Sum05 is the latest iPhone/iPad application by the austrian artist Lia. The app invites the user to “collaborate” with the machine in the discovery of randomly placed obstacles created by the machine. Together you play to create images that are constantly new, instantly becoming history, never to reappear the same again.
In the tradition of apps released by Lia, the app requires no previous expertise or training to be used. Instead, basic functions are available – shake, tilt and tap. You can shake the device to get a random color selection, tap to reposition the elements randomly: tap on the left side to get more, tap on the right side to get fewer elements; how high you tap changes the way the lines curve. Double-tap will restart all elements on the bottom of the screen and triple-tap for a neutral white color. Tilt the device to change the movement of the elements on screen.
The app is available for free on the AppSore. Created with openFrameworks.
- PhiLia02 [iPhone, openFrameworks] PhiLia02 is the latest iPhone application created by the the Austrian visual artist Lia, who has been creating digital art, installations and sound works since 1995. The app has been submitted to the AppStore only few days ago and should be available within a week. The app is now available in the AppStore. We have been sent an ad-hoc version to have a play and once again Lia has created a beautiful piece of digital art, soon available for your enjoyment. The human and the machine are collaborators in the creation of a unique art experience. You can interact with the elements on screen, but the machine always suggests its own ideas to which you can respond using your intuition. The app is not too dissimilar from PhiLia 01 in terms of it's behaviour although results are totally different. Particles are generated from the touch point. They have their own bezier path (affected by accelerometer tilt) which repeats once they hit edges of the screen. Instead of circles as on PhiLia 01, particles are left bare and trails they generate can be switches on or off. In addition, tremble can be applied to add random behaviour to each particle. The colour varies according to the position of particles and they can be set to either follow one direction or both up and down (depending on the device orientation). What makes generation of these particles beautiful are the trails they leave behind. This is further enhanced by being able to set transparency and smoothness producing some truly magnificent particle behaviour (see images below). Animations can be paused by pressing the settings button at the bottom right of the screen where you will find an option to save the image to library. Once you get tapping on the screen to emit particles and tilting your iPhone to control their direction, it doesn't take long before you realise that it is not you controlling them but the "machine" keeping them in order and manipulating their complex and beautiful behaviour. The end result, as you can see below, are images beyond logic and method, just simply beautiful. See more images on Lia's flickr. I am nevertheless still concern about art consumption in the AppStore. The danger, I feel, lurks in digital pieces like these being undervalued. The AppStore has established a system where developers extensively rely on mass sales. Is digital art really worth only $0.99? I would argue no from a standpoint that is worth much more or much less. Yes, there are dangers of awful, mindless and somewhat ridiculous comments in the AppStore when apps are free. Then again, shouldn't art be allowed to be criticized even by those that don't understand it. For $0.99 or even $1.99 digital art will only appeal to those who are already aware of (for example) Lia's work but at the same time I am sure that at least 10% of those would also pay $9.99. On the another hand, why not distribute these in limited editions, say 100 copies that £19.99 value each. Being one of the few to own it, would make it feel even more special. Although AppStore definitely provides opportunities for artists and designers to distribute their creations, I somewhat feel that art is yet to find a place in the AppStore. It is no wonder that there is no category in the AppStore to describe art and Entertainment is the only description that comes close to it. I don't think this is because Apple does not see art apps that come to the store but rather waiting for us to give it form, a definition and attribute a value. PhiLia02 Support Site Platform: iPhone Version: 1.0 Cost: $0.99 Developer: Lia See also: PhiLia 01 [iPhone] and Arcs 21 [iPhone, Processing, […]
- sktch 2.0 [iPhone, iPad, openFrameworks] Created and published by CreativeApplications.Net, SKTCH is a generative drawing application for the iPhone / iPod Touch and now iPad. Version 2.0 brings a whole new UI utilising Apple's UIKit, for the iPhone - retina display support, two new presets, and finally after months of development we have released the iPad version. iPad is where SKTCH really comes to life. The larger screen, new 3D mode and the new UI allows you to truly immerse yourself in your creations. During the development we have found that features such as file open/save do not really work particularly well with the iPhone, likewise the edit more allowing you to move points with tap and drag. There are some of many features we would like to implement in the iPad version, of course, if there is a demand. Thus, iPad version of SKTCH is published as a separate app rather than as a universal. Please note that by purchasing SKTCH you directly help CAN, so we appreciate your support. Thank you. For more information on SKTCH, see http://sktchapp.com or download the press pack. In addition to SKTCH, RetroScreen has also received an update now supporting reina display on iPhone 4. RetroScreen source is now also available for download from […]
- Swipin’ Safari for iOS – Virtual safari across an infinite painting Jeremy Rotsztain takes you on a virtual safari across an infinite painting where with each gesture you encounter new species of brush strokes and colorful patterns which endlessly redraw, connect and change […]
