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Online for 6,455 days (17 years, 8 months, 3 days), published 4,158 articles about 2,908 people, featuring 198 tools, supported by 1,726 members, and providing access to 470 students.
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Title Excerpt Metadata Color
DRIFT – A song in a shifting cinematic universe
DRIFT is a browser-based generative audiovisual work created by WAAVE Orchestra, the musical and visual project of Brazilian director and artist Manuel Nogueira.
Data Heartbreak – Data in an era of infoxication
Data Heartbreak is an immersive experience where the generated digital content is turned into the light of disinformation.
Schematic Scores – Values to structures
A homage to the beauty of data visualisation, this project blends the complex equations with the avant-garde notations of Cage and Penderecki. Inspired by Frank Lepold, it transforms data into geometric structures.
  • D14/05/2026
  • A@Filip
  • C
  • P
  • Not All Sparks Are Equal – The error of the 98% match
    Not All Sparks Are Equal is a video mapping installation that explores how technological perception often strips away the vital context that gives human experience its meaning.
    Racks – Fragmented urban artefacts
    Racks is an interactive installation documenting abandoned bicycles across four London boroughs. The project examines bicycles that once belonged to someone, now stripped for parts through theft and left attached to public racks throughout the city.
    MULTIPOLAR – Evolving state space of matter
    MULTIPOLAR explores the kinetic potential of atomic structures and translates the states of matter into both visual and sonic form.
    Mais où ? – Unfolding a poetic inquiry
    Mais où ? is a live audiovisual performance developed with pianist Frédéric Volanti, where generative image and piano are co-performed in real time.
    Undercurrents – Distributed environmental OS where infrastructure, poetry, and computation converge
    Located inside the Buffalo Bayou Park Cistern, Undercurrents creates a seemingly endless "switchboard" of connections where participant voices are transformed into pulses of light that travel along branching paths.
    Become and Break – Algorithmic ensemble of computer-aided performers
    Become and Break is an ongoing project of audiovisual kinetic light sculptures. Tim Auzinger and Daniel Baer explore how personal and social rhythms may be discovered in the algorithmic choreographies of an ensemble of computer-aided performers.
    DRIFT – A song in a shifting cinematic universe
    DRIFT is a browser-based generative audiovisual work created by WAAVE Orchestra, the musical and visual project of Brazilian director and artist Manuel Nogueira.
    Data Heartbreak – Data in an era of infoxication
    Data Heartbreak is an immersive experience where the generated digital content is turned into the light of disinformation.
    Schematic Scores – Values to structures
    A homage to the beauty of data visualisation, this project blends the complex equations with the avant-garde notations of Cage and Penderecki. Inspired by Frank Lepold, it transforms data into geometric structures.
  • D14/05/2026
  • A@Filip
  • C
  • P
  • Not All Sparks Are Equal – The error of the 98% match
    Not All Sparks Are Equal is a video mapping installation that explores how technological perception often strips away the vital context that gives human experience its meaning.
    Racks – Fragmented urban artefacts
    Racks is an interactive installation documenting abandoned bicycles across four London boroughs. The project examines bicycles that once belonged to someone, now stripped for parts through theft and left attached to public racks throughout the city.
    MULTIPOLAR – Evolving state space of matter
    MULTIPOLAR explores the kinetic potential of atomic structures and translates the states of matter into both visual and sonic form.
    Mais où ? – Unfolding a poetic inquiry
    Mais où ? is a live audiovisual performance developed with pianist Frédéric Volanti, where generative image and piano are co-performed in real time.
    Undercurrents – Distributed environmental OS where infrastructure, poetry, and computation converge
    Located inside the Buffalo Bayou Park Cistern, Undercurrents creates a seemingly endless "switchboard" of connections where participant voices are transformed into pulses of light that travel along branching paths.
    Become and Break – Algorithmic ensemble of computer-aided performers
    Become and Break is an ongoing project of audiovisual kinetic light sculptures. Tim Auzinger and Daniel Baer explore how personal and social rhythms may be discovered in the algorithmic choreographies of an ensemble of computer-aided performers.

