Created by Ben Fry, The Preservation of Favoured Traces is a processing application and a infographic of changes made to Darwin’s On the Origin of Species by the man himself over the course of 13 years separating first and last edition. The first English edition was approximately 150,000 words and the sixth is a much larger 190,000 words. For example the last, 6th edition included a chapter completely rewritten and others show not only visible changes to the text but also demonstrate shifts in ideas.
This project is made possible by the hard work of Dr. John van Wyhe, et al. who run The Complete Work of Charles Darwin Online. The text for each edition was sourced from their careful transcription of Darwin’s books.
The application itself scans through the first addition and shows changes made. Identified by the colour any consequential changes are visualised. Moving your mouse over the changes will show exactly the text modified. In addition you can play the animation slower or faster, tracking the changes as they occur.
Ben Fry is director of Seed Visualization and its Phyllotaxis Lab, a design laboratory in Cambridge, Massachusetts focused on understanding complex data. With Casey Reas of UCLA, he currently develops Processing, an open source programming environment for teaching computational design and sketching interactive media software.
- (re)map [Flash] reMap by bestario.org displays the multitude of visualization projects featured onÂ visualcomplexity.com. The interactive flash navigation that shows relations among the individual projects by common tags in the form of large and smaller thumbnails. As you select the project to read about, other related projects are re-organised to show you most relevant others. A wonderful new way to browse incredible projects on VC. If you are unfamiliar with visualcomplexity.com, it's truly a must visit. As Andrew (infosthetics.com) points out, Manuel Lima, the author of VC has been nominated by Creativity magazine as "one of the 50 most creative and influential minds of 2009". reMap (via- information […]
- Generative Art: A Practical Guide [Books, Processing] Generative Art: A Practical Guide using Processing is a book by Matt Pearson, published by Manning. The book offers a guide to creating generative graphics for print, video and the web whilst at the same time addressing the philosophy and practice of using a programming language as an artistic tool. Included is a beginners guide to Processing, and applied tutorials on subjects such as Perlin Noise, Randomness, Fractals, Emergence, Agent Oriented Programming, Three Dimensional Drawing and Cellular Automata. The book also features the work of Robert Hodgin, Jared Tarbell, Aaron Koblin, Casey Reas and many more of the finest contemporary generative artists. The book starts with foreword by Marius Watz giving a very good overall introduction to computers in the arts especially the history of processing Processing. This is followed by Matt setting context for the reader, giving his background and how his interest in generative art developed. My favorite "about this book" section, positions the book in terms of how it should be read and making clear that by no means the book attempts to teach you how to be an artist, but rather how to think about the process: If this book were to be just a collection of recipes for you to follow, to produce certain aesthetically pleasing results, it would be missing the point—not to mention hugely arrogant. The appreciation of art is entirely subjective, so if I were to declare that there is a right way to go about creating art, I would be in need of a slap. Following chapters are about methods and algorithms, both existing and about creating your own. Very much about building a generative machine, Matt has a great skill in making it all sound very easy. This leaves you wanting to launch Processing and begin playing right away. Whether this is related to Matt just being British but the book is filled with small fragments of humor, inserted at places where things are just about to get serious and complicated. Matt's tone makes it an easy and fun read and where other books of this nature tend to be either slightly too technical or conceptual, Matt seems to have found the perfect middle ground, being both practical but also pointing out the technical and conceptual issues that should be addressed. This book will by no means provide you with great technical knowledge or set a conceptual ground for your work. Instead, you will quickly become accustomed with the basic principles and algorithms used in the making of generative art together with most certain desire to learn