Created by Florian Jenett ,”One Perfect Cube” consists of three synchronized clocks that form a sign every 12 hours for exactly one second, using Processing to simulate clock multiples to avoid collisions + formulate interesting geometrical compositions.
When working with complex systems – which in a way a clock can be thought of as, looking at all it’s possible 43200 constellations within 12 hours – the main focus has to be put on finding or shaping the right development tools first. To be able to try different symbols and texts to embed into “One Perfect Cube” a custom layout software was built in Processing. It allows one to freely place, scale and adjust time on a multitude of clocks. Every time a clock is added or changed the software would check for possible collisions between the clocks and would arrange the clocks on different yet as few as possible layers to allow the hands of two clocks to pass one another. A virtual master clock can be used to test the sculpture at different times.
Read more about the project at florianjenett.de/one-perfect-cube-making-of/
The project is currently (August 9 – September 18, 2010) on view at 1822 Forum in Frankfurt, Germany.
- Fine Collection of Curious Sound Objects [Processing] The installation includes six exhibits, at first sight looking trivial, each object incorporates a very unique ability. Each is accompanied with a little story, all completely concealing the existence of technical components such as speakers or sensors, only small connection ports as well as the uniform black finishing point to thier unusual abilities. Watch video below for demo. In form and functionalty all these exhibits pursue John Maeda’s „Simplicity“. They are enjoying to use, they are surprising and one wants to explore and investigate them. This is a project by Georg Reil and Kathy Scheuring, January 2010 at the University of Applied Sciences Würzburg-Schweinfurt. Built with Processing and […]
- PSS Studie [Processing, Arduino] PSS Studie by Daniel Franke attempts to question how we perceive images. The project is interested in sensory experience and how our distorted perception somewhat alters / duplicates the world we see. The moving image in the form of a "simulation" is the initial point - digital data generated by an animated movie are transformed back to the real world illustrated by a pointer moving through space. Eight nylon - cords link to a mutual point that can only hold the position in space because of their interdependent movement. A loop occurs - a movement is simulated in a digitally reconstructed physical space and the resulting information of the position is transformed back to the physical space. The Outcome is form of spatial image, a kinetic plane which expands in three dimensions. As a Consequence the perception is changing, the moving image cannot only be seen from one fixed viewing angle or rather one unique viewer position. The observer is autonomous, moving around the sculpture and is thus controlling his/her own point of view of the spatial film. Consequently restrictions of the medium are scrutinised similar to that what the expanded cinema movement questioned. With that in mind the work follows the idea of the work "Spatial Soundsculpture", but in contrast to the older work the Screen has completely vanished. The Interface that lead to the digital medium in form of a window is only visible by the edges of the mapped coordinate system. Components: D-2011. acryl glas cube, acryl glas spools, PC, Screen, Servo Motors, Microcontroller, Processing Application, 130 cm x 60 cm x 30 cm. Project Page Previously: Augmented Perspective [C++] - Transparent concrete cube sculpture ... Not in Death [Scripts] - Custom AE scripts for 'We are the […]
- Spiral Wall [Processing] Spiral_Wall was designed by P&A LAB based in Taiwan. P&A LAB aims to explore possibilities of interactive installations and digital form in architecture through programming. The concept is to use cell membrane structure as a subject body, transparent but clearly defined to instigate an atmosphere through light. Installation is made out of 12 single elements, each one a tube made of silk strings. There are 24 servo motors and 1 Arduino board to control 12 individual elements, all controlled by Processing. By pressing the keyboard (or clicking the mouse), the user can control the servo motors rotating clockwise or counter-clockwise to make it tense or loose thus creating an atmosphere with ever changing Moire like effects. More P&A LAB projects on their blog and vimeo account. See also Moire Wall and Armor […]
- Untitled Faces [openFrameworks, Processing, Arduino] Untiled Faces by Nathan Selikoff is an interactive sculpture that mixes a chaotic dynamical system with its “meta” representation, allowing the viewer to explore the somewhat unpredictable four-dimensional parameter space. This work builds off both my Aesthetic Explorations and my Faces of Chaos series. With the former, I am exploring individual strange attractors—each image encodes four specific parameters. With the latter, I am exploring the space of all possibilities, and each image encodes a range of parameters in a “meta” view of the system. The left-most pane shows a small representation of another artwork, Tiled Faces, with a small red square over one image of this 32×32 grid. As the left lever is moved, the red square moves, updating the x and y position, and simultaneously updating both the center and right-most panes. The right pane shows the image from the left pane, zoomed in. The right-most lever moves a small red target within this image, updating another x and y position, and simultaneously updating the center pane. The center pane shows a chaotic attractor, whose four coefficients are taken from the positions of the left and right levers. The center lever adjusts the virtual camera that is viewing this strange attractor. The objects attempts to suggest connection between the images, and in a some way Nathan writes, show the mysterious relationship between a strange attractor and its Lyapunov exponent. This artwork was prototyped in Processing, with the final version produced in openFrameworksrunning on Ubuntu. For full list of components and more info see project page. (Thanks to Nathan for sending this in. It was a pleasure meeting you at […]
