Matthew Plummer-Fernandez continues his exploration of glitched objects and their existence in the physical world. The latest set, titled Digital Natives, uses everyday items such as toys and detergent bottles that are 3D scanned using a digital camera, subjected to algorithms that distort and finally 3D printed in colour resin/sandstone..
I am currently at the beginning of my ongoing 3D scan->remix->print-in-colour process development. These objects hopefully help capture the process in its early stages, whilst the algorithms and forms are still fairly crude, yet appreciable. The algorithms are executed within two software 3D interfaces; co_former for transforming shape and #ccc (colour co-creator) for generating colour. These output files ready for 3D printing in colour.
Digital Natives were created using Processing and libraries Hemesh, ControlP5, and Toxiclibs.
The objects will be on display at the 3D Print Show, London, October 19-22. Likewise, see below the interview for the 3D Print Show where he explains his concept, process, and software.
- Crayon Creatures – Children’s drawings printed as 3D objects Created by Bernat Cuni, Crayon Creatures is a service to turn children’s drawings into figurines, designer objects to decorate your home or office. You send an image, get a sculpture back, printed by Shapeways. Bernat inflates the drawing like a balloon, defines the contour lines, create a plane where he projects the drawing as a texture, then it is extrudes and finally pressure physics are applied to soften the shape. The figurines are two-sided symmetrical, this means that you see the same from both sides. The size of the figures is around 10cm / 4 inches (longest measure) and uses sandstone as the material, 3D printed by Shapeways. The objects are intended for decorative purposes only and are not suited to be used as toys or to be given to underage children. The price is €99 + international shipping flat fare €15. Order yours here | Bernat Cuni See also Digital Natives and more 3D printing projects […]
- Mickey Mouse Club by Matthew Plummer-Fernandez Following the recent clashes with 3D printers over IP concerns, Matthew Plummer-Fernandez chose to disguise his latest derivative of Mickey Mouse and to explore this smoothed 3D […]
- A Figurine for the Ages – Matthew Plummer-Fernandez’s Venus of Google Matthew Plummer-Fernandez's ongoing exploration of digital fabrication and recent commission to produce a new work, titled Venus of Google, for Design Exquis. CAN was fortunate enough to engage him in a freewheeling conversation about the […]
- Make A Snowflake Yours [Processing] Inspired by the recent papercamp, presentation by Laura Dickinson (photos) and work by Richard Sweeney, Sermad Buni and tbwa-london commissioned Karsten Schmidt to create an application that would generate unique snowflake from your name – the twist is that we also give you a pattern that you print, cut out, stick together and you have your own 3D paper snowflake. Karsten was doing amazing software things with 3D mesh unfolding it was a pretty simple leap to take it all further – So when xmas came along, the idea morphed into letting people create 3D snowflakes by generating a pattern unique to them. The brief to Karsten was to design to the software but it wasn’t as simple as that. The process had to generate a pattern that was easy to assemble with scissors and glue, not take too long and ultimately look like a snowflake. Karsten delivered an amazing solution based on a lily kusamada model. So the team had the snowflake theory in place and things were coming together but Sermad wanted the whole agency to get behind the idea, have loads of people making snowflakes and somehow display them. The completed snowflakes looked like ‘baubles’ you could hang so they cluster them together and wanted to hang them from the reception ceiling. Sermad asked Daniel Hirschmann to come in and see what was possible. They settled on a snowflake chandelier with 48 light snowflakes with infared motion sensors triggering waves of illumination through the installation (see images below). The hardest part aparently in all of it was making 48 snowflakes in such a compressed time. They asked model maker, Kathryn Jackson to make 8 * 40cm snowflakes. The other 40 were made by pulling in agency staff, friends and family and it took the team 4 days of sheer dedication to pull it off. Karsten also sent us few details about making the snowflakes in processing.. Tasked with the idea of creating a 3D paper snowflake paired with the list of design constraints (customisation potential, easy & quick assembly, low paper waste), I started looking into existing modular origami techniques & tesselations able to produce full 3D forms. The modularity would satisfy easy assembly as well as potentially keep the number