The same group that is behind suckmongif.com have a vimeo page with the few videos uploaded that we could not resist but share. The first one includes a pong type setup using a projector but instead of it being projected on a flat surface like you’d expect, it is actually projected in the corner of the room with players being located on opposite sides of the room walls – intentional distorted projection. This is accompanied by sounds as soon as players hit the ball. Must watch below. The second video is a sound reacted experiment team made in a local winery cave near Marseille and third being test run during their latest installation @ La Bellone. Bruxelles (BE). Few other videos are included below.
The team goes by the name “Nous Sommes Quatre Vingt” meaning ‘We are Eighty’ and perform live.
It is a machine matter, men that the order and the classes.
It is a matter of us, here, now and tomorrow that screams itself.
It is a matter of association of humans, of installations multimedia and of projections.
It is a matter of thousand universes and of a reality.
The internet exists for the one that thinks it exists.
Must see also is sossossos.net.
+ more at noussommesquatrevingt.com
- Theseus [vvvv] Theseus is the latest installation by Rainer Kohlberger and Thomas Schrott for the THESEUS Innovation Center Internet of Things, Fraunhofer Heinrich-Hertz-Institut, Berlin. The installation is a mixture bewteen analogue and digital techniques, combining physical elements on the wall together with projected objects driven by vvvv software path. The black polygons, applied with glue to the wall, are tracked by the software and influence the movement of the projected shapes. See video below. Project pages: here + here. See also rain. [iPhone, Sound] by […]
- 5 Twitter Art Projects [WebApp] It would be nearly impossible to define what is art in this post. What is certain is that projects listed below have a certain level of thesis, an intellectual overview and a position in relation to Twitter as a social phenomenon. Whether they are driven by empathy or pure interest in group behavior, Twitter is becoming a true reflection of our joint digital projections of ourselves (reaffirming our identity in a landscape of rapid change - Manuel Castelis). Whilst honesty and truthfulness is valued one can not ignore that it is the rationale and in many cases very calculated usage of twitter that attracts followers. If art is a reflection of ones time, driven by social, economic or cultural momentum, Twitter is a resource where our group behavior can be analyzed, reflected upon and critiqued. These recent 5 projects do just this. They are pieces of art, no matter how simple their nature is they reflect our group behavior. They also inspire, provoke response and drive a conclusion and opinion. Whether you are a twitter user or not, what is certain is that this is a collective conscience billboard not to be ignored. Pa++ern Pa++ern is a project byÂ Daito Manabe andÂ Motoi Ishibashi. It includes an embroidery machine which translates messages derived from Twitter into code and converts into designs.Â You can see it from this Saturday on atÂ the Beams Gallery in Tokyo. (via) Installation 1 All Tweets of Installation1 followers are printed daily & dropped on a spot @ Walkers Point Center For Art gallery in Milwaukee 6/5-7/2. Then glued into ball.Â The exhibition finished only few days ago so unfortunately you have just missed an opportunity to have your words displayed. linky Follow on Twitter via ok-blog Chalkbot Own a piece of the road at the Tour de France. Write your message and it will be sent to the Nike LIVESTRONG Chalkbot. What words of hope, inspiration and encouragement will you share with the world? Follow @chalkbot on Twitter. DeepLocal andÂ StandardRobot worked with Nike's agency, W+K, to design and develop the pneumatic robot and software system. The system includes a text message interface, web based queue and approval system for tour officials, onboard machine and nozzle control, spray mechanism, camera and GPS capture system, and Twitter integration. Best Day Ever Best day everÂ is a twitter project by Zach Gage.Â Each day at 6:30pm ESTÂ it automatically searches twitter for the phraseÂ â€œbest day everâ€Â and then picks a tweet it likes, and re-twittersÂ the tweet as itâ€™s own. Zach refers toÂ it is a compilation of all our happiness. Follow @mybestdayever for latest updates. Murmur Study This installation consists of 30 thermal printers that continuously monitor Twitter for new messages containing variations on common emotional utterances. Messages containing hundreds of variations on words such as argh, meh, grrrr, oooo, ewww, and hmph, are printed as an endless waterfall of text accumulating in tangled piles below. Murmur study is a collaboration with MÃ¡rton AndrÃ¡s JuhÃ¡szÂ nilseuropa.com and the Kitchen BudapestÂ kibu.hu. Project Site:Â christopherbaker.net/projects/murmur-study/ [Showing at the Weisman Art Museum, Minneapolis, Minnesota now through August 23th, 2009] Murmur Study from Christopher Baker on Vimeo. More.. If you know any more we have missed, please link up in the comments. If you liked this post, see also A Different Twitter […]
