What is a truly realistic portrait? This question inspired a project about going beyond physical appearances and attempting to render the interior world of a human being, through memories, emotions, relationships and personal story.
These are the questions that concern Sergio Albiac, which he attempts to answer in his latest project “Videorative Portrait of Randall Okita”. A progression from “Content is Queen: a generative video painting”, like it’s predecessor, it paints a Videorative portrait (a generative, narrative and interactive video portrait). The software starts with collecting personal videos of the person portrayed, tagged by him/her with relevant concepts and descriptions. Then, using the Processing application, the user “paints with meanings” and generates a video portrait, subtitled with generative personal narratives.
There is also an interactive installation version of the work where the viewer can “navigate” through the subject’s mind, opening his/her video memories, accessing their thoughts and revealing hidden connections between the meanings.
Made with Processing using GSVideo and controlP5 libraries.
- Dokfest Forest Identity [Processing] For the 26th edition of the Kassel Documentary Film and Video Festival, FIELD designed an identity based on the festival’s film submission database. Set in a thick and obscure forest like the wooded surroundings of Kassel, the colourful spheres form a sculptural representation of the programme – each of them represents a film, video, or installation work shown at the festival. A unique structure emerges from the forest when hundreds of these individual objects come together – like the festival brings together artists and visitors from all over the world, regional talent and established filmmakers, professionals and interested locals. Each film is represented by a sphere, with the size showing the length of the work. When two films coincide in all 3 parameters, meaning their spheres would sit in the same position, they cluster around this position like grapes on a vine. A generative colour palette assigns a unique shade to each represented work, which it keeps throughout all diagrams. The forest in the images was rendered using luxrender and took about 8 hours on a large amazon ec2 instance. Geometry was generated in a custom Processing application and then imported into Blender. See images below + make sure you visit field.io for more wonderful work by the London based studio. For more great Processing projects on CAN, see […]
- Mo Money Mo Problems [openFrameworks] Created by Nick Hardeman, these images are generated by evaluating and interpreting the 1997 music video “Mo Money Mo Problems” from the first disc of the Notorious B.I.G. album, Life After Death. The algorithm detects edges in the image and attempts to trace motion from frame to frame, using the initial frame as their starting point. The output is rendered as a vector image, the curves represent the motion. The points represent the pixels detected in the edge, their size determined by the distance from their previous location, the further, the larger the circle. The color and location of the points are determined by the corresponding pixel in that frame. The bright colored track suits worn by Puff Daddy and Mase in the dark backgrounds make for good tracking and nice color combinations. The only imagery added manually is the background color. You can check out some more renders in the Mo Money Mo Problems photoset on flickr. Nick Hardeman was born and raised in Miami, FL and grew up studying fine art. He received a BFA in graphic design from Florida State University in 2006. He then worked as a Flash web developer in Miami, FL at WA007. He is currently living in New York, NY and is pursuing a MFA in Design and Technology from Parsons The New School for Design and is expected to graduate in […]
- Cloud Forest [Processing] 'Nebel Wald', meaning Cloud Forest is a series of generative trees created by Holger Lippmann. Berlin born who lived and studied in paris, new york now lives and works in Berlin, represented by the berlin based [DAM] gallery, in London by nous and by the edition gallery lumas. deep inside i'm a painter and i always was. so i see my work best described in the traditional context of painting. the focus is on the development of an image and color composition...... i like to compare my work process to dancing or improvising music. it’s like the process of developing a (most nearly) finished composition throughout a performance or play. for me it is the way in which evolving form elements start organizing and - in the best case - combine to form a fascinating image. I asked Holger about his latest venture, the cloud forest: well, it's kind of a simple tree branching - recursion - algorithm, which i assembled together with more and more finely adjusted parameters of position, size, alfa... and much fuzz about light and dark and color. since i come from painting i'm more the one who does "more image" with less code;) i put much parameters on my keyboard and finally the process of actively generating, is very much the same as i would stand in front of my easel, ...stepping back, ..looking, ...holding the head slanted..., the inner process of creating a composition is anyway the very same..., thats why i prefere to call it "digital painting" or "e-painting"... See more work holgerlippmann.de and follow latest creations on Flickr. Created with […]
