Created by Ligia Duro, these generative book covers were created using Processing representing the book contents by visualising each chapter on the book cover. In the vertical, the rectangles represent the number of chapters and in the horizontal the length.
The presented series was created from the analysis of three novels by Eça de Queirós, dated from the XIX century.
Designing covers for a collection requires harmonizing the need of creating a visual unity with the individualization of each cover. Striving to get away from the classical approach to cover design, simplification of the book’s contents and reinterpretation, we explore the individualization of each cover through the analysis of the shape of the text, instead of the analysis of it’s content.-(through punctuation marks, paragraph frequency, the average length of sentences, its variance, etc).
- Colorimetry in Motion – Study of colour by Nicolas Ménard Back in 2012 Nicolas Ménard created a project at the intersection between graphic design and visual arts. The original idea was to design a book on the topic of colour, with a random process that generated abstract […]
- 100 Abandoned Artworks [Processing] Matt Pearson, aka zenbullets has just hit "publish" on the last of 100 Abandoned Artworks, a library containing 100 Processing experiments dating back to 2008, most open source and available for download. This is a wonderful collection including some very elegant and visually stunning pieces. It is also a dialogue between Matt and his new book "Generative Art: a practical guide using Processing", an exploration and discovery to what generative art is. Generative Art is neither programming, nor art, in their conventional sense. It is both and neither of these things. Programming is an interface between man and machine; it is a clean, logical discipline, with clearly defined aims. Art is an emotional subject, highly subjective and defying definition. Generative Art is the meeting place between the two, it is the discipline of taking strict, cold logical processes and subverting them into creating illogical, unpredictable and expressive results... 100 Abandoned Artworks We have been given early access PDF of the book as Matt is finishing the last chapters. You can also have it by leaving the comment below and we'll pick one lucky winner later today. Alternatively, if this is not you, you can also get “early access” here. Published by […]
- The Death Of Bunny Munro [iPhone, Books] Highly anticipated novel by the lead singer of The Birthday Party, The Bad Seeds and Grinderman, Nick Cave is now available in the AppStore in the form of enhanced edition audio/ebook. This Enhanced Edition of The Death Of Bunny Munro contains the full text, audiobook, and videos of Nick Cave reading from this novel. Taking the experience few steps further the audiobook uses a 3d audio spatial mix, specifically designed for listening on headphones, creating immersive experience for the listener. Not too dissimilar to Re<cords we wrote about few days ago theÂ Enhanced Editions is a small team made up of passionate publishers, editors, technologists, designers and film-makers with intention to expand the experience of books on mobile devices. The Death Of Bunny Munro by Nick Cave is their first book and highly recommended. As noted in the reviews, one of the few apps in the AppStore that brings real value to the iPhone experience. Is this the future of books? I truly hope so. The Enhanced Editions. produce tailor-make ebooks for the iPhone. Stacked full of brilliant, easy-to-use features, and hours of multimedia extras, but crafted with the editorial insight that only publishers can bring to a book (900mb in total!!). Features: * Text to audio sync of Nick reading the full audiobook â€”switch from one format to the other * 11 videos of Nick reading from the Novel, filmed by Iain Forsyth & Jane Pollard- The audio features a soundtrack by Nick and Bad Seed Warren Ellis * Exclusive news feed for updates about Nick direct to your app * Beautiful typography optimised for the iPhone / iPod touch * Optional tilting of the device to automatically scroll the chapter at your speed * Change the font size and style of the text to suit you * Night mode * Add bookmarks * Email quotes to friends Platform: iPhone Version: 1.0 Cost: $24.99 Developer: Enhanced […]
- Above the Cloud – Archaeology of Social Networks Created by Boris Meister at ECAL, Above the Cloud is an atlas about social networks archeology, death and digital marks left in distress on the internet. Boris attempts to present the complex subject and, above all, explain it by creating an object - book, both in its structure, images and layout. I play with the general idea of the atlas and I use different languages (associations of images, illustrations, data visualisation) to create an "atmosphere" favorable to the understanding of the subject, and, in the end, make a book "object" which might have several levels of interpretation. Over 6 million accounts on Facebook belong to dead people, what Boris refers to as "Ghosts" in the book. Semi-living digital beings that still interact with their "friends" by being tagged in photos or referenced, their profile is regularly updated. One example is one of Taylor Sauer who posted this on facebook 1 minute before she had a car accident and died: "I can't discuss this now. Driving and facebooking is not safe! Haha." Others mention last moments before their death, passing or suicide. Large collection of voices of the living dead, filling endless gigabytes of cloud storage. No plans yet to make this book available for purchase although I highly encourage Boris, and so can you in the comments, to at least make a PDF available for our perusal. Project Page Tutors: Jonas Vœgeli & Gilles Gavillet ECAL / University of Art and Design, Lausanne Switzerland Bachelor Graphic […]
