Terre Natale (Exits 2) is a half-hour immersive visualization of human migration data.
Visitors enter a dark rotunda to discover a mirror-image Earth revolving around the room, printing animated maps and data to the wall’s curved surface. Divided into five narratives, this piece quantifies both voluntary and forced movement across the globe due to political, economic, and environmental factors.
It’s wonderful to see Processing adoption in architectural projects, thinking about space and information simultaneously.Â The animation engine,Â Bronson, was created by Stewart Smith and Robert Gerard Pietrusko; all inÂ Processing. Also part of the team,Â architecture studioÂ Diller Scofidio + Renfro,Â Laura Kurgan, andÂ Mark Hansen and others.
To find out more and see more clips, go toÂ Terre Natale (Exits 2) | Stewdio.
(viaÂ Darren Geraghty on Twitter)