of unique structural elements low. The customisation & uniqueness of each snowflake could be achieved through symmetrical ornaments applied to the edges/fold lines. From my childhood I fairly well remembered the famous "Lily" figure, which I rebuilt and re-examined as a 1st prototype for this project. Realising this figure could be used as a modular element was the crucial moment. A few Google queries later this led me to the "kusudama" sculptures, popular Japanese paper polyhedra constructed from a variety of simple conical forms/figures used as "vertices" of the bigger structure. Using the lily, the flower cone would become the actual vertex and the pedals its vertex connections. Connecting 12 lily modules in a certain way one can form a cuboctahedron, one of the few polyhedra which also exhibits a hexagonal appearance from many sides. Because folding a single origami lily takes an untrained person about 10 mins, there was no room for purism and I only kept the overall kusudama idea, but removed all origami elements and reduced the actual lilies to 12 simple pyramids and 24 flat connections which could all be glued together. With the structure agreed & physically tested, I started creating the software to produce the PDF template of the unfolded/flattened 3D elements and ornaments. These ornaments are based on the person's name entered for each snowflake. Sermad and I wanted to use a variety of curved & triangular shapes for the different letters of the alphabet ("Takete & Maluma" effect), though curves ended up being too tricky to cut in 4 layers of paper. So I created a new mapping using only obtuse triangles. That decision was also helpful to create a tessellation used for the 3D preview of the snowflake running as Processing applet in the web browser. More photos on Karsten's flickr. The applet on makeasnowflakeyours.com takes a name passed to it via a web form and displays a 3D mesh of the ornamented snowflake. It also creates a print-ready 3-page PDF with all the cut outs. This PDF data is sent to a PHP script on the server which then redirects to the URL the file is stored at. At the heart of the software is flatworld, a new library project Karsten originally started a few months ago for two workshops at HEAD Geneva & ETH Zürich. Flatworld is a (still basic) 3D-to-2D mesh unwrapper for fabrication with sheet materials (not only paper). Other tools/libraries used: Eclipse, Processing, toxiclibs, iText, ProGuard (for shrinking), […]
- Dokfest Forest Identity [Processing] For the 26th edition of the Kassel Documentary Film and Video Festival, FIELD designed an identity based on the festival’s film submission database. Set in a thick and obscure forest like the wooded surroundings of Kassel, the colourful spheres form a sculptural representation of the programme – each of them represents a film, video, or installation work shown at the festival. A unique structure emerges from the forest when hundreds of these individual objects come together – like the festival brings together artists and visitors from all over the world, regional talent and established filmmakers, professionals and interested locals. Each film is represented by a sphere, with the size showing the length of the work. When two films coincide in all 3 parameters, meaning their spheres would sit in the same position, they cluster around this position like grapes on a vine. A generative colour palette assigns a unique shade to each represented work, which it keeps throughout all diagrams. The forest in the images was rendered using luxrender and took about 8 hours on a large amazon ec2 instance. Geometry was generated in a custom Processing application and then imported into Blender. See images below + make sure you visit field.io for more wonderful work by the London based studio. For more great Processing projects on CAN, see […]
- Listening to the Ocean on a Shore of Gypsum Sand Algorithmically generating 3d printed forms created for the sole purpose of listening to the “ocean”. In this process, the project attempts to address the role of experience in the mediation of the virtual world to the real world and visa […]