    10-18 of 2896

    Titles DRIFT – A song in a shifting cinemati...
    DRIFT is a browser-based generative audiovisual work created by WAAVE Orchestra, the musical and visual project of Brazilian director and artist Manuel Nogueira.
    , Data Heartbreak – Data in an era of i...
    Data Heartbreak is an immersive experience where the generated digital content is turned into the light of disinformation.
    , Schematic Scores – Values to structures
    A homage to the beauty of data visualisation, this project blends the complex equations with the avant-garde notations of Cage and Penderecki. Inspired by Frank Lepold, it transforms data into geometric structures.
    , Not All Sparks Are Equal – The error ...
    Not All Sparks Are Equal is a video mapping installation that explores how technological perception often strips away the vital context that gives human experience its meaning.
    , Racks – Fragmented urban artefacts
    Racks is an interactive installation documenting abandoned bicycles across four London boroughs. The project examines bicycles that once belonged to someone, now stripped for parts through theft and left attached to public racks throughout the city.
    , MULTIPOLAR – Evolving state space of ...
    MULTIPOLAR explores the kinetic potential of atomic structures and translates the states of matter into both visual and sonic form.
    , Mais où ? – Unfolding a poetic inquiry
    Mais où ? is a live audiovisual performance developed with pianist Frédéric Volanti, where generative image and piano are co-performed in real time.
    , Undercurrents – Distributed environme...
    Located inside the Buffalo Bayou Park Cistern, Undercurrents creates a seemingly endless "switchboard" of connections where participant voices are transformed into pulses of light that travel along branching paths.
    , Become and Break – Algorithmic ensemb...
    Become and Break is an ongoing project of audiovisual kinetic light sculptures. Tim Auzinger and Daniel Baer explore how personal and social rhythms may be discovered in the algorithmic choreographies of an ensemble of computer-aided performers.
    ,
    Categories Featured, Member, Project,
    Chart
    Why Creativity Cannot Be Interpolated
    AI systems can produce individually novel outputs, but novelty alone is not creativity. They argue that genuine creativity requires respect for constraints and that current AI systems lack this capacity.
  • D06/06/2026
  • A@atomless
  • C
  • Unlawful by design: Exposing the human rights costs of generative AI
    Amnesty International brief examining how standalone generative AI systems, based on unlawful web scraping, are in conflict with international human rights law (IHRL) and standards through their design, development and deployment.
  • D06/06/2026
  • A@atomless
  • C
  • V6 Development Log (05/2026)
    Activity iOS V2 is out! Members can join CAN, manage, and renew accounts in-app. Non-members can browse the feed without an account. Plus, seamless logins, instant loading, data export, plus many bug fixes and UX improvements.
  • D28/05/2026
  • A@Filip
  • C
  • P
  • Creative Tech New York 2026 – Where Creative Technology, DesignOps, and CreativeOps Converge
    Creative Tech New York 2026 is shaping up to be one of the most exciting gatherings for professionals working at the intersection of creativity, technology, operations, and innovation. CAN member discount included.
    Dreamrs Studio — Open alpha and a founding cohort for natural-language AV authoring and live performance
    Dreamrs is in open alpha. We are seating a cohort of artists and engineers from the CAN community — practitioners who would use the studio to build real work and shape what the platform becomes next.
  • D11/05/2026
  • A@ugurkaya
  • C,
  • T, ,
  • Jun
    10
  • 10/06/2026
  • LYerevan
  • CCall
  • Notations Lab & Festival 2026 Open Call
    International call for artists is open for Notations Lab & Festival 2026, a twelve-day interdisciplinary laboratory, taking place in Yerevan, Armenia under the theme of Rituals. Notations is created & curated by hosq. Practitioners from around the world with at least five years of experience, working across sound, music, visual...