- OFFF Paris 2010 + Ticket Giveaway [Events] As you already know, OFFF will celebrate its tenth anniversary in Paris: La Grand Halle de la Villette will host OFFF from 24th to 26th june 2010. The list of featured artists include Neville Brody, Hillman Curtis, Joshua Davis, Vaughan Oliver, Tara McPherson, Matt Pyke, Dvein, Multitouch Barcelona, H5 and many more (see full list here)! Loopita (the place for experimental electronic sounds at offf) will focus its sound adventures on 8bit music, circuit bending and other amazing explorations. Also, there will be two amazing parties (OFFFBeat) produced by Uzik, in two of the nicest clubs in Paris, The Social Club and Showcase. Of course, CAN will be there too mixing in with the crowds + speakers. OFFF is most probably one of the most exciting events in the year and an absolute must. We are here to help if €85.60 is a stretch for you. All you have to do is tweet by clicking on the button below. CONTEST NOW CLOSED WINNER: @stefandz to see the full list of entries click here One lucky winner will be chosen this Thursday 11pm GMT. Rules and information 1. The event is being held in Paris: La Grand Halle de la Villette from 24th to 26th june 2010. You will need to arrange your own travel and accommodation (not included). If you win the ticket and you can't make it to the event, we would appreciate you let us know so we can give the ticket to someone else. 2. Competition is open to everyone and anyone but you must be over 18 years of age. There will be a total of ONE winner for this competition. 3. Winner will be selected by random. 4. Winner will be contacted via email and will be asked to provide their full name and postal address. If they wish to pass on a ticket to another person, we will need their name and postal address. If the winner does not respond by the following Wed (10th June) we will pick another winner. 5. Only one entry per […]
- Scott Snibbe [Profile, iPhone, iPad, oF] Scott Snibbe creates immersive interactive art that evokes powerful emotional and social engagement from viewers. His works are known for their positive social effects: fostering a sense of interdependence, promoting social interaction among strangers, and increasing viewers’ concentration. His artworks have been installed in over one hundred art museums, performance spaces, science museums and public spaces worldwide since 1995 including the Whitney Museum of American Art (New York); the InterCommunications Center (Tokyo); Ars Electronica (Austria); the Institute of Contemporary Arts (London), Science Museum (London); the Exploratorium (San Francisco), the Phaeno Science Center (Germany); and the Cité de Science (Paris, France). He has been awarded a variety of international prizes, including the Prix Ars Electronica and a Rockefeller New Media Fellowship. He is the founder of two companies: Snibbe Interactive, Inc, which sells and distributes interactive installations for public spaces; and Sona Research, which engages in educational and cultural research. In 2007 he became one of a few artists ever to have been awarded a National Science Foundation Grant, for research in Interactive Narrative. The applications below are three of many Dynamic Systems Series application Scott created in the late 90s, discarding dozens that did not meet the criteria for “immediately knowable, yet infinitely explorable.” A wonderful post, by Scott about the thinking and history behind these three apps can be read here: Art Wants to be Ninety-Nine Cents. Over the past few days my first three apps became available on the iTunes store: Gravilux, Bubble Harp, and Antograph. I’ve been dreaming of this day for twenty years: a day when, for the first time, we can enjoy interactive art as a media commodity no different from books, music, and movies. But is there a market for this new medium?.... ....As I write this, Gravilux is the number one Free iPad App on the iTunes Store. It’s ahead of The Weather Channel, ABC Player, and Netflix. What’s number two? A game? A TV station? A productivity application? iBooks. We are in a beautiful new world where participative media flowers. Books are the oldest and most refined of interactive media, using our minds as the ultimate display device. more Gravilux Gravilux is a work of interactive software art for the iPhone and iPad. With each touch in Gravilux, you exert a gravitational pull on a world of simulated stars. Though inspired by Newton's equations for gravity, Gravilux doesn't follow our universe's laws. Gravilux is a