Realised by Cheval Vert Studio, the festival IDILL trophies were created by Charleroi/Danses, La Gaîté Lyrique & Sadler’s Wells.
The team designed ‘seismograms’ objects, like pixels snapshots inspired by the physical movement origins of the festival. Each trophy is related to a prize and his winner, and the shape prize itself is generated by a screenshot of the video.
The models were generated in Processing and used ModelBuilder Library by Marius Watz to translate the models into printable data. Monochrome printing was used, together with laser system / Formiga P100 de Eos printer.
- InfObjects by Johannes Tsopanides – Shaping objects by CO² emissions InfObjects by Johannes Tsopanides is a project that uses generative design to visually describe the CO² equivalent, the energy content and price of dishes and their ingredients. Data about the product is parametrically transformed into shapes: the CO² is illustrated by ozone-holes, the energy by the growth of roots and the price of an edible by higher or lower levels within the object. InfObjects includes three objects – a cup, a bowl and a plate that accordingly to the information are various in shape. Following the same rules each object represents a certain dish: a potato pie for example would be illustrated as a plate. A segmentation within the object shows the single ingredients. Using Processing, the analysed parameters are translated into 3D data that later constitutes the product. Additive Manufacturing technology was used to materialize the objects. The information does not only have direct impact on the shape but it also influences the functionality. More of the CO² that is produced more holes will lead the product further from usability. Coded with Processing, libraries used: ME_Mess Material: Polyamid lasersintered Prototypes were realised with kind support of […]
- 3D Printed Record – 600dpi into 11kHz with Processing and ModelBuilder Created using Processing, ModelBuilder Library by Marius Watz and a 3D printer, Amanda Ghassaei at instructables managed to print a 33rpm music record that actually doesn't sound too bad considering the limitations of currently available 3d printing technologies. These records play on regular turntables, with regular needles, at regular speeds, just like any vinyl record. Though the audio output from these records has a sampling rate of 11kHz (a quarter of typical mp3 audio) and 5-6bit resolution (mp3 audio is 16 bit), it is still easily recognisable. - The records were printed on a UV-cured resin printer called the Objet Connex500. This printer has a very high resolution: 600dpi in the x and y axes and 16 microns in the z axis, some of the highest resolution possible with 3D printing at the moment. Despite all this precision, Amanda writes that the Objet still at least an order of magnitude or two away from the resolution of a real vinyl record. Her hope is that despite the lack of vinyl-quality precision, she would still be able to produce something recognizable by approximating the groove shape as accurately as possible with the tools she had. In this Instructable, she demonstrate how she developed the workflow that can convert any audio file, of virtually any format, into a 3D model of a record. So, just before you put your old record player into storage you may want to wait a little longer because 3d printing is just about to give it a whole new life. 3D Printed Record on Instructables | Record models on the 123D gallery as well as the Pirate […]
- Printed Optics – 3D printed Devices Developed at the Disney Research labs, Printed Optics is a new approach of creating custom optical elements for interactive devices using 3D printing. Printed Optics enable sensing, display, and illumination elements to be directly embedded in the body of an interactive device. Using these elements, display surfaces, novel illumination techniques, custom optical sensors and robust embedded components can be digitally fabricated for rapid, high fidelity, customized interactive devices. Printed Optics is part of our long term vision for the production of interactive devices that are 3D printed in their entirety. Future devices will be fabricated on demand with user-specific form and functionality. Printed Optics explores the possibilities for this vision afforded by today’s 3D printing technology. Examples include chess pieces with embedded light pipes display content piped from an interactive tabletop. Contextual information, such as chess piece location and suggested moves, can be displayed on each individual piece. In other examples projected imagery is mapped onto the eyes in toys. The character responds to user interaction such as sound or physical movement. Likewise 3D printed light bulbs could enable many new form factors. The Printed Optics project is being developed at Disney Research Pittsburgh and Carnegie Mellon University by Karl D.D. Willis, Eric Brockmeyer, Scott Hudson, and Ivan Poupyrev. Printed […]
