Fun and engaging interactive installations by spta with Luis and Felix, two students based in Berlin. Inspired by Todd Vanderlin´s Mask Video, the duo started with a simple face-tracking application which progressed to animated masks, with each one with it´s own little story. The end result are wonderful interactive pieces that look like a lot of fun. Three fun videos embedded below, one the monstermaker and another project by spta: “Green Power – be a politician”.
It took us several months to transform human beings into wild, colourful, dancing and screaming monsters, but it finally worked! There are two kinds of monsters you can mutate into: the bad ones, edgy and snarling in red, orange and pink or the good ones, roundy and innocent in green, blue and yellow. If you pipe up, the monster opens it´s trap, too.
Have you ever seen politicians dancing in front of an interactive installation? YES WE DID! The party “BÜNDNIS 90/DIE GRÜNEN” celebrated their best vote in history – to the surprise of all, we created a funny installation with animated politician-masks that included green power and many clichés!
Made with openFrameworks and and a combination of ofxHairFinder and ofxContourFinder + thanks to openCV.
- Trace Modeler [openFrameworks] Created by Karl D.D. Willis, Trace Modeler is an application that uses real-time video to create three-dimensional geometry. The silhouette of a foreground object in a video frame is subtracted from the background and used as a two-dimensional slice. At user-defined intervals new slices are captured and displaced along the depth axis. The result is a three-dimensional model defined by silhouette slices over time. Trace Modeler was built using the openFrameworks and the OpenCV library to recognize contours from the video image. Source code is available for download here. Project Page (re-descovered via Cedric Kiefer) See also Beautiful Modeler [iPad, […]
- Augmented Anamorphosis [openFrameworks] Augmented Anamorphosis (distorted projection) is a graduation project by Sander ter Braak at the Hogeschool voor de Kunsten Utrecht. The project explores projection of a 3d object in space dependant on viewer's location. In the movie embeded below the first scene shows a simulation, the second a user view, the third from a different angle showing the anamorphosis. I really enjoy the simplicity of it all. Even though we have seen a number of similar projects in the past this one clearly demonstrates the concept of augumented objects in space. Created with openFrameworks with openCV. (via […]
- Mo Money Mo Problems [openFrameworks] Created by Nick Hardeman, these images are generated by evaluating and interpreting the 1997 music video “Mo Money Mo Problems” from the first disc of the Notorious B.I.G. album, Life After Death. The algorithm detects edges in the image and attempts to trace motion from frame to frame, using the initial frame as their starting point. The output is rendered as a vector image, the curves represent the motion. The points represent the pixels detected in the edge, their size determined by the distance from their previous location, the further, the larger the circle. The color and location of the points are determined by the corresponding pixel in that frame. The bright colored track suits worn by Puff Daddy and Mase in the dark backgrounds make for good tracking and nice color combinations. The only imagery added manually is the background color. You can check out some more renders in the Mo Money Mo Problems photoset on flickr. Nick Hardeman was born and raised in Miami, FL and grew up studying fine art. He received a BFA in graphic design from Florida State University in 2006. He then worked as a Flash web developer in Miami, FL at WA007. He is currently living in New York, NY and is pursuing a MFA in Design and Technology from Parsons The New School for Design and is expected to graduate in […]
- Audience [openFrameworks] Audience is an installation by rAndom international and Chris O'Shea (circa 2008). The installation includes 64 mirror objects, each controlled by 2 servos for pan and tilt. These objects would orientate towards themselves and when someone appeared in the space, they would pause, then all turn to face the person. They would track a visitor around the room, but move on to someone else if they got bored (based on various scoring) or continue to chat between themselves. The mirrors can be positioned anywhere and any angle, calibrated in a way to always look roughly at the area of a visitors face. The installation aims to reverse the roles of the viewer and the viewed during this in-voluntary interaction. It seeks to establish a different kind of relationship between viewer and technology. Will other members of the audience experience the sensation of being ignored or excluded when they are not the centre of attention? Will the installation create a feeling of un-ease and unsettlement? The work investigates if machines can evoke diverse emotional reactions with the simplest of means. All of the hardware and circuits are custom made by rAndom international. The software was developed in c++ using openFrameworks and OpenCV. Project Page Credits Concept & Design - rAndom International Hardware - rAndom International Software - Chris […]