combination of drawing, animation, art, science, and gaming. Gravilux was first released in 1998 as a work of interactive art that was only available in galleries and museums. Now it is available as an iPhone and iPad application. Gravilux was created for the iPhone and iPad with the help of openFrameworks. Platform: iPhone/iPad Version: 1.0 Cost: Free Antograph Antograph is a combination of drawing, animation, art, science, and gaming. It was first released as a work of interactive art by Scott Sona Snibbe that was only available in galleries and museums. Now it’s available as an iPhone and iPad application. Antograph was created for the iPhone and iPad with the help of openFrameworks. Platform: iPhone/iPad Version: 1.0 Cost: $0.99 Bubble Harp Bubble Harp was first released as a work of interactive art by Scott Sona Snibbe that was only available in galleries and museums. Now it’s available as an iPhone and iPad application. Bubble Harp was created for the iPhone and iPad with the help of openFrameworks, and uses the Triangle library by Jonathan Shewchuk. Platform: iPhone/iPad Version: 1.0 Cost: […]
- Ryoji Ikeda [Profile] Japan's leading electronic composer Ryoji Ikeda focuses on the minutiae of ultrasonics, frequencies and the essential characteristics of sound itself. His work exploits sound's physical property, its causality with human perception and mathematical dianoia as music, time and space. Using computer and digital technology, Ikeda has been developing particular "microscopic" methods for sound engineering and composition. Since 1995 he has been intensely active in sound art through concerts, installations and recordings: the albums +/- (1996), 0 degrees (1998) and Matrix (2000) have been hailed by critics as the most radical and innovative examples of contemporary electronic music. With Carsten Nicolai, he works the collaborative project 'cyclo.', which examines error structures and repetitive loops in software and computer programmed music, with audiovisual modules for real time sound visualization. The versatile range of his research is also demonstrated by the collaborations with choreographer William Forsythe/Frankfurt Ballett, contemporary artist Hiroshi Sugimoto, architect Toyo Ito and artist collective Dumb Type, among others. Ryoji Ikeda received the Golden Nica prize at Prix Ars Electronica 2001 in the Digital Music category. Here are some of his projects; test pattern  _ test pattern is a system that converts any type of data (text, sounds, photos and movies) into barcode patterns and binary patterns of 0s and 1s. Through its application, the project aims to examine the relationship between critical points of device performance and the threshold of human perception. Test Pattern [nº1] In this first edition of the project, an audiovisual installation, test pattern involves a sequence of tests for machines and humans, comprising visual patterns converted and generated from sound waveforms in real–time. The installation comprises 8 computer monitors and 16 loudspeakers aligned on the floor in a dark space. The 8 rectangular surfaces of the screens flicker intensely with black and white images, floating and convulsing in the darkness. 16–channel sound signals are mapped as a grid matrix, passing and slicing the space sharply. Via a real–time computer program, the signal patterns are converted into 8 barcode patterns, which are tightly synchronized. The velocity of the moving images is ultra–fast, some hundreds of frames per second at certain points, providing a performance test for the devices and a response test for visitors' perceptions. Test Pattern [n˚2] presents flickering black and white imagery that floats and convulses in darkness on two screens, one on the floor and another floor to ceiling, in time with a stark and powerful, highly synchronised soundtrack. Through a real–time computer programme, Ikeda's audio signal patterns are converted into tightly synchronised barcode patterns on the screens. Viewers are literally immersed in the work, and the velocity of the moving images is ultra–fast, some hundreds of frames per second, providing a totally immersive and powerful experience. The work provides a performance test for the audio and visual devices, as well as a response test for the audience's perceptions. Test Pattern [live set] presents intense flickering black and white imagery, which floats and convulses in darkness to a stark and powerful, highly synchronised soundtrack. Through a real–time computer programme, test pattern converts Ikeda's audio signal patterns into tightly synchronised barcode patterns on screen. The velocity of the moving images is ultra–fast, some hundreds of frames per second, so that the work provides a performance test for the audio and visual devices, as well as a response test for the audience's perceptions. Test Pattern is the third audiovisual