InfObjects by Johannes Tsopanides is a project that uses generative design to visually describe the CO² equivalent, the energy content and price of dishes and their ingredients. Data about the product is parametrically transformed into shapes: the CO² is illustrated by ozone-holes, the energy by the growth of roots and the price of an edible by higher or lower levels within the object.
InfObjects includes three objects – a cup, a bowl and a plate that accordingly to the information are various in shape. Following the same rules each object represents a certain dish: a potato pie for example would be illustrated as a plate. A segmentation within the object shows the single ingredients.
Using Processing, the analysed parameters are translated into 3D data that later constitutes the product. Additive Manufacturing technology was used to materialize the objects. The information does not only have direct impact on the shape but it also influences the functionality. More of the CO² that is produced more holes will lead the product further from usability.
- IDILL 2011 Trophy [Processing, Objects] Realised by Cheval Vert Studio, the festival IDILL trophies were created by Charleroi/Danses, La Gaîté Lyrique & Sadler's Wells. The team designed 'seismograms' objects, like pixels snapshots inspired by the physical movement origins of the festival. Each trophy is related to a prize and his winner, and the shape prize itself is generated by a screenshot of the video. The models were generated in Processing and used ModelBuilder Library by Marius Watz to translate the models into printable data. Monochrome printing was used, together with laser system / Formiga P100 de Eos printer. • Realisation: Cheval Vert Studio • Vidéo / 3D Motion : Bloc-D • Vidéo / compositing & editing : Jean-Michel Simard • Sound design : Mark Webster • Crédits photo : David Lemonnier • Processing source : ModelBuilder Library by Marius […]
- dataMorphose [Processing, Environment] dataMorphose is diploma project by Christiane Keller at the University of Applied Sciences Würzburg / Germany. The interactive installation projects data into space and visualizes it three-dimensionally using spanned and moving sails in attempt to make data physical and tangible. The installation includes three 'displays' that visualize statistical data, web activities and the current time. The coding and procurement of data is visualized by the tension of the canvas, the pace of movement, the position of the canvas and the change of their shape. Because the spanned sails are constructed out of tripple curve structure, any new position the viewer takes results in a different viewpoint making new aspects of the data visible. You can get more information on each display as well as background to the project by visiting the project site. Made with Processing and […]
- Printed Optics – 3D printed Devices Developed at the Disney Research labs, Printed Optics is a new approach of creating custom optical elements for interactive devices using 3D printing. Printed Optics enable sensing, display, and illumination elements to be directly embedded in the body of an interactive device. Using these elements, display surfaces, novel illumination techniques, custom optical sensors and robust embedded components can be digitally fabricated for rapid, high fidelity, customized interactive devices. Printed Optics is part of our long term vision for the production of interactive devices that are 3D printed in their entirety. Future devices will be fabricated on demand with user-specific form and functionality. Printed Optics explores the possibilities for this vision afforded by today’s 3D printing technology. Examples include chess pieces with embedded light pipes display content piped from an interactive tabletop. Contextual information, such as chess piece location and suggested moves, can be displayed on each individual piece. In other examples projected imagery is mapped onto the eyes in toys. The character responds to user interaction such as sound or physical movement. Likewise 3D printed light bulbs could enable many new form factors. The Printed Optics project is being developed at Disney Research Pittsburgh and Carnegie Mellon University by Karl D.D. Willis, Eric Brockmeyer, Scott Hudson, and Ivan Poupyrev. Printed […]
- Dokfest Forest Identity [Processing] For the 26th edition of the Kassel Documentary Film and Video Festival, FIELD designed an identity based on the festival’s film submission database. Set in a thick and obscure forest like the wooded surroundings of Kassel, the colourful spheres form a sculptural representation of the programme – each of them represents a film, video, or installation work shown at the festival. A unique structure emerges from the forest when hundreds of these individual objects come together – like the festival brings together artists and visitors from all over the world, regional talent and established filmmakers, professionals and interested locals. Each film is represented by a sphere, with the size showing the length of the work. When two films coincide in all 3 parameters, meaning their spheres would sit in the same position, they cluster around this position like grapes on a vine. A generative colour palette assigns a unique shade to each represented work, which it keeps throughout all diagrams. The forest in the images was rendered using luxrender and took about 8 hours on a large amazon ec2 instance. Geometry was generated in a custom Processing application and then imported into Blender. See images below + make sure you visit field.io for more wonderful work by the London based studio. For more great Processing projects on CAN, see […]