- Euphorie [Events, openFrameworks] We have already covered the work of 1024 collective but most recently comes the incredible Euphorie, a performance installation held in the La Lodge in February 2010, Paris. The project Euphorie was born from the desire to develop a project based on the interaction between video, sound, movement and accidents of life as a 40-minute theatrical performance tools powered by low-tech See video below. The team included Francois Wunschel + Fernando Favier, produced by 1024 with the support of ARCADI. Euphorie 1024 architecture is a company created by Pier SCHNEIDER and François WUNSCHEL, both co-founders of the EXYZT collective. 1024 architecture focuses on the interaction between body, space, sound, visual, low-tech and hi-tech, art and […]
- F**k You, Buddy [openFrameworks, Events] Created by recoil performance group from Denmark, F**k You, Buddy is a physical performance in combination of interactive video scenography. We wrote about the project back in January and now the video with behinds the scenes (embeded below) + details of the setup are available. The interactive/stage tracking and projections were coded by Ole Kristensen and Jonas Jongejan including a custom framework for a modular app combining openFrameworks and cocoa gui, controllable via midi. The set-up includes infrared lights, led par 64 cans (dmx from our own arduino) and two panasonic projectors on stage. The software is open source and we are very grateful to the openFrameworks community, whose efforts form the basis of our programming work. The software for Fuck You Buddy builds on our move into Cocoa and Objective-C from the Frost performance. We intergrate openFrameworks into a cocoa-based Mac OS X Snow Leopard application running on a mac pro seeing the dancers through a Point Grey Flea 2 IEEE 1394b camera, showing the openGL graphics using two video projectors, shooting diagonally onto a white square of dance floor. The projectors have 0.7 wide angle optics and the software is qued from qLab using apple's midi networking capabilities. Links: http://3xw.ole.kristensen.name/works/fuck-you-buddy http://halfdanj.dk http://recoil-performance.org/productio ... -you-buddy To download code for the project head over to http://code.google.com/p/fuckyoubody/ The team are also planning to make their ofxCocoaPlugins gui code available for general consumption very soon. recoil is a Copenhagen based performance group. The group was formed in 2003 by choreographer Tina Tarpgaard and composer Pelle Skovmand, with the intention of establishing collaboration between artists across genre and borders. Through dance, live video and electronic sound, we create performances that aim to explore technology as an equal and interactive partner to the performing […]
- Shedding Light on Squidsoup – A Conversation with Anthony Rowe For more than a decade, the artist collective Squidsoup have been designing rich interactive experiences. From their early navigable sonic environments, through their playful experiments with computer vision and interest in 'volumetric visualizations', an email exchange between Squidsoup's Anthony Rowe and CAN begat a mammoth interview abound light, sound and many of the collective's […]
- Debug [openFrameworks, Processing] Created by Edhv using openFrameworks, Processing, Applescript, webcam and insects, Debug is a physical installation exploring what happens when you let nature interact with technology. It is an experimental machine that transforms the movements of insects into beautiful patterns printed as posters. Obstacles are put in the insects way to influence their behaviour, controlling the graphic outcome resulting in 400 posters printed. The process: The insects move inside the box. The webcam send a video feed to the openFrameworks application which runs an advanced blob detection program. The openFrameworks application then sends data to the Processing application which turns the information and draws the movement of insects, choosing one colour for leftward movements and another for rightward movements. Circles are placed when the insect sits still for a longer period of time. The size of circles is determined by the amount of time the insect rests. A PDF poster is then generated after the insects meet a predetermined requirement. The poster is automatically printed behind the installation. Exhibited at Dutch Inventuals during the Dutch Design Week 09 Exibited at Bits 'n Pieces in New York City 09 Exhibited at Design by Performance in Hasselt, Belgium 2010 The team: Remco van de Craats, creative director Jeroen Braspenning, new media designer Tinne Van Loon, new media designer Alexia Boiteau, graphic design intern More information can be found by visiting edhv.nl/edhv/?s=debug (via […]
Posted on: 18/05/2010
Posted in: openFrameworks
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