- Scott Snibbe [Profile, iPhone, iPad, oF] Scott Snibbe creates immersive interactive art that evokes powerful emotional and social engagement from viewers. His works are known for their positive social effects: fostering a sense of interdependence, promoting social interaction among strangers, and increasing viewers’ concentration. His artworks have been installed in over one hundred art museums, performance spaces, science museums and public spaces worldwide since 1995 including the Whitney Museum of American Art (New York); the InterCommunications Center (Tokyo); Ars Electronica (Austria); the Institute of Contemporary Arts (London), Science Museum (London); the Exploratorium (San Francisco), the Phaeno Science Center (Germany); and the Cité de Science (Paris, France). He has been awarded a variety of international prizes, including the Prix Ars Electronica and a Rockefeller New Media Fellowship. He is the founder of two companies: Snibbe Interactive, Inc, which sells and distributes interactive installations for public spaces; and Sona Research, which engages in educational and cultural research. In 2007 he became one of a few artists ever to have been awarded a National Science Foundation Grant, for research in Interactive Narrative. The applications below are three of many Dynamic Systems Series application Scott created in the late 90s, discarding dozens that did not meet the criteria for “immediately knowable, yet infinitely explorable.” A wonderful post, by Scott about the thinking and history behind these three apps can be read here: Art Wants to be Ninety-Nine Cents. Over the past few days my first three apps became available on the iTunes store: Gravilux, Bubble Harp, and Antograph. I’ve been dreaming of this day for twenty years: a day when, for the first time, we can enjoy interactive art as a media commodity no different from books, music, and movies. But is there a market for this new medium?.... ....As I write this, Gravilux is the number one Free iPad App on the iTunes Store. It’s ahead of The Weather Channel, ABC Player, and Netflix. What’s number two? A game? A TV station? A productivity application? iBooks. We are in a beautiful new world where participative media flowers. Books are the oldest and most refined of interactive media, using our minds as the ultimate display device. more Gravilux Gravilux is a work of interactive software art for the iPhone and iPad. With each touch in Gravilux, you exert a gravitational pull on a world of simulated stars. Though inspired by Newton's equations for gravity, Gravilux doesn't follow our universe's laws. Gravilux is a combination of drawing, animation, art, science, and gaming. Gravilux was first released in 1998 as a work of interactive art that was only available in galleries and museums. Now it is available as an iPhone and iPad application. Gravilux was created for the iPhone and iPad with the help of openFrameworks. Platform: iPhone/iPad Version: 1.0 Cost: Free Antograph Antograph is a combination of drawing, animation, art, science, and gaming. It was first released as a work of interactive art by Scott Sona Snibbe that was only available in galleries and museums. Now it’s available as an iPhone and iPad application. Antograph was created for the iPhone and iPad with the help of openFrameworks. Platform: iPhone/iPad Version: 1.0 Cost: $0.99 Bubble Harp Bubble Harp was first released as a work of interactive art by Scott Sona Snibbe that was only available in galleries and museums. Now it’s available as an iPhone and iPad application. Bubble Harp was created for the iPhone and iPad with the help of openFrameworks, and uses the Triangle library by Jonathan Shewchuk. Platform: iPhone/iPad Version: 1.0 Cost: […]
- PulsART. [iPhone, iPad] Created by Megan Monroe, PulsART. brings back memories of Peter Saville's legendary album cover for Joy Division in the app form. Create Unknown Pleasures like visuals using a number of options provided including color, number of bends, grooves, and twists. Whats included: • 8 distinct Pulse Styles • Color switching and inversion • Large palette with 80 color options • Control over line, background, and pulse color • Control over pulse radius and magnitude • Control over line density and width • Shake undo • Save to your Photo Library Platform: iPhone / iPad (Universal) Version: 1.0 Cost: $0.99 Developer: Megan Monroe See also Joy Division LP Cover Visualized [Flash] by Mr.Doob and #landscape tag on […]
- Horizons [iPhone, iPad, oF] Horizons is a interactive sound toy which brings together the atmospheric sounds of Eli Murray (Gentleforce) and generative visuals of Lukasz Karluk. The app is an exploration of colour, sound and form. The design of the piece focuses on creating subtle colour refractions in a rich colour scape using an algorithmic process known as triangulation. Fluidity of interaction is achieved using real-time physics made using the Box2d library and openFrameworks. Using the UIKit (Apple GUI standard) in combination with oF, you are able to modify a number of parameters in the app. These include the amount of points triangulations use, the colour of gradients as well as randomise the colour and save screens to the library. The triangles themselves react to accelerometer and are multitouch allowing you to move multiple points at the same time across the screen. In the process, Lukasz has also made some of the work available open source, including the colour picker code which you can download here. Mac version of the app + source coming soon.. The app was finally released today. We have had it for few days now and not only thats it's a joy by itself it also works great in combination with other apps if you are looking for some awesome looking gradients. A must for your app collection.. Gentleforce has also recently released his debut album "Sacred Spaces" on Feral Media which can be downloaded from iTunes. Platform: iPhone Version: 1.0 Cost: $0.99 Developer: […]
- RetroScreen [iPhone, iPad] Created by Mike Tucker and published by CreativeApplications.Net, RetroScreen is an interactive incarnation of the older generation screensavers now designed for the iPad / iPhone and iPod Touch. If you can recall the days of endlessly starring at your PC/Mac screen watching the 'amazing' graphics and miss the innocence of 90's computing platforms, you can now indulge your nostalgia with RetroScreen. RetroScreen is a collaboration between CAN and Mike bringing you not one but five different modes in RetroScreen, each taking full advantage of multitouch. The first mode includes a deforming curve, second a polygon, third just points, fourth a filled shape and last but not least a line revolving around the centre of the screen. All modes include ability to add additional points resulting in visually stunning output. Controls: • Tap and drag to control a point. • Double tap to delete a point. • Double tap anywhere else to add a new point.. • And don't forget, you can take screenshots in any app by clicking Home and the Sleep/Wake button at the same time. Made with openFrameworks, an open source C++ toolkit. ..a CreativeApplications.Net application. By purchasing RetroScreen you are also supporting CreativeApplications.Net and we would like to thank […]
- Tunetrace – iOS app by Ed Burton converts drawings to music Created by Ed Burton, formerly of SodaPlay, and now at Queen Mary, University of London, Tunetrace transforms photographs of drawings into […]
Posted on: 30/07/2012
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