more. If you are new to creative code and have always been interested in how some of these images have been created, Generative Art: A Practical Guide is a fantastic start. Also those that have some programming skills may uncover some techniques that have not been apparent before. There is no right or wrong way to be a generative artist. There are no rules or recipes. Generative art is about the organic, the emergent, the beautiful, the imprecise, and the unexpected. It’s about exploring these within a world of logic and precise mechanics. This delightful paradoxicality makes it an almost Zen approach to computing: playful and organic, free of restraint, and inviting a natural flow. Contents: • Introduction to the principles of algorithmic art • Brief Processing language tutorial • Establishing artistic “ground rules” for a new work • Using random, semi-random, emergent and fractal processes • Finding fresh approaches to the discipline of programming • 32-page full-color section of beautiful artwork Generative Art: A Practical Guide using Processing is available from: amazon.com, amazon.co.uk, amazon.ca, amazon.cn, amazon.fr,amazon.de, amazon.co.jp, Manning (eBook), bulkbuy discounts + Every print copy includes the offer of a free eBook (PDF) upon registering your book with Manning - great for having it on your iPhone/iPad/Android device for on the go. Free content + source code of the examples featured in the book is available on Matt's website. Giveaway People at Manning were kind to send us an additional copy to give away to our readers. All you have to do is tweet this post with comment by clicking on the link below. Best comment will be selected by Matt and myself and one lucky winner will receive the book (P&P included). Contest now closed. Winner is Richard from Birmingham. (Make sure you follow @creativeapps so we can DM you if you are chosen) 1 Winner will be chosen by Matt and Filip on Thursday 25th August. Conditions: 1. Postage and Packing is included. We just need your address. 2. Competition is open to everyone and anyone but you must be over 18 years of age. There will be a total of ONE winner for this competition. 3. Winner will be selected by Matt and Filip. 4. Winner will be contacted on twitter to provide their full name and postal address. If they wish to pass on the book to another person, we will need their name and postal address. If the winner does not respond by the following week we will pick another winner. 5. You can post as many entries (tweets) as you […]
- The Secret War Between Downloading and Uploading [Books, iPad] Written by Peter Lunenfeld, The Secret War Between Downloading and Uploading is a book about using digital technologies to shift us from a consumption to a production model. After half a century of television-conditioned consumption/downloading, Lunenfeld tells us, we now find ourselves with a vast new infrastructure for uploading. We simply need to find the will to make the best of it. The computer, writes Peter Lunenfeld, is the twenty-first century's culture machine. It is a dream device, serving as the mode of production, the means of distribution, and the site of reception. We haven't quite achieved the flying cars and robot butlers of futurist fantasies, but we do have a machine that can function as a typewriter and a printing press, a paintbrush and a gallery, a piano and a radio, the mail as well as the mail carrier. But, warns Lunenfeld, we should temper our celebration with caution; we are engaged in a secret war between downloading and uploading--between passive consumption and active creation--and the outcome will shape our collective futures. Together with the book release, iPad application is available for download from the AppStore. Developed by Chandler McWilliams with input from Peter Lunenfeld, GenText is an interactive text application that allows readers to access arguments at three levels – short abstract, single screen synopsis, and full selection – with the dynamic interaction offered by pinching and reverse pinching literalizing the metaphor of "zooming" between the levels in a text. Purchase on Amazon | peterlunenfeld.com | secret-war.com Platform: iPad Version: 1.0 Cost: Free Developer: MIT Press GenText from secretwar on […]
