Created by Julian Vidal, Pixel Snow is aÂ processing script enabling real time snow dynamics by drawing objects and letting snow fall on them. You can adjust density of the snow as well as speed it falls. InÂ additionÂ you are able to create snow vortex (eats snow) and additional snow generators. What may appear as a simple snow generator, once you add a number of objects and generators, can quickly turn into a pretty complex example of collision dynamics.
Don’t forget to press SPACE on your keyboard to enable snow, otherwise it will show as black.
An open source script you can download here is somewhat a great example of dynamics possible in processing. Go download it and try it yourself in processing.
First, click anywhere on the applet to activate it. Then use any of the following options:
LEFT MOUSE BUTTON – Draw.
RIGHT MOUSE BUTTON – Erase.
BACKSPACE orÂ DEL – Clear screen.
+ – Increase shower density.
- – Decrease shower density.
g – Draw a small snow generator at mouse position.
G – Draw a big snow generator at mouse position.
v – Draw a small vortex (eats snow) at mouse position.
V – Draw a big vortex (eats snow) at mouse position.
x – Draw random lines.
i – “Infinite” mode. Stops snow from accumulating at the bottom.
SPACE – Toggle pixel shower.
- You might not be able to see generators if you have the pixel shower turned on.
- You can leave theÂ + key pressed for a few seconds to dramatically increase the snow density.
- Vortexes can only be deleted withÂ BACKSPACE orÂ DEL.
Cost: Open Source
Developer:Â Julian Vidal
Posted on: 07/01/2009
Posted in: Processing