- Delineating the Future – an interview with N O R M A L S CAN goes in-depth with the Paris-based 'anticipatory' design studio N O R M A L S to learn about their forthcoming dark, dense, and dizzying graphic novel series. Working process, representational techniques (that bridge illustration and code), and a critical reading of contemporary design […]
- The Generative Gatsby: Jazzed Up Typography This project is a book that highlights the furious rhythms of the jazz era, produced by generative design where authentic music scores arranged for ‘big band’ were translated in the text composition of carefully selected typefaces by notes […]
- FORM+CODE Book + Giveaway [News] FORM+CODE is the latest book by Casey Reas, Chandler McWilliams + LUST and published by Princeton Architectural Press. The book offers an insight into design by code used by designers, artists and architects to explore and derive to new ways of generating and translating ideas. Broken down into eight chapters, the book attempts to categorise different techniques used in creative code through both current work and historical references and precedents. It also acts as an introduction to anyone interested in this area or work providing both visual and code examples to get quickly started thinking about code as creative medium. Whilst somewhat lacking theoretical point of view, FORM+CODE explores work through more practical application categorising and giving examples of different techniques. These include Repeat, Transform, Parameterize, Visualize And Simulate. Each one is further broken down to for example REPEAT; Qualities of Repetition, The Computer’s Talent, Modularity, Repetition Technique: Pattern, Repetition Technique: Recursion as well as offering actual code examples you can download from the website. It is a clear classification of most popular techniques used and although by no means comprehensive in describing the pieces it does acknowledge the body of work they each encompass. FORM+CODE is neither a technical guide and it does not provide tutorials or step by step directions to how any of these techniques work. The book is about the state of creative code now in reference to the past. It is a clear and elegant collection of ideas and pieces of work that have influenced, inspired and continue to incite new generations working with digital media. The book is also a fantastic resource for anyone who wants to learn code, not from the technical point of view but more as a reference to how the work is derived to. It is a collection of methods, their application and the possible output. Casey and Chandler have done a wonderful job in collecting some of the most stunning work out there and LUST in assembling it. Whilst we have seen many books that offer step by step guides there have been very few if any that provide such an enjoyable collection of the work by artists, architects and designers using code in the work. Back to back it is filled with wonderful imagery and not just from the current era but images such as the one of Ivan Sutherland. Beautifully laid out with clear graphic distinction between the chapters and example pages makes it a wonderful read. Highly recommended! Once the exclusive domain of programmers, code is now being used by a new generation of designers, artists, and architects eager to explore how software can enable innovative ways of generating form and translating ideas. Form+Code in Design, Art, and Architecture offers an in-depth look at the use of software in a wide range of creative disciplines. This visually stimulating survey introduces readers to over 250 signiﬁcant works and undertakings of the past 60 years in the ﬁelds of ﬁne and applied art, architecture, industrial design, digital fabrication, visual cinema, photography, typography, interactive media, gaming, artiﬁcial intelligence (AI), artiﬁcial life (a-life), and graphic design, including data mapping and visualizations, and all forms of new media and expression. The book retails for $24.95 and is available for purchase from Amazon (US, UK). formandcode.com We are also pleased to say that we have one copy of the book to giveaway. All you have to do is Tweet this and you will be entered in the random draw next friday. Read below for Rules and Information. One lucky winner will be chosen next Monday (4th Oct). Contest now closed! 270 Entries and random winner is: Edwin Beauchamp aka @sleepysleepyed Make sure you are following @creativeapps as we will send you a DM if you are a winner. Rules and information 1. Postage and Packing included. 2. Competition is open to everyone and anyone but you must be over 18 years of age. There will be a total of ONE winner for this competition. 3. Winner will be selected by random. 4. Winner will be contacted via email and will be asked to provide their full name and postal address. If they wish to pass on the book to another person, we will need their name and postal address. If the winner does not respond by the following Monday (11th Oct) we will pick another winner. 5. Only one entry per […]
Posted on: 06/07/2012
Posted in: Processing
- Senior Digital Designer at CLEVER°FRANKE
- Interaction Designer at Carlo Ratti Associati
- Creative Technologist at Deeplocal
- HTML / CSS Developer at Resn
- Climate Service Data Visualiser at FutureEverything
- Web Developer at &Associates
- Creative Technologist at Rewind FX
- Coder to collaborate with Agnes Chavez
- Data Scientist at Seed Scientific
- Data Engineer at Seed Scientific
- Design Technologist at Seed Scientific
- Creative Technologist, The ZOO at Google