concert in Ikeda's datamatics series, an art project that explores the potential to perceive the invisible multi–substance of data that permeates our world. Taking various forms – installations, live performance and recordings – test pattern acts as a system that converts any type of data (text, sounds, photos and movies) into barcode patterns and binary patterns of 0s and 1s. The project aims to examine the relationship between critical points of device performance and the threshold of human perception, pushing both to their absolute limits. datamatics  _ datamatics is an art project that explores the potential to perceive the invisible multi-substance of data that permeates our world. It is a series of experiments in various forms - audiovisual concerts, installations, publications and CD releases - that seek to materialise pure data. Using pure data as a source for sound and visuals, datamatics combines abstract and mimetic presentations of matter, time and space in a powerful and breathtakingly accomplished work. datamatics is the second audiovisual concert in Ryoji Ikeda's datamatics series, an art project that explores the potential to perceive the invisible multi-substance of data that permeates our world. Projecting dynamic, computer-generated imagery - in pared down black and white with striking colour accents, Ikeda's intense yet minimal graphic renderings of data progress through multiple dimensions. From 2D sequences of patterns derived from hard drive errors and studies of software code, the imagery transforms into dramatic, rotating views of the universe in 3D, whilst the final scenes add a further dimension as four-dimensional mathematical processing opens up spectacular and seemingly infinite vistas. A powerful and hypnotic soundtrack reflects the imagery through a meticulous layering of sonic components to produce immense and apparently boundless acoustic spaces. datamatics, alongside the recently released and critically acclaimed dataplex album, marks a significant and exciting progression in Ikeda's work. datamatics [ver 2.0] is the new, full–length version of Ryoji Ikeda's acclaimed audiovisual concert. For datamatics [ver.2.0], Ikeda has significantly developed the earlier version of this piece (premiered in March 2006), adding a newly commissioned second part. Driven by the primary principles of datamatics, but objectively deconstructing its original elements – sound, visuals and even source codes – this new work creates a kind of meta–datamatics. Ikeda employs real–time programme computations and data scanning to create an extended new sequence that is a further abstraction of the original work. The technical dynamics of the piece, such as its extremely fast frame rates and variable bit depths, continue to challenge and explore the thresholds of our perceptions. See more on […]
- A Tool to Deceive and Slaughter [Objects] An art piece by Caleb Larsen, 'A Tool to Deceive and Slaughter, 2009' is a physical sculpture that is perptually attempting to auction itself on eBay. Every ten minutes this black box pings a server on the internet via the ethernet connection to check if it is for sale on the eBay. If its auction has ended or it has sold, it automatically creates a new auction of itself. If a person buys it on eBay, the current owner is required to send it to the new owner. The new owner must then plug it into ethernet, and the cycle repeats itself. The ebay auction now stands at $4,250.00 with 4 days and 5 hours left to the end. Collector understands and agrees to the underlying concept and function of the Artwork and that the sale of the Artwork by Artist is dependent and conditioned upon Purchaser’s agreement and adherence to the below terms. Such terms are fundamental and crucial to the on-going viability and artistic integrity of the Artwork.. Read more on eBay. See more artworks on […]
- Robert Overweg [Profile, Games] Robert Overweg is a photographer in the virtual world who explores the fading border between the virtual and physical. He photographs the virtual the same way as he is doing in the real world. Scenes captured, in games, are atmospheric, mesmerising and beautiful. Mostly abandoned levels, he captures elegance we tend to pass by when playing games. Where game designers intentionally elevate certain moments in the games by introducing special effects, Robert captures the beauty in the blanks, glitches and the left overs and the digitally abandoned. By taking the photographs out of their context of the virtual world and blowing them up in a size of 144cm by 81cm (or larger) the typical aesthetics of games are laid bare. At first glance the photograph seems to represent the physical world really well. After further inspection you might see the identical air conditioners on the roof both have the exact same rust and scratch marks, the brick pattern on the wall on the right has non fitting patterns. The most obvious example is the two colliding roads whom are pasted together. His latest projects, The End of the virtual world, Glitches, and more. shotbyrobert.com [found via […]
