Created by Julian Koschwitz, “On Journalism #2 Typewriter” installation writes generative stories about journalist killed worldwide between 1992 and today. The individual stories are typed on a continuos piece of paper, connected through common fields of coverage, places and published work.
The data arrives directly from the Committee to Protect Journalists and is also the basis for an additional magazine where a set of data graphics explain the abstract numbers. After loading the data in Processing one journalist is chosen as a start. The information about this journalist is enriched with some web searches (on cpj.org, google news, google search) to get additional information. This collected information is refined using Processing and put into a short “story”. Then each letter is translated into the equivalent solenoid number which is connected to the letter of the typewriter. This number is being sent from Arduino to a shift register (each is connected to 8 solenoids) which then triggers the solenoid (each solenoid the “fires” depending on the content either fast or slow, meaning in a frequency between 100ms and 1s).
The installation is also accompanied by a set of prints which highlight specific aspects like the state of freedom of the press in certain countries.
- Tele-Present Water [MaxMSP, Arduino] Created by David Bowen, Tele-Present Water installation draws information from the intensity and movement of the water in a remote location. Wave data is collected in real-time from National Oceanic and Atmospheric Administration (NOAA) data buoy station 46075 Shumagin Islands Alaska. The wave intensity and frequency is scaled and transferred to the mechanical grid structure resulting in a simulation of the physical effects caused by the movement of water from this distant location. The installation uses MAX/MSP to drive an Arduino mega running servo firmata. It uses 11 x 24volt dc motors with drivers for the movement. In May this year Tele-Present Water received one of three ex aequo awards in Alternative Now: The 14th Media Art Biennale WRO 2011, Wroclaw, Poland. //thanks for the tip Joost 11 x 24volt dc motors Photo by Alicja Kołodziejczyk - source Photo by Ewa Wójtowicz […]
- ‘Point Cloud’ – Arduino structure by James Leng breathes weather data Created by James Leng, Point Cloud is an attempt to re-imagine our daily interaction with weather data. Even with the modern scientific and technological developments related to weather and when we can deploy sophisticated monitoring devices to document and observe weather, our analysis and understanding of meteorology is still largely approximate. Weather continues to surprise us and elude our best attempts to predict, control, and harness the various elements. Point Cloud builds on this premise, exploring new ways to interpret and understand weather data. Weather has always had a unique place in our lives, because it has a multiplicity that encompasses both the concrete and the indeterminate. It is the intangible context within which we build our lives and our cities, but it is also the physical element against which we create protective shelter. Most of the time it is an invisible network that we can see but are not aware of; yet it can manifest in a spectacle or disaster, come forward and activate our senses, make us forget our rationality in delight or fear. Point Cloud is a sculptural form defined by a thin wire mesh, driven asynchronously by 8 individual servos controlled via Arduino. As whiteness of the hanging structure begins to disappear into the background, the viewer is treated to a constantly morphing swarm of black points dancing through midair. In the current prototype, the speed, smoothness, and direction of rotation are modulated to interpret a live feed of weather data. Instead of displaying static values of temperature, humidity, or precipitation, Point Cloud performs the data, dynamically shifting between stability and turbulence, expansion and contraction. flickr […]
- emoto – Data sculpture by Studio NAND and Moritz Stefaner + Drew Hemment Back in July, Studio NAND with Moritz Stefaner and Drew Hemment created emoto, an online web application that captured and visualised the excitement around the Olympic Games in London. The project moved from real-time (see our post) to ”Archive” data sculpture which is now on display at WE PLAY. Based on approx. 12.5 million Twitter messages which were aggregated in real-time, all the data gathered has been represented in physical form in this interactive installation which allows visitors to identify patterns in message frequency. The emoto data sculpture represents message volumes, aggregated per hour and sentiment level in horizontal bands which move up and down according to the current number of Tweets at each time. The full install is a 9.50 meter long multi-layered print, designed for the visitor to explore the overall timeline of the Olympics. Th graph shows the average mood for all events and topics as tracked by emoto. It was printed on transparent acrylic glass and offset from the wall by approx. 7cm to reveal the content behind it. All messages were directly attached to the wall and have been selected for peaks in the graph based on the occurrences if the Tweet text. From the emoto archive, the team aggregated frequencies of messages per hour and sentiment level into 2-dimensional heat maps. These heat maps were then transformed into 3D geometry using Rhino and finally CNC-milled in collaboration with their manufacturer Tischlerei Bächer using Polyurethane-foam (’Chemiwood’). Additionally, the objects were painted using a dual component paint with particles to optimise the surface for projection. On top of this sculpture they have projected multiple heat maps, only displaying events for the currently selected theme (i.e. Team GB). A visitor could control which theme to show using a Griffin Powermate. Pressing the button would cycle through the themes. Rotating it would move the cursor along the timeline, showing most retweeted messages for each hour and theme. The projection mapping was custom developed in Processing as part of the installation software. The 2D heat-maps were generated in Tableau and used as textures for the mapped virtual geometry. The final outcome for these textures was designed in multiple quick iterations exploring the use of many geometric shapes for the heat maps. Project Page Created by Moritz Stefaner, Drew Hemment, Studio NAND. A FutureEverything project for the Cultural Olympiad programme and London 2012 Festival. See also Reflection II by Benjamin Maus & Andreas Nicolas Fischer Emoto Installation from Studio NAND on […]