- Artificial Smile [openFrameworks, Objects] Artificial Smile is a collaboration between Stefan Stubbe and Andreas Schmelas realized in the summer semester 2009 at "Digitale Klasse", University of the Arts, Berlin. The camera 'Artificial Smile' plays with the notion of perfection and auto-retouch. Created as a picture apparatus, it shows only smiling people's picture to be taken, irrespective of their former emotional state. The team writes: The tools we use change the way we perceive and understand ourselves. Since the 1950s the proliferation of the amateur camera has allowed for the mass documentation of our individual self and our portrait. The staging of the image and how we 'look' or represent our selves and our body changed as we learnt in part to 'play-to-the-camera'. Editing softwares such as Photoshop lead to further changes and to the 'touching' up of our image in the pursuit of 'perfection'. While contemporary digital image processing techniques such as the auto-retouch function enables digital cameras to alter your image in real-time. Project is made with openFrameworks, AAM Library and Amit Agrawals Poisson Solver More info here + see this post on oF forums for source code soon to be […]
- Windcuts [Processing, Objects] The "Windcuts" are experiments by Miska Knapek in turning sensor data into physical instantiations, via Processing and an NC Milling machine (a computer controlled drill, for the rest of us ). Wind movement measurement data (wind direction, velocity and temperature) was used to generate a 3d form, which was then cut out of wood. The MDF cuts you see below represent five days of wind. The direction of the line is the wind's direction. The width and speed of movement is the wind speed. And the height is the temperature. More image and videos of the piece being cut are […]
- Quantum Parallelograph [Processing, Arduino, Objects] The Quantum Parallelograph is an exploratory project by Patrick Stevenson Keating examining the scientific and philosophical ideas surrounding the theory of quantum physics and multiple universes. The device delves into the multiverse, and allows users to glimpse into their "parallel lives" - to observe their alternate realities. The device uses online sources to find the "parallel lives" of users, and prints out a short statement about their "simultaneous" life in a parallel world. The dial and knob you see in the photos are used in selecting the intensity level of the search. The button sends a single photon through the glass tube and performs Young’s Double Slit experiment. At this point the readings are taken for the particular person’s parallel lives, and printed out from the slot. Today I went back down to the Physics Department in University to speak to Dr Gary Callon who has been brilliant at helping me with the practical physics of my project. I had told him about my project, and that I wanted to use Young’s famous double slit experiment in it. Dr Callon had no problem in making me a new double slit slide I could use. Whilst I was down there, I experimented with other slit slides (different numbers of slits and different spacings) which produce different results. The closer the slits are for example the more dispersed the resulting interference pattern will be. more.. The project originally included two components, the device you see in the photographs and a computer running Processing connected to Arduino with Xbee connection back to the device. At later stage Patrick was able to streamline the electronics and remove the need for Processing. Instead the final model uses a WiFly shield with arduino which can connect directly to the internet and use PHP to extract the online information about different people's "parallel lives". The salvaged printer was also used in the device, striped back as far as possible to fit within the custom made casing. The casing for the model was created using SolidWorks and 3D printed by CA Models workshop in Stirling. I have always loved physics for its capacity to alter how I view the world around me, and its ability to excite. Quantum Physics, and particularly Professor Deutsch’s work, are perfect examples of this. Some of the concepts are almost impossible to imagine, but through experimentation it becomes possible to see how they are true. Aside from the intrinsically fascinating nature of the science itself, I am very interested in how scientific principles like the Hugh Everett theory, translate into everyday life and impact our lives subliminally. For more information on the making + technical details see Patrick's blog. Project Page /found […]
- Petting Zoo by Minimaforms – Artifical creatures designed to learn and explore Created by London based experimental architecture and design studio Minimaforms, this project is speculative life-like robotic environment that raises questions of how future environments could actively enable new forms of communication with the […]
Posted on: 15/08/2010
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