- PhiLia 01 [iPhone] PhiLia 01 is a new iPhone application created by the the Austrian visual artist Lia, one of the early pioneers of Software and Net Art who has been creating digital art, installations and sound works since 1995. The app is about artistic harmony, expressed through interactive generative movement, sound, form and color. Not too dissimilar from the Universal Everything's V&A Installation at the Victoria & Albert Museum - context very different, the App is an interactive piece that engages touch, motion and complexity aesthetic. When you start the app you are greeting with a vertical line ofÂ offsetÂ circles which if you shift the device to one side slideÂ acrossÂ the screen. You can continue to do this until you introduce anÂ effectorÂ which colours the discs the colour of your choosing and slows down the discs that pass through the area you touched. This results in an offset of affected discs creating an illusion of deforming spline made up of circle shapes. You can further increase the complexity by introducing trails, sporadicallyÂ rotating the device and changing the radius of the circles replicated. You can reset by double tapping or start again by shaking your device. A number of other options are includes such as ability to change the speed, disable all direction and turn off sound. I found that attempting to maintain integrity of the spline by gently rotating the device produces most satisfying results. Touching the screen at different areas of the vertical spline with associated rotation create a sensation of a living form that alters shape in an elegant and very poetic way. Whilst the app provides a wonderful first time experience it unfortunately falls short of continued engagement. Once you have tried it, it is hard to see how you may want to explore it further. I am generally of belief that apps on the iPhone should always try to provide alternative ways of engagement, ie an ability to export, connect and transport generated content by maintaining the original form. Whilst camera.app function creates still images it also offers ability to save these. If the app is an interactive motion piece, it should also provide a way to transport this motion experience to other devices including your computer. Ability to create screenshots of these wonderful interactive motion pieces in PhiLia 01 undermines the engaging experience the app provides. If this is a piece of interactive digital art, surely it should not conclude in the form of a screenshot? I only mention this because there are a number of apps available in the appstore that behave like a link between the iPhone and computer. Using OSC, you can use iPhone's multitouch and accelerometer capability to interface with custom desktop applications. Whilst most of these apps only provide a link, only synthPond explores this in the form of integrated functionality. PhiLia 01 should provide the same, a transportable interface to further experience beyond the limitations of iPhone/iPod touch hardware. It could morph itself, transport and behave like an interface to desktop app or a projection to be experienced full scale. It could also provide a WiFi link between neighboring devices running the same app that could stimulate real-time interactive collaboration and exchange. PhiLia 01 could be many things but definitely not a screenshot generator. Create your own personal art by using your fingers (multitouch) to interact with the elements on the screen. Tilt the device to change the direction of movement. Change various parameters that influence theÂ behaviorÂ of the elements by accessing the Menu, which you can open by tapping the lower right corner of the screen. Store your favourite moments of freshly-created absolute beauty and coherence by accessing the Menu choosing to save the image to your Photos. Am I beig harsh, yes, I am, but only for the single reason the app is so wonderful. Looking at Lia's past work you can see the beauty and amazing skill. Like many artists exploring the platform, one has to realise that even though the AppStore is a great platform to distribute digital artworks what unerlines this exchange between the user and the artist is a real opportunity to engage, inspire and motivate. It is more than just porting your creations to the platform but making most of the opportunities the platform offers in ways that can inspire even the mainstream audience. Created with openFrameworks Platform: iPhone Version: 1.1 Cost: $2.99 Developer: Lia Philia 01 Support Video from Lia on […]
Posted on: 12/08/2010
- Senior Digital Designer at CLEVER°FRANKE
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