- Pulse Mirror [Processing, Arduino] Created by Chris Lee & Henry Chang, PulseMirror is an interactive installation device that collects and translates participants’ pulse rate into a mirrored visual image. The mirror image is created by a series of circles that pulsate heart rate data collected from different participants. Participants input their heart rate by placing their finger on the device for 15 seconds. The device which incorporates an Arduino detects the heart rate is detected and a random circle on the screen will become the representation of participant's heart rate. Those circles on the screen will change their color to form a mirrored image that is captured by the webcam on the monitor. See also R133 (sadly no longer available in the […]
- Virtual Gravity [Processing] Virtual Gravity is a diploma project by Silke Hilsing representing the importance and popularity of search terms (Google Insights for Search) in the form of physical weight. Built usingÂ Processing , Arduino and reacTIVision, the installation allows you to measure weight, ie popularity between terms via "loading" the information into pads which are then positioned on mechanical scales. Terms that "weigh" more send messages to Arduino controlled cylinders which lower and rise depending on the terms "weight", ie popularity in Google Search Insight . You can search desired terms via keyboard input operated via the same pads. The basic interaction is to weight and compare the virtual weight of information. The kind ofÂ action reminds deeply of handling with a real beam scale. So the audience has the possibility to use his foreknowledge of everyday life, it knows what how to use a scale, how it reacts and how the relation between two weights is to be read and interpreted An interesting and very well executed project. A bridge between the digital and physical, the project also also raises a number of Â questions about it's social and cultural relevance, ie whether the 'popular' is actually important considering the value of data. For example, is the weight of "britney" of more value than "iran". This may be a subjective exercise further questioning whether a feature to input your google credentials to access your search history and weigh terms this way might give a more individual relevance of data importance. I would nevertheless love to measure some terms, 'Feather'Â vs 'Rock'Â springs to mind, which one is heavier (digitally)? For more information + detailed description of the project visit silkehilsing.de/diplomblog/ See also Digital Decay [Reference, Theory]: digitisation of our civilization virtual gravity - the physical weight of data from Sillenet on […]
- Underwater by David Bowen – Hundreds of servos controlling wave patterns Created by David Bowen, Underwater is an installation created for INTERIEUR 2012. It uses a Microsoft Kinect to collected real-time surface data from moving wave patterns and translates them into this large scale installation comprised of hundreds of […]
- dataMorphose [Processing, Environment] dataMorphose is diploma project by Christiane Keller at the University of Applied Sciences Würzburg / Germany. The interactive installation projects data into space and visualizes it three-dimensionally using spanned and moving sails in attempt to make data physical and tangible. The installation includes three 'displays' that visualize statistical data, web activities and the current time. The coding and procurement of data is visualized by the tension of the canvas, the pace of movement, the position of the canvas and the change of their shape. Because the spanned sails are constructed out of tripple curve structure, any new position the viewer takes results in a different viewpoint making new aspects of the data visible. You can get more information on each display as well as background to the project by visiting the project site. Made with Processing and […]
- Dokfest Forest Identity [Processing] For the 26th edition of the Kassel Documentary Film and Video Festival, FIELD designed an identity based on the festival’s film submission database. Set in a thick and obscure forest like the wooded surroundings of Kassel, the colourful spheres form a sculptural representation of the programme – each of them represents a film, video, or installation work shown at the festival. A unique structure emerges from the forest when hundreds of these individual objects come together – like the festival brings together artists and visitors from all over the world, regional talent and established filmmakers, professionals and interested locals. Each film is represented by a sphere, with the size showing the length of the work. When two films coincide in all 3 parameters, meaning their spheres would sit in the same position, they cluster around this position like grapes on a vine. A generative colour palette assigns a unique shade to each represented work, which it keeps throughout all diagrams. The forest in the images was rendered using luxrender and took about 8 hours on a large amazon ec2 instance. Geometry was generated in a custom Processing application and then imported into Blender. See images below + make sure you visit field.io for more wonderful work by the London based studio. For more great Processing projects on CAN, see […]
Posted on: 28/05/2012
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