The Afterparty [Processing]
Back in summer 2009 architecture practice MOS installed a series of large furry cone structures called ‘The Afterparty’ at PS1 space. David Lu designed a Processing application that would inform the design of these architectural forms. Rather than adopting a traditions of using a standard 3D application, The Afterparty.app allows a limited set of forms to appear and intersect with one another to drive and derive a spatial composition.
The first iteration (source code) of the tool was a manual system in which one can draw three-dimensional cone-like huts in a simple gestural way. The 2nd iteration was an explicitly generative one. This small animation investigates how a mutating voronoi grid can be used to generate a constantly morphing set of buildings in plan view. The 3rd iteration represents cells (polygons) within the voronoi grid as furry, 3-dimensional cones.
You can download the 3rd iteration Mac, Windows or Linux application here. For first iteration see here + more pictures of the end installation here.
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Posted on: 23/11/2009
Posted in: Processing
Post tags: 3d architecture code installation modeling opensource Processing



