    URLhosq.co
    Jun
    12
  • 12/06/2026
  • LBelgrade
  • CExhibition
  • Terra Ephemera at Silosi Beograd
    Terra Ephemera, an immersive experience featuring multimedia works by artists Aizek, Ivan Solod and Sasha Snova, brings projection, light and digital scenography into dialogue with monumental terracotta sculpture. Curated by Lightscape Ventures, it will be presented at Silosi Beograd on 12 June 2026. For one night only Terra Ephemera becomes...
    Jun
    16
  • 16/06/2026
  • LNew York
  • CConference
  • Creative Tech New York 2026
    Creative technologists, innovators, and curious minds meet in New York for Creative Tech New York 2026, a day dedicated to the ideas, tools, and talent shaping the next era of creative innovation. This is where creativity meets code, where experimentation drives transformation, and where the boundaries between art, technology, and...
    Jun
    18
  • 20/06/2026
  • LBarcelona
  • CConference
  • Sónar+D 2026
    Sónar+D explors the shared spaces between the creative industries, innovation and technology. A three-day programme fully integrated into Sónar by Day, is where you’ll find talks and panel discussions, performances, and interactives.
    Apr
    04
  • 27/06/2026
  • LIrvine
  • CExhibition
  • Disruptive Cultures: Affect and Effects of Social Media
    "Disruptive Cultures: Affect and Effects of Social Media" explores how social media can provoke strong emotional reactions in users and has significant cultural and social implications. Featuring Lauren Lee McCarthy & Kyle McDonald, Jennifer Gradecki & Derek Curry, Casey Kauffmann, Maya Man, Sarah Rothberg, and Ben Grosser. Curated by David...
    Topics
    algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
    88
    artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
    154
    automationAutomation describes a wide range of technologies that reduce human intervention in processes, mainly by predetermining decision criteria, subprocess relationships, and related actions, as well as embodying those predeterminations in machines – Wikipedia.
    117
    cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
    92
    data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
    246
    environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
    261
    filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
    78
    generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
    373
    installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
    666
    interactiveThe term 'Interactive' describes a process/exchange between users and computers and other machines through an interface (physical or spatial).
    132
    interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
    238
    kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
    76
    machine-learningMachine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn from data and generalize to unseen data, and thus perform tasks without explicit instructions.
    69
    networkA network may describe any form of an interconnected group or system, whether in computation or nature.
    77
    nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
    258
    objectAn object is a thing that has physical existence but is not alive.
    419
    opencvOpenCV is a library of programming functions for real-time computer vision.
    61
    particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
    104
    patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
    56
    processA process is a series or set of activities that interact to produce a result; it may occur once-only or be recurrent or periodic. On CAN we use it to describe workflows or how a project came to be.
    218
    projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
    190
    roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
    119
    screen
    991
    sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
    72
    simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
    100
    socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
    92
    theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
    57
    typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
    79
    Director, Center for Collaborative Arts and Media (CCAM) at Yale College
    CCAM in New Haven are looking for a Director to provide strategic and operational leadership, articulating a compelling vision for the center at Yale College and beyond.
  • D28/04/2026
  • CJob
  • SActive
  • T60, new haven, other,
  • Creative Researcher in XR 60% (Junior Researcher) at Zurich University of the Arts
    Zurich University of the Arts are looking for a Creative Researcher to represent the field of Extended Reality (XR) within the Immersive Arts Space’s interdisciplinary core team.
  • D07/04/2026
  • CJob
  • SExpired
  • Tzürich,
  • Lecturer – Computing Applications at Texas Tech University
    The School of Professional Studies at Texas Tech University Online invites applications for a full-time, 12-month Lecturer position in Computing Applications to begin Spring 2026.
  • D10/03/2026
  • CJob
  • SActive
  • Tlubbock, teaching, tx,
  • Freelance Producer/Director – Museum Media at RLMG
    RLMG is seeking a visionary Producer/Director to lead the creative development of cinematic, story-driven media experiences for museums and cultural institutions.
  • D09/03/2026
  • CJob
  • SExpired
  • Tma, producer, watertown,
  • Algorithmic Imaginations – Critical Reflections on AI in Art and Design Practice
    Algorithmic Imaginations offers an in-depth exploration of AI through the lens of art and design practice.
