Visual Editions, nicknamed VE, is a London-based book publisher, started in early 2009 by Anna and Britt. The idea for VE comes from our joint love of books and a (mischievous) desire to do things differently, so that everything we do translates into a new experience for the readers as well as for all the writers and designers VE work with.
We wondered why there is such a large divide between text-driven literary books on the one hand and picture-driven art and design books on the other. And we wondered why this divide seems so extreme, when most of us compute visuals in our everyday more than ever before. We believe this visual everydayness adds to the way we read, it adds to the way we experience what we read and the way we absorb and understand the way stories are told: through words and pictures.
The latest book is called Composition No. 1, and it’s the first ever “book in a box”. The book was written in 1961 by Marc Saporta, Universal Everything designed it, introduction is by Tom Uglow of Google and it features diagrams by Salvador Plascencia . The book also comes in an iPad version, first of many yet to come from VE.
So, our Composition No. 1 app is not just a copy of the book on screen. Far from it. And it hasn’t got those curly cornered pages (we never got the idea of those, it isn’t a book made of paper so why pretend to be one?). It’s a book app inspired by the squeak feeling we had when we first saw two of our faves: Alice for the iPad that came out about a year ago and the Myfry with all its rotating wonderous madness. more
iPad app was created by Matt of Universal Everything working Microlemon and coded in c++. Illustrations in the book were created using Processing.
Past books include The Life and Opinions of Tristram Shandy, Gentleman by Laurence Sterne, Tree of Codes by Jonathan Safran Foer. Yet to come A Collection of Short Uncanny Stories by Seonaid MacKay and Revolutions Book by Adam Thirlwell. Composition No. 1 is available for pre-order and you can also grab the iPad version at the link below today.
- The Secret War Between Downloading and Uploading [Books, iPad] Written by Peter Lunenfeld, The Secret War Between Downloading and Uploading is a book about using digital technologies to shift us from a consumption to a production model. After half a century of television-conditioned consumption/downloading, Lunenfeld tells us, we now find ourselves with a vast new infrastructure for uploading. We simply need to find the will to make the best of it. The computer, writes Peter Lunenfeld, is the twenty-first century's culture machine. It is a dream device, serving as the mode of production, the means of distribution, and the site of reception. We haven't quite achieved the flying cars and robot butlers of futurist fantasies, but we do have a machine that can function as a typewriter and a printing press, a paintbrush and a gallery, a piano and a radio, the mail as well as the mail carrier. But, warns Lunenfeld, we should temper our celebration with caution; we are engaged in a secret war between downloading and uploading--between passive consumption and active creation--and the outcome will shape our collective futures. Together with the book release, iPad application is available for download from the AppStore. Developed by Chandler McWilliams with input from Peter Lunenfeld, GenText is an interactive text application that allows readers to access arguments at three levels – short abstract, single screen synopsis, and full selection – with the dynamic interaction offered by pinching and reverse pinching literalizing the metaphor of "zooming" between the levels in a text. Purchase on Amazon | peterlunenfeld.com | secret-war.com Platform: iPad Version: 1.0 Cost: Free Developer: MIT Press GenText from secretwar on […]
- Rorschach Cards and Balloon [iPad] éditions volumiques continues to innovate in the area of digital books and games for the iPad. Whereas previous projects such as (I) Pawn showed potential, the following two are a wonderful step forward continuing to question the future of books and games for the iOS platform. Inspired by Rorschach inkblot test, Rorschach Cards is a collection of playing cards which cause different inkblot effects once laid on the iPad's screen. As with other éditions volumiques's games, it appears magnets are used at different locations of the card allowing iPad to recognise unique touch patterns for each card. In addition, the graphic on the visible faces of the cards match perfectly with the animations they generate. Balloon on the other hand is a "pop up book" story where last pages include an interactive animation of air balloon which with the help of simulated shadow appears to be floating above the iPad. Once again the magnet is used to locate the balloon and different swipes applied to the screen cause wind direction to change. I am not sure whether is it just the video and they way it was filmed but the air balloon does really appear to be floating above iPad's screen. Volume editions are a publishing house dedicated to the future of printed media and a research laboratory on the book, paper, and their relationship to new technologies. They believe that the interactive, video games in particular, led to a new conception of the narrative and the role of the reader raising the questions of how to introduce the uses and user experience of digital media in the paper book in order to update, expand its scope and engage the reader in a new way. éditions […]