- Hemesh and HemeshGui [Processing] Hemesh is an exciting Processing library by Frederik Vanhoutte (W:Blut) that can be used to create elaborate 3D shapes quickly. It is an implementation of the half-edge datastructure, hence the name Hemesh. What makes this datastructure interesting is it’s inherent ability to store connectivity information. So it’s much more than just a list of vertices and faces. Rather it’s about the efficient description of connections between them. This kind of information comes in handy when you want to manipulate, distort and creatively destroy three-dimensional shapes in a sensible manner. The starting point is a mesh, for example one of the built-in primitives. Think box, cone, sphere. But you could also go half-edge on your own custom meshes. Anyway, the real fun starts in step two: modifiers and subdividors. There are many to play with. You can use those to change your initial shape. Accumulatively! So it’s possible to use (almost) any series of modifiers, one after the other. You can imagine this allows for a very diverse range of combinations. Better show than tell, so below I’ve selected works by a few different people who have been working with Hemesh. In addition check out the Hemesh Flickr tag for many more examples. Geometry Studies by Dave Bollinger (Flickr) Hemesh experiments by Jan Vantomme / vormplus (Flickr) 3D printed Hemesh shapes by Corneel Cannaert / intr0spector (Flickr) While playing with the Hemesh library, I developed a gui using the controlP5 library by Andreas Schlegel. Although still a bit generic, it allows me to rapidly prototype different options. You start with a shape, then add any combination of modifiers. I decided to share all the source code for this project. In the past few days I’ve cleaned up and commented the code as much as possible. I hope it’s useful for someone. There are two versions. HemeshGui and HemeshGuiLight. The only difference is in their Sunflow rendering capabilities. The former can, while the latter cannot. Check out a high resolution and fully annotated version of the gui here. The video below shows some of HemeshGui’s basic functionalities. Note that there are no built-in limitations. Meaning, with a few mouseclicks you can make any combination of modifiers and settings you want. Including those combinations that will bring your computer to a screeching halt due to the sheer amount of faces & vertices. Or worse. Just be sensible and retrace your steps when the console output turns red ;-) On the upside, HemeshGui currently holds 10 primitives, 15 modifiers, 5 subdividors and built-in Sunflow rendering functionality through Christopher Warnow’s SunflowApiApi. You can get the latest version of Hemesh (beta 1.3.0) from here. Several examples and tutorials are included in the package to help get you started. You can download the latest version of HemeshGui and/or HemeshGuiLight from here. On the the download page you will also find detailed installation instructions to get everything up and running. Try it! http://code.google.com/p/hemesh2010 HemeshGui renders by Amnon Owed […]
- Neri Oxman and Mediated Matter at the MIT Media Lab Architect and designer Neri Oxman is assistant professor of media arts and sciences at the MIT Media Lab, where she directs the Mediated Matter research group. Her group explores "how digital design and fabrication technologies mediate between matter and environment to radically transform the design and construction of objects, buildings, and systems". The Mediated Matter group is dedicated to the development and application of novel processes that enable and support the design of physical matter, and its adaptability to environmental conditions. Their research integrates computational form-finding strategies with biologically inspired fabrication. They seek to establish new forms of design and novel processes of material practice at the intersection of computer science, material engineering, design and ecology, with broad applications across multiple scales. Projects like 6-D Phase Space express the distribution and magnitude of the forces that have brought upon them. Properties such as stress, strain, heat flow, stored energy and deformation are translated into physical properties of the printed object. The resulting model is six dimensional and includes 2-D information (X, Y), out of plane deformation (Y), elastic stress (S), strain (S) and temperature flux (T). Beast is an organic-like entity created synthetically by the incorporation of physical parameters with digital form-generation protocols. A single continuous surface, acting both as structure and as skin, is locally modulated for both structural support and corporeal aid. Beast combines structural, environmental, and corporeal performance by adapting its thickness, pattern density, stiffness, flexibility, and translucency to load, curvature, and skin-pressured areas respectively. Finally, like 6-D Phase Space - it's predecessor E,X,Y,Z,S,S,T expresses the physical features of natural tissues express the distribution and magnitude of the forces that have brought them about. These forces embody the complex relations between physical matter in its given environment and denote its multi-dimensional force field. For more exciting projects by Neri Oxman see link below + see her talk from PopTech 2009 and most recent video interview here. Mediated Matter at MIT /via […]
Posted on: 09/10/2012
Posted in: Processing
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