Fragmented Memory – Extracts from computer’s physical memory to produce textiles

Back in february 2012 we wrote about Phillip Stearns and his methodology of using short circuited cameras to create glitch like blanket patterns. Since then, Phillip’s work has not only been covered extensively in media but also exhibited around the world. Phillip now also runs an online store where these blankets can now be purchased.

One of the later pieces, titled Fragmented Memory, is a triptych of large woven tapestries completed in May 2013 in Tilburg, NL at the Audax Textielmuseum’s Textiellab. The project uses digital practices and processes to blur the lines between photography, data visualization, textile design, and computer science. The result are works that serve not only to render visible the invisible processes mediating everyday experience, but also to operate as distinctly tactile and lo-fi digital storage media—the process becomes a means to capture, record, and transmit data.

Fragmented Memory pieces, as shown in the video below edited for Wired, they are portraits of raw binary data sourced from him computer’s physical memory. The process begins with extraction of data, 0s and 1s then using Processing, the raw data is rendered as an image. The images are then imported into NetGraphics, software environment used by textile designers to create weaving patterns. The created colour palettes are then applied to an image to create a card file which computerised looms use to weave the design.

yearoftheglitch.tumblr.com | glitchtextiles.com

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