- Variations on PI [Processing, Objects] "Variations on Pi" is a limited edition of 50 unique light paintings created by Nils Völker. Each one of these paintings is based on a different range of consecutive decimal places of the number pi (3,14159... the mathematical constant which is the ratio of a circle's circumference to its diameter). Whilst a Machine, equipped with 16 LEDs, moves around a time exposure photo is taken from above. The digits define if and where a circle is drawn but also the colours and angles. All together 3861 decimal places were used to create the whole edition. The holonomic platform is driven by an Arduino which also controls the lights. There are three stepper motors which drive the platform on so-called omni-wheels to certain points in a x/y-coordinate system defined by some of the decimal digits. The whole thing is battery-driven and on the top there are 16 rgb-Leds driven by three tlc5940s with matte acrylic tubes mounted above to diffuse the light. There's a small program that reads an array containing the decimal digits of pi which are used to define where the next circle should be drawn. Then it moves the robot to this point and the next digits define the rgb-values on the starting point of each rotation and the colours at the end of each rotation. And finally one digit defines in which angle the rotation starts. This way the platform moves for about 4 to 5 minutes while a camera takes a time exporuse foto right from above. Processing was used only to separate digits of pi needed for each drawing into single arrays used by the arduino. If you're interested in buying one of the light paintings contact Nils Völker on nils[at]nilsvoelker.com. Each photograph is reproduced only once and is signed on the back side. 40 x 40 cm, Lambda print on matte photographic paper mounted on Dibond backing, 200,— Eur (+ shipping). Project Page See also on CAN: One Hundred and Eight [Processing] by Nils […]
- Spike Solutions [Processing] Spike Solutions is a project by Jacob Niedzwiecki, an ongoing series of screen tests based on generative compositing techniques. The video in any zone of the left half is sampled (from that same zone) from the video in the same location on the right half. All the clips start at a random point in the same source footage. All the videos start almost in sync, with a slight offset, so you can see movements 'ripple' from the bottom right to the top left in the grid. As they play, a stochastic (fancy word for 'random') process gradually jumps individual clips forward in time. Made with Processing. Uses Lee Byron's Mesh Library. Music is a vintage 1969 EMS VCS3, from Twenty Systems by Benge. (thanks […]
- flight404 at Decode / V&A [Events, News] Robert Hodgin aka flight404 has just posted this video of an application he is working for the Decode event at London's V&A to open next month. Robert was asked to rework his older Solar piece so that it could be audio responsive in real-time. Whilst the details of the actual exibit are yet unknown, it is nevertheless exciting to see Robert's work at the V&A. Video at the bottom is the older piece but do make sure you watch at HD / full screen. He will be joined by the names such as Golan Levin, Daniel Brown, Daniel Rozin, Troika and Simon Heijdens. More about the event here. 8 December 2009 - 11 April 2010 // Curated in collaboration with onedotzero (via Homage to Radiolab « all manner of […]
- ‘Paik Times Five’ by Flightphase – Painting with Kinect and video Created by Karolina Sobecka, Jeff Crouse and with some help from Nick Hardeman, Paik Times Five was part of the one-night exhibition Infinite Loop, organized by the New Museum and curated by Lauren Cornell (Rhizome) in Seoul, South Korea. Paik Times Five was one of the three specially commissioned interactive video installations premiering at the event. Rafaël Rozendaal and Scott Snibbe created the other two installations, and a curated program of single channel videos was displayed on the world’s largest LED screen. Karolina and Jeff's piece generates imagery from the viewer’s movement: each person leaves behind them graphic traces. Various media are the raw material for this imagery — the viewer ‘paints’ the space with colours and textures of those videos. Each time the viewer lowers his or her arms, the source video changes to another, picked at random from a library of different video sources. When nobody is present in the interaction area, the installation goes into idle mode. Read more about the process on the Project Page. Created with openFrameworks and Kinect. Project created by FlightPhase Creative direction: Karolina Sobecka Technical direction and lead software development: Jeff Crouse Additional software development: Nick Hardeman See also Kinect Graffiti Tool [Processing, Kinect] /thanks […]
- Flightpattern [Inspiration] Handdrawn audio-responsive video exploration by Belgium based Gwen Vanhee. See also his Flickr + Vimeo + make sure you watch the video below at HD. Audio: Amon Tobin - El Cargo via Flightpattern - CreativeApplications.Net on […]
Posted on: 29/11/2011
Posted in: Processing
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