Created by Chris Lee & Henry Chang, PulseMirror is an interactive installation device that collects and translates participants’ pulse rate into a mirrored visual image. The mirror image is created by a series of circles that pulsate heart rate data collected from different participants.
Participants input their heart rate by placing their finger on the device for 15 seconds. The device which incorporates an Arduino detects the heart rate is detected and a random circle on the screen will become the representation of participant’s heart rate. Those circles on the screen will change their color to form a mirrored image that is captured by the webcam on the monitor.
See also R133 (sadly no longer available in the AppStore)..
- The Simple Act of Making a Mark [Processing, Arduino] 'The Simple Act of Making a Mark' by Alan Rorie is a recursive drawing machine that attempts to abstract the creative process.The machine begins by looking at what is placed before it and detects patterns within it. The machine then traces those subtle patterns, amplifying and solidifying them until generative patterns emerge autonomously. The Simple Act of Making a Mark began when I was imagining what would happen if you cyclically 3d printed and 3d scanned an object, and although this is a project I’m working on, I realized that I could explore this space faster if I limited it to two dimensions. The original idea was to use a pen and a fresh sheet of paper with each loop. But late one night I put some table salt on the drawing platform to see what would happen and I loved the result. I view this work as a platform rather then work that has a completion point. In the future I’m going to experiment with different drawing media and styluses. The installation uses an Arduino Uno, an AdaFruit Motor Shield, a single USB HD web camera is used for both the computer vision and to build a time lapse movie of each loop. The software is built using Processing with Messenger, controlP5, fullscreen libraries, and v3ga blobDetection. In addition gCode command structure was used and Bresenham’s line algorithm to determine where and when the steppers should move. Project […]
- IRIS by HYBE – New kind of monochrome LCD display Created by Korean collective HYBE, IRIS is a media canvas with matrix of conventional information display technology, that is a monochrome LCD.Through the phased opening and closing of circular black liquid crystal, IRIS can create various patterns and control the amount (size) of passing lights. IRIS is an interactive medium for visual simplicity which uses the passage of ambient light, not emission of light itself. The installation below consists of 400 LCDs (20x20), 20 Custom-designed Arduino compatible controllers and Processing and Kinect used for both autoactive & interactive content play. HYBE IRIS was selected and supported by the Da Vinci Idea Program(2012) by Seoul Art Space_Geumcheon, […]
- On Journalism #2 Typewriter by Julian Koschwitz Created by Julian Koschwitz, "On Journalism #2 Typewriter" installation writes generative stories about journalist killed worldwide between 1992 and today. The individual stories are typed on a continuos piece of paper, connected through common fields of coverage, places and published work. The data arrives directly from the Committee to Protect Journalists and is also the basis for an additional magazine where a set of data graphics explain the abstract numbers. After loading the data in Processing one journalist is chosen as a start. The information about this journalist is enriched with some web searches (on cpj.org, google news, google search) to get additional information. This collected information is refined using Processing and put into a short "story". Then each letter is translated into the equivalent solenoid number which is connected to the letter of the typewriter. This number is being sent from Arduino to a shift register (each is connected to 8 solenoids) which then triggers the solenoid (each solenoid the "fires" depending on the content either fast or slow, meaning in a frequency between 100ms and 1s). The installation is also accompanied by a set of prints which highlight specific aspects like the state of freedom of the press in certain countries. Project […]
- May The Force Be With You – Teo Park Created by Seoul based artists Teo Park, "May the Force be With You" is a kinetic installation that invites visitors to interact with an interactive water tank. The tank uses gravitational force driven by the position of the viewer's hand […]
- 360frames times infinity [Cinder, iPhone] '360frames times infinity' is a photo booth installation built on top of the 3frames website, an ongoing Eyebeam supported project by Aaron Meyers. Also available is an iPhone app you can download here allowing you to create animated gifs on the go. The installation shown at the Eyebeam's MIXER event includes 8 ps3eyes webcams that surround an enclosure in 360 degrees, generating bullet time-style animated gifs that are uploaded to 3frames. The installation is also accompanying projected visualization created in Cinder which displays more than 1000 of the most recent uploads to 3frames as an infinitely scrolling starfield, updating in realtime to reveal the latest uploads as they happen. See video below. 3frames for iPhone uses asihttprequest by all-seeing interactive,animatedgif by stijn spijker, rcswitch by robert chin, and twitter-oauth-iphone by ben gottlieb. Platform: iPhone Version: 1.0 Cost: $2.99 Developer: Aaron […]