- Bitalizer [Processing] Bitalizer is a project by Brian Reavis in attempt to visualize bits of data, '01010' in files in the form of structure. What the code does is take the bits, analyses and draws a line that is bentÂ accordingÂ to 1s and 0s.Â If a bit is '1', the line is bent down; if a bit is '0', the line is bent up.Â Each visualization starts from a small yellow dot (sometimes it's hard to see). From there, the line gets bent around according to the bits of the sequence.Â Every 8 bits, the color of the line is set to represent the byte that those 8 bits collectively represent (a number from 0 to 255). Like many projects we mention on CAN,Â Bitalizer demonstrates beauty in sometimes the simplest of things. As simple as zeros and ones, the way this information isÂ visualizedÂ can produce someÂ amazingÂ results. Animations, generative visualizationsÂ Bitalizer produces are wonderful, growing and expanding as the data is read. You can either download the source code and have a play yourself orÂ alternativelyÂ there is an online gallery set-up on the site where you can upload your own files, pick the colors you wish to use and watch the bits do their thing. Next step forÂ Bitalizer is ability to scan the whole harddrive. Here is whatÂ BrianÂ says: I'm really wanting to see how all the bits on my hard drive look, but in order to do that, I'm going to need to let my computer sit unused while the program runs. I'm simply not sure if it's possible for me to handle thatâ€¦ Exciting projects and we look forward to seeing more but in the meantime, go ahead and play with some of your […]
- Just Landed [Processing] Just Landed is the latest project byÂ Jer Thorp, an artist from Vancouver, Canada. Built in Processing, Just Landed visualizes particularÂ tweets containing the phrases 'just landed in...' or 'just arrived in...'.Â Â in the form of a 3D geographical map of the world. As phrases are mentioned, the streams of communication represented. Jer writes: This got me thinking about the data that is hidden in various social network information streams - Facebook & Twitter updates in particular. People share a lot of information in their tweets - some of it shared intentionally, and some of it which could be uncovered with some rudimentary searching. I wondered if it would be possible to extract travel information from peopleâ€™s public Twitter streams by searching for the term â€˜Just landed inâ€¦â€™. Locations from these tweets are located using MetaCarta's Location Finder API. The home location for the traveling users are scraped from their Twitter pages. The system then plots these voyages over time. Attached below are two clips of the animation. The first oneÂ showsÂ approximatelyÂ 36 hours of Twitter-harvested travel. The other animationÂ shows just 4 hours but running a bit slower. For more of Jer's work and other very interesting projects, seeÂ blog.blprnt.com Just Landed - 36 Hours from blprnt on Vimeo. Just Landed - Test Render (4 hrs) from blprnt on […]
- Terre Natale (Exits 2) [Processing] Terre Natale (Exits 2) is a half-hour immersive visualization of human migration data. Visitors enter a dark rotunda to discover a mirror-image Earth revolving around the room, printing animated maps and data to the wall's curved surface. Divided into five narratives, this piece quantifies both voluntary and forced movement across the globe due to political, economic, and environmental factors. It's wonderful to see Processing adoption in architectural projects, thinking about space and information simultaneously.Â The animation engine,Â Bronson, was created by Stewart Smith and Robert Gerard Pietrusko; all inÂ Processing. Also part of the team,Â architecture studioÂ Diller Scofidio + Renfro,Â Laura Kurgan, andÂ Mark Hansen and others. To find out more and see more clips, go toÂ Terre Natale (Exits 2) | Stewdio. (viaÂ Darren Geraghty on Twitter) Terre Natale - Population Shift (Graph) from Stewdio on Vimeo. Terre Natale - Remittances (Sifter) from Stewdio on […]
- GoodMorning! [Processing] GoodMorning! is a project byÂ Jer Thorp, a Twitter visualization tool that shows about 11,000 â€˜good morningâ€™ tweets over a 24 hour period. Built using processing, using theÂ â€˜gatheringâ€™ client running for 24 hoursÂ collecting 1,500 tweets at a time, the app displays all the tweets using good morning terms and their appropriate locations on the rotating globe. The project was inspired by the recent discussions about hisÂ Just Landed project we mentioned on CAN few weeks back. Whilst the previous projects displays twitter relationships along a two dimensional map, Good Morning uses a 3D globe to represent aÂ global version of the same project. Jer, as always, has posted an interesting insight into obtaining the data and mapping it using Processing. A worthy read as well as his related post aboutÂ Just Landed. more aboutÂ GoodMorning.. UPDATE 11.10.2009 // Jer has just made source available for download. Get it […]
Posted on: 07/09/2009
Posted in: Processing
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