  • D08/06/2026
  • CBook
  • Recursive Apologies – Janet Zweig
    In the early 1990s, artist Janet Zweig created prescient sculptures marrying early computers, algorithms, and dot-matrix printers.
  • D30/05/2026
  • CBook
  • P
  • Digital Tools – Slanted Magazine 47
    Slanted Magazine 47 examines the instruments that shape contemporary creative practice. The Issue dives into the global creative scene and shows how digital tools are used to create, question, and rethink design itself.
  • D27/05/2026
  • CBook
  • Border Tuner – Rafael Lozano-Hemmer
    Border Tuner documents Rafael Lozano-Hemmer’s participatory art installation composed of powerful search-lights forming bridges of light that opened live channels for direct communication across the U.S.-Mexico border.
  • D26/05/2026
  • CBook
  • P
  • Digital Occultism
    Tracing fictions from early internet cultures to contemporary platforms, this book examines how they produce material realities, how politics operate as psychological warfare, and how algorithmic feedback engineers desire.
    Resonating Rotation of a Rigid Body – Matteo Crivella
    Created by Matteo Crivella, Resonating Rotation of a Rigid Body is a sonic apparatus that combines sound frequency, vibration and physical property of materials.
    SPOOK-I: Surveillance and weaponization of everyday devices
    Created by Francesco Tacchini, SPOOK-I is a hypothetical but operative US National Security Agency inspired machine. It mimics two surveillance techniques available to the NSA Tailored Access Operations unit, in order to expose the technology empl...
    node 5:5 – New spatial dynamics, at scale and magnificence
    Ryoichi Kurokawa sets out a new phase of his use of space with light and sound, and how different mediums can be merged in space and time as single unit. node 5:5 fills the ACC in Gwangju, South Korea with mesmerising abstract information and ima...
    Gutfather – Capsule to transfer “Abdominal Feeling”
    Created by Stefan Schwabe in collaboration with Fraunhofer CeRRI and Sebastian Kletzander, Gutfather is a speculative design project comprising a capsule that traverses the human organism and changes its shape through the influence of microbes unt...
    MikroKontrolleur – An instrument to play one’s voice
    Created by Katharina Hauke and Dominik Hildebrand Marques Lopes, the MikroKontrolleur is the result of their ongoing artistic research into working with vocals and electronics live on stage. It consists of a control station that can be attached to...
    SYNTHESIS – Generative systems for visual instruments
    Series of workshops by Ludwig Zeller at the Visual Communication Institute of the Academy of Art and Design in Basel to use generative systems to create visual instruments that mimic the expressivity of electronic music synthesizers.
    The New Velocity – The faulty consistency of cartography
    Created by Luiz Zanotello at the University of the Arts, Bremen, The New Velocity is a machine designed to plot the phantom Sandy Island using digital as a new analogy for its existence. The project investigates a charting error that persisted in ...
    When the Machine Made Art – Grant Taylor traces the origins of computational creativity
    CAN interviews Grant D. Taylor, author of the 2014 book "When the Computer Made Art: The Troubled History of Computer Art," on the past, present and future of digital art.
  • D31/03/2016
  • A@greg
  • C
  • P
  • Omnipresenz: Explore the world as a human avatar
    Omnipresenz is an online system in which you can guide the actions of a real human avatar located anywhere in the world.
    Kadenze: The Future of Creative Education
    Kadenze brings together the world’s leading educators, artists, and engineers to create an online community where we can learn art and creative technology. From generative graphics and creative coding to physical modeling synthesis for games and i...
    Disobedient Electronics: Protest – the revolution will run on a microcontroller
    A follow-up to the influential 2012 booklet series “Critical Making,” “Disobedient Electronics: Protest” is a new zine by Vancouver-based theorist and educator Garnet Hertz that uses dissent as a lens to survey electronics-based projects and pract...
  • D13/07/2017
  • A@greg
  • C
  • P