- Pachube [WebApp, iPhone, Android] Pachube is a web service that enables you to store, share & discover realtime sensor, energy and environment data from objects, devices & buildings around the world. Founded by Usman Haque, architect and director at Haque Design + Research, Pachube is a culmination of 12 years of ongoing work. In a nutshell, Pachube is a little like YouTube, except that, rather than sharing videos, Pachube enables people to monitor and share real time environmental data from sensors or devices that are connected to the Internet. These do not only have to be environmental but also personal, such as weight, mood and many more ideas on how to use Pachube available here. Pachube makes it as simple as possible to build applications, products and services that bridge physical and virtual worlds. Using extensive API documentation, Pachube is easy to use with Processing, Java, openFrameworks, Ruby, Perl, and many other programming languages as well as hardware platforms such as Phidgets and Arduino. Pachube adds value to physical interconnectivity: it's not just about datastreams, but about the environments that make up the datastreams. Last week, Data Logger, the official Pachube iPhone app was released in the App Store (free). Data Logger for iPhone enables you to store and graph any data of your choosing along with a timestamp and geolocation. You might use Data Logger to store electricity meter readings, to create maps of pollution or temperature sensor readings around your neighbourhood, or animal sightings around the city. You can also set up custom data feeds, with user-defined min and max values, tags, description and units. For more apps, including Android, see apps.pachube.com To use the web service or the application on the iPhone you will need an account. For now, Pachube is in a private beta and to sign up you will need an invitation code, available either from friends using Pachube or by emailing beta [ at] pachube [ dot ] com with a couple of lines about what you would like to do with Pachube. Unfortunately we did not receive any invites with our account so if you are really interested in Pachube drop the team an email. Project key members include: Usman Haque, creative director, Sam Mulube, technical producer, website development, Chris Leung, EEML developer and Ai Hasegawa, designer. Useful links: - http://www.pachube.com/ (the home of Pachube) - http://www.ugotrade.com/2009/01/28/pachube-patching-the-planet-interview... (interview with Pachube's founder) - http://community.pachube.com/what_can_i_use_pachube_for (ideas on what you can use Pachube for) - http://community.pachube.com/software_hardware (Software & hardware platforms) This is a video of Morgellon's first Pachube project. There are two light sensors to an Arduino. One sensor measure light levels in his room, the other measures light levels outside. The Arduino is connected to a computer running Processing, and it forwards the sensor data to Pachube. View the sensor data at pachube.com/feeds/2145 Find out more details at dailyduino.com/archives/616 Video of non-invasive Mains energy monitoring using a CT sensor and arduino - displaying real power on 7 segment display and posting data to both pachube and google appspot. A part of the openenergymonitor.org […]
- Listening to the Ocean on a Shore of Gypsum Sand Algorithmically generating 3d printed forms created for the sole purpose of listening to the “ocean”. In this process, the project attempts to address the role of experience in the mediation of the virtual world to the real world and visa […]
- Best Friends – Casting in wax 451 connections on Facebook [Objects] Is post social media friendship an emotional investment of diminishing returns? It really depends who you ask. Midwest-based designer Colin Pinegar's recent BFA project Best Friends definitely calls the authenticity of ubiquitous connectivity into question, or at least adds some nuance to qualifying these relationships. Pinegar created a 'scorecard' for his Facebook friends that awarded each online connection 1-25 points based off a range of criteria (do I know this person's phone number? can I recognize this person by their name alone? etc.) These scores were plotted on a colour spectrum representing the 'intensity' of friendship and wax busts were crafted for each of Pinegar's 451 connections and arranged by value. The resulting array offers not only a bar graph plotting the prevalence of weak ties versus more meaningful bonds, but a physical representation of (and personal response to) social data culled from the web. Colin's 'friend plot' was accompanied by a series of concise information graphics and CAN was curious as to how this sidebar material related to the arrangement of wax busts. Colin provided the following response via email: "The printouts were supplemental infographics showing data from my 'friend audit' that I found interesting, e.g. when I met my friends, how many busts were in each row, as well as the data I found most alarming: how many of my "friends" I had never met (1%), how many 'friends' I didn't recognize by name alone (14%), 'friends' with an unknown (to me) location (24%), and 'friends' that I hadn't even seen from a distance in the year prior to my project (55%). There was also a short description and some FAQ's about the project and a small poster showing how the meaning of the word 'friend' has changed." When asked to describe the reasoning behind articulating his quantified friendship analysis as physical artifacts, Colin offered the following thoughts on post-digital production: "Like a Facebook 'friendship,' most graphic design relies too heavily on the computer—probably for the same reasons: it is quicker, easier, and what most people expect. Since this project was all about the importance of physicality in relationships, it seemed appropriate to avoid the computer and make something with my hands, and I think the outcome provided more impact than reading a number or seeing a graph on a poster. I also wanted to make something for my friends as an act of love and gratitude for supporting me and coming to see the exhibit (each friend was given the bust that represented him or her at the closing reception)." Best Friends clearly capitalizes on a pervasive social vertigo that has become all too familiar. Colin denies that the piece is anti-Facebook—or a polemic against any social network for that matter—but is concerned that the social web is "the communication equivalent of fast food". While Colin may be wary of the standardization of mediated relationships, he certainly has been savvy in reappropriating this logic to claim ownership of his own social data. Check out Colin's project documentation for additional info and images. via The New […]
- Windcuts [Processing, Objects] The "Windcuts" are experiments by Miska Knapek in turning sensor data into physical instantiations, via Processing and an NC Milling machine (a computer controlled drill, for the rest of us ). Wind movement measurement data (wind direction, velocity and temperature) was used to generate a 3d form, which was then cut out of wood. The MDF cuts you see below represent five days of wind. The direction of the line is the wind's direction. The width and speed of movement is the wind speed. And the height is the temperature. More image and videos of the piece being cut are […]
Posted on: 11/04/2012
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