Scott Snibbe creates immersive interactive art that evokes powerful emotional and social engagement from viewers. His works are known for their positive social effects: fostering a sense of interdependence, promoting social interaction among strangers, and increasing viewers’ concentration. His artworks have been installed in over one hundred art museums, performance spaces, science museums and public spaces worldwide since 1995 including the Whitney Museum of American Art (New York); the InterCommunications Center (Tokyo); Ars Electronica (Austria); the Institute of Contemporary Arts (London), Science Museum (London); the Exploratorium (San Francisco), the Phaeno Science Center (Germany); and the Cité de Science (Paris, France). He has been awarded a variety of international prizes, including the Prix Ars Electronica and a Rockefeller New Media Fellowship. He is the founder of two companies: Snibbe Interactive, Inc, which sells and distributes interactive installations for public spaces; and Sona Research, which engages in educational and cultural research. In 2007 he became one of a few artists ever to have been awarded a National Science Foundation Grant, for research in Interactive Narrative.
The applications below are three of many Dynamic Systems Series application Scott created in the late 90s, discarding dozens that did not meet the criteria for “immediately knowable, yet infinitely explorable.” A wonderful post, by Scott about the thinking and history behind these three apps can be read here: Art Wants to be Ninety-Nine Cents.
Over the past few days my first three apps became available on the iTunes store: Gravilux, Bubble Harp, and Antograph. I’ve been dreaming of this day for twenty years: a day when, for the first time, we can enjoy interactive art as a media commodity no different from books, music, and movies. But is there a market for this new medium?….
….As I write this, Gravilux is the number one Free iPad App on the iTunes Store. It’s ahead of The Weather Channel, ABC Player, and Netflix. What’s number two? A game? A TV station? A productivity application? iBooks. We are in a beautiful new world where participative media flowers. Books are the oldest and most refined of interactive media, using our minds as the ultimate display device. more
Gravilux is a work of interactive software art for the iPhone and iPad. With each touch in Gravilux, you exert a gravitational pull on a world of simulated stars. Though inspired by Newton’s equations for gravity, Gravilux doesn’t follow our universe’s laws. Gravilux is a combination of drawing, animation, art, science, and gaming. Gravilux was first released in 1998 as a work of interactive art that was only available in galleries and museums. Now it is available as an iPhone and iPad application. Gravilux was created for the iPhone and iPad with the help of openFrameworks.
Antograph is a combination of drawing, animation, art, science, and gaming. It was first released as a work of interactive art by Scott Sona Snibbe that was only available in galleries and museums. Now it’s available as an iPhone and iPad application. Antograph was created for the iPhone and iPad with the help of openFrameworks.
Bubble Harp was first released as a work of interactive art by Scott Sona Snibbe that was only available in galleries and museums. Now it’s available as an iPhone and iPad application. Bubble Harp was created for the iPhone and iPad with the help of openFrameworks, and uses the Triangle library by Jonathan Shewchuk.