- PSS Studie [Processing, Arduino] PSS Studie by Daniel Franke attempts to question how we perceive images. The project is interested in sensory experience and how our distorted perception somewhat alters / duplicates the world we see. The moving image in the form of a "simulation" is the initial point - digital data generated by an animated movie are transformed back to the real world illustrated by a pointer moving through space. Eight nylon - cords link to a mutual point that can only hold the position in space because of their interdependent movement. A loop occurs - a movement is simulated in a digitally reconstructed physical space and the resulting information of the position is transformed back to the physical space. The Outcome is form of spatial image, a kinetic plane which expands in three dimensions. As a Consequence the perception is changing, the moving image cannot only be seen from one fixed viewing angle or rather one unique viewer position. The observer is autonomous, moving around the sculpture and is thus controlling his/her own point of view of the spatial film. Consequently restrictions of the medium are scrutinised similar to that what the expanded cinema movement questioned. With that in mind the work follows the idea of the work "Spatial Soundsculpture", but in contrast to the older work the Screen has completely vanished. The Interface that lead to the digital medium in form of a window is only visible by the edges of the mapped coordinate system. Components: D-2011. acryl glas cube, acryl glas spools, PC, Screen, Servo Motors, Microcontroller, Processing Application, 130 cm x 60 cm x 30 cm. Project Page Previously: Augmented Perspective [C++] - Transparent concrete cube sculpture ... Not in Death [Scripts] - Custom AE scripts for 'We are the […]
- Dokfest Forest Identity [Processing] For the 26th edition of the Kassel Documentary Film and Video Festival, FIELD designed an identity based on the festival’s film submission database. Set in a thick and obscure forest like the wooded surroundings of Kassel, the colourful spheres form a sculptural representation of the programme – each of them represents a film, video, or installation work shown at the festival. A unique structure emerges from the forest when hundreds of these individual objects come together – like the festival brings together artists and visitors from all over the world, regional talent and established filmmakers, professionals and interested locals. Each film is represented by a sphere, with the size showing the length of the work. When two films coincide in all 3 parameters, meaning their spheres would sit in the same position, they cluster around this position like grapes on a vine. A generative colour palette assigns a unique shade to each represented work, which it keeps throughout all diagrams. The forest in the images was rendered using luxrender and took about 8 hours on a large amazon ec2 instance. Geometry was generated in a custom Processing application and then imported into Blender. See images below + make sure you visit field.io for more wonderful work by the London based studio. For more great Processing projects on CAN, see […]
- Mo Money Mo Problems [openFrameworks] Created by Nick Hardeman, these images are generated by evaluating and interpreting the 1997 music video “Mo Money Mo Problems” from the first disc of the Notorious B.I.G. album, Life After Death. The algorithm detects edges in the image and attempts to trace motion from frame to frame, using the initial frame as their starting point. The output is rendered as a vector image, the curves represent the motion. The points represent the pixels detected in the edge, their size determined by the distance from their previous location, the further, the larger the circle. The color and location of the points are determined by the corresponding pixel in that frame. The bright colored track suits worn by Puff Daddy and Mase in the dark backgrounds make for good tracking and nice color combinations. The only imagery added manually is the background color. You can check out some more renders in the Mo Money Mo Problems photoset on flickr. Nick Hardeman was born and raised in Miami, FL and grew up studying fine art. He received a BFA in graphic design from Florida State University in 2006. He then worked as a Flash web developer in Miami, FL at WA007. He is currently living in New York, NY and is pursuing a MFA in Design and Technology from Parsons The New School for Design and is expected to graduate in […]
Posted on: 18/05/2011
- Senior Digital Designer at CLEVER°FRANKE
- Interaction Designer at Carlo Ratti Associati
- Creative Technologist at Deeplocal
- HTML / CSS Developer at Resn
- Climate Service Data Visualiser at FutureEverything
- Web Developer at &Associates
- Creative Technologist at Rewind FX
- Coder to collaborate with Agnes Chavez
- Data Scientist at Seed Scientific
- Data Engineer at Seed Scientific
- Design Technologist at Seed Scientific
- Creative Technologist, The ZOO at Google