- Listening to the Ocean on a Shore of Gypsum Sand Algorithmically generating 3d printed forms created for the sole purpose of listening to the “ocean”. In this process, the project attempts to address the role of experience in the mediation of the virtual world to the real world and visa […]
- Solar Sinter [Objects, Arduino] Amongst the wonderful collection of work currently on show at the Royal College of Art, in the corner on the first floor sits an installation/object by Markus Kayser called Solar Sinter. An MA Design Products student project, Solar Sinter is probably one of the most inspiring projects this year, aiming to raise questions about the future of manufacturing and triggers dreams of the full utilisation of the production potential of the world's most efficient energy resource - the sun. In a world increasingly concerned with questions of energy production and raw material shortages, this project explores the potential of desert manufacturing, where energy and material occur in abundance. In this experiment sunlight and sand are used as raw energy and material to produce glass objects using a 3D printing process, that combines natural energy and material with high-tech production technology. In August 2010 Markus Kayser took his first solar machine - the Sun-Cutter (see video below) - to the Egyptian desert in a suitcase. This was a solar-powered, semi-automated low-tech laser cutter, that used the power of the sun to drive it and directly harnessed its rays through a glass ball lens to ‘laser’ cut 2D components using a cam-guided system. In the deserts of the world two elements dominate - sun and sand. The sun offers the energy and sand an unlimited supply of silica in the form of quartz. When silicia sand is heated to melting point, once cooled solidifies as glass. This process of converting a powdery substance via a heating process into a solid form is known as sintering and has in recent years become a central process in design prototyping known as 3D printing or SLS (selective laser sintering). By using the sun’s rays instead of a laser and sand instead of resins used in modern 3D printers, Markus had the basis of an entirely new solar-powered machine and production process for making glass objects that taps into the abundant supplies of sun and sand to be found in the deserts of the world. The Solar-Sinter was completed in mid-May and later that month Markus took this experimental machine to the Sahara desert near Siwa, Egypt, for a two week testing period. The machine and the results shown here represent the initial significant steps towards what Markus envisages as a new solar-powered production tool of great potential. The Solar-Sinster uses ReplicatorG software, an open source 3D printing program. For more information, see replicat.org. The project is currently on show at the Royal College of Art graduate exhibition and I agree "a 'must-see' event for anyone interested in twenty-first century art and design". 24 June to 3 July 2011. Royal College of Art Kensington Gore, London SW7 2EU Project Page (Thanks to Steffen for pointing it out) Related: Known Unknowns [Processing, Objects] by @comkee + @ranzen at ... Dromolux [Processing, Objects] - Increasing cognitive […]
- Mickey Mouse Club by Matthew Plummer-Fernandez Following the recent clashes with 3D printers over IP concerns, Matthew Plummer-Fernandez chose to disguise his latest derivative of Mickey Mouse and to explore this smoothed 3D […]
- Digital Natives – Glitched realities 3D printed in colour resin Matthew Plummer-Fernandez continues his exploration of glitched objects and their existence in the physical world. The latest set, titled Digital Natives, uses everyday items such as toys and detergent bottles that are 3D scanned using a digital camera, subjected to algorithms that distort and finally 3D printed in colour resin/sandstone.. I am currently at the beginning of my ongoing 3D scan->remix->print-in-colour process development. These objects hopefully help capture the process in its early stages, whilst the algorithms and forms are still fairly crude, yet appreciable. The algorithms are executed within two software 3D interfaces; co_former for transforming shape and #ccc (colour co-creator) for generating colour. These output files ready for 3D printing in colour. Digital Natives were created using Processing and libraries Hemesh, ControlP5, and Toxiclibs. The objects will be on display at the 3D Print Show, London, October 19-22. Likewise, see below the interview for the 3D Print Show where he explains his concept, process, and software. Project Page Previously: Met3D remix – We Met Heads On and Glitch Reality II […]
- KIHOU – A bowl of liquid light Design studio tangent: fixes LEDs and a pump to bowl of sticky liquids, creating a brew of blinking […]
Posted on: 04/12/2011
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