There will be one randomly selected winner who answers this question correctly:

Name the spatialisation algorithm used in the centre circle in this image:

Email your answers to: info[at] with “Here to There Contest” in the subject area of your email. Winner will be selected by random this friday and notified by email. P+P included.

Contest now closed. We had 44 entries and 28 correct answers (Voronoi). The random winner is no 22 – Daniel Berio. Email is on it’s way…

  • incredible

  • stunning

  • iDatoBato

    What was the spatialisation algorithm? And which one did you consider the centre, seeing as none are in the centre

  • Anonymous

    Awww… Voronoi was what first popped into my head, but I second-guessed myself. :(
    These really are beautiful.

  • anonymousF

    For Kids?….i find them quite stimulating and am in my 30’s… love, love it!

  • I love it so much… I can see the great energy put in it to make it amazing as it is..

    Just WOW