Created by Adrien Kaeser at ECAL (Media and Interaction Design Unit), Weather Thingy is a custom built sound controller that uses real time climate-related events to control and modify the settings of musical instruments.
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99 ResultsCreated by Pierry Jaquillard at ECAL (Media and Interaction Design Unit), Prélude in ACGT is collection of tools that explore the relationship between music and biology. The project uses Pierry’s own DNA (chromosome 1 to 22) and converts it into music.
Created by Giulio Barresi at ECAL (Media and Interaction Design Unit), Connected Tools is a series of objects that explore alternative rituals that could lead to a more reasonable consumption of mobile technologies.
A-B-Z-TXT is back—and our favourite summer typography school is looking for international applicants. Apply to join Jürg Lehni, Mindy Seu, Jon Gacnik and others in Toronto Aug 23-26 for four days of masterclasses, workshops, and lectures.
Created by Stella Speziali at ECAL, Tangibles Worlds explores the effects of tactile experience as a catalyst for full immersion in VR. It proposes a “black box” interface, an alt-plysical-universe to the VR experience, extending the immersion beyond visual and sound.
Created by Elise Migraine at ECAL, “Twin Objects” is a collection of devices (Tits Me, Pianoze, and Dual Drums) designed to act as a ‘hotline’ in attempt to nurture intimacy and telepresence that long-distance relationships need.
‘Déguster l’augmenté’ is a collaborative project by Erika Marthins with ECAL (Bachelor Media & Interaction Design) that questions if food could be augmented and technology provide a new dimension to how we experience a meal.
Created by the ECAL’s Bachelor Media & Interaction Design students at ÉCAL, and led by Niklas Roy, Bouquet is a synaesthetic olfactory device which allows the user to perceive color through fragrances.
One of the most recognized faces in biohacking, Josiah Zayner is the focus of the most recent edition of the New York Times’ Op-Docs series. “Gut Hack” chronicles his quest to alleviate his lifelong abdominal problems by killing the bacteria in his stomach and replacing it with microorganisms gleaned from an ‘ideal’ donor.
“Evidentiary Realism” is an exhibition that delves into the aesthetics of sites of inaccessibility, incarceration, and intrigue. CAN’s NYC correspondent Dylan Schenker ponders the Paolo Cirio-curated show, which emerges from the collaboration of NOME and the Fridman Gallery.
A complete redesign of his 2014 Jean Tinguely-inspired project, David Colombini’s Attachment is a “poetic machine” that renders physical manifestations of user-generated digital messages (text, images, or videos) and sends them off via biodegradable balloons.
At its best, creative inquiry offers intellectual nourishment, empowerment and solace. At the end of 2016, we need all of those, which is why remembering – and celebrating – the outstanding work done this year is all the more important. Over the past twelve months we’ve added more than 100 projects to our archive – and with your help we’ve selected the favourite ones!
Created by Lara Defayes at ECAL, UV Map, Vanishing Shades and FOMO Survival Kit are a series of project produced during her studies at the art and design school in Lausanne, Switzerland. All three projects, and others that can be viewed on her website, explore the contradictions and opportunities of digital in physical.
Created by Alexia Léchot at ECAL, Deltu is a delta robot with a personality that interacts with humans using two iPads. Created using arm technology normally found in 3d printers, Deltu uses three different applications on the iPad Alexia built for it, using symmetry as an interpretation, a mirror and a reflexion of our own image.
Created by Mylène Dreyer at ECAL, Scribb is a computer game in which the physical area scanned by the mouse is an integral part of the interaction. The player must draw black areas, detected by the mouse, to be able to evolve in the game, simultaneously managing the position of the mouse and the surface on which it is placed.
This tutorial will introduce you to creative-coding on iOS with C4, a powerful framework for creating expressive artworks and user experiences. Written entirely in Swift, C4 takes a modern approach to working with animation, gestures and media.
Huge stroboscopic datastreams, hypnotic human-machine choreographies, a cacophony of Korean, Japanese, English, German, and French – ten weeks ago, from November 25th to 28th 2015, an unlikely cross-cultural exchange took over the all new ACT Center in Gwangju, South Korea. More than a hundred artists, designers, curators, and educators answered our invitation to add their work and voice to the inaugural edition of ACT Festival, an opening celebration for the center’s monumental facilities.
As the ACT Center in Gwangju, South Korea, and an all-star cast of more than sixty international artists, designers and cultural producers gear up for the inaugural edition of ACT Festival, the details of our four day program have begun to roll out – here are the highlights.
Created by Sebastian Vargas at ECAL (Bachelor Media & Interaction Design), Postgram is a bot for human storytelling that explores issues of public data, privacy and image making using a process of “fair hack” to develop a story narrative. It speculate about the social network behaviour and search for new possibilities for film content.
Created by Martin Hertig at ECAL, Sensible Data is a playful installation consisting of three machines that collect user’s personal data, evaluates mood, age, gender and beauty, to create a ‘passport’ that user can take away but which also randomly sent (without user’s knowledge) to another participant.
Created by Romain Cazier at ECAL, Rec All is an interpretation of the geometrical style puzzle games, widely popular on mobile. Taking some of this genre’s features, Romain designed a singular universe, where strange creatures with a cyclic behaviour are generated from a simple gesture.
Created by Emilie Pillet at ECAL, HTTPrint is a Google Chrome extension which generates a webpage that captures your navigation on the Web such as the time you spend on each page, the url, images and texts, in order to give a visual output. You can capture and save the result by printing it at home or ordering a print-on-demand newspaper.