- Loop – Hand-drawn animation tool for your iPad by Universal Everything Inspired by the working methodology of Matt Pyke, Loop is an app designed for iPad that lets you easily create short hand-drawn animations on your iPad and share them via email, Tumblr and in the Loop […]
- Lygia Clark’s “Livro-Obra” (1983) for the iPad Created by 32Bits Criações Digitais with Itaú Cultural and Associação Cultural o Mundo de Lygia Clark, this iPad app recreates Lygia Clark’s “Livro-Obra” (wiki), published in 1983 but through a new interface that reinterprets its manipulable structures, textures and finishings. Most of the elements in the book are interactive, inviting to learn more about Lygia's intriguing process of cut, fold and twist. The “Livro-Obra” follows the artist’s trajectory since its first creations to the final neoconcrete phase. It is an elaboration on cut-through, moveable, foldable and twisted planes that depends on a counterpart: the reader and the required interaction with the work. We hope that you, the reader-artist, can trail the same footsteps Lygia trailed by touching, gesturing and interacting with the app, thus revisiting the important discoveries reported on the original work - this time on your own iPad. The project complements the exhibition which is currently taking place in Brazil trough September 1 to November 11, 2012 in Itau Cultural's building in São Paulo. The app was developed entirely in CocoaTouch using plain UIKit, with one single exception. The red string spread, which used Cocos2D and it's integration with Erin Catto's Box2D. None of the apps imagery was based on photographs, all the paper textures presented in the book we're digitally recreated based in a meticulous research of the artist's originals. The interactive 3D models we're created using 3DMax and pre rendered into a PNG sequence to maximize the quality of it's presentation. Lygia Clark was a Brazilian artist best known for her painting and installation work. She was often associated with the Brazilian Constructivist movements of the mid-20th century and the Tropicalia movement. Download from the AppStore (Free) | 32Bits Criações […]
- Nokia Hackerbox [Objects, Maemo] If you were reading out tweets yesterday you would have picked up we received a very nice surprise from Nokia. Nicely wrapped box within a box with included christmas card, USB cable and a small instruction reading "Can't hack it...for clues go to this site". We knew there was a "special" item coming but a 2.5kg box was way more than we expected. As already shared by guys at Utku Can who got the same present few days earlier, and posted on Slashgear & Gizmodo, the pressie is a special (hackable) black box containing a Nokia device. We too made a right mess with the foam balls but unwrapping it uncovered a beautifully made mysterious black box and seemingly no way of opening it. The box can only be opened via a provided USB cable and by visiting hackerbox.co.uk which includes instructions for Mac, Windows and Linux. Through a process of using a terminal, a signal is sent to the Arduino board inside the box which kick starts the fan and heater to warm up a coil and fill up the box with smoke (see video) which after few seconds opens revelling the enclosed Nokia N900 with too many little gifts to name including a 16gig micro SD card , a wonderful sketchbook from Liberty and a Lammy pen, mini xmas cake and a miniature (fire)fox (awesome!) Very impressive indeed but above all, a brand new Nokia N900 for us to play with. What is especially interesting about this Nokia device is the fully open sourced Linux based Maemo OS. Not too far from Android, Nokia hopes the device will attract developers to exploit the platform and somewhat literally "hacking" the device. Alongside this strategy they launched pushn900, a website dedicated to taking the device apart or modding it into something entirely new – capable of doing things no device has ever done before. Nokia asked teams of hackers all around the world to take part and in response, they got hundreds of inspiring ideas. Now the project is down to 5 teams including The Haptic Guide, Kaping with the N900, Solderin' Skaters, Light Hack Crew and Sketch Your World. All five teams are using the device in a trully unique way and without getting into too much detail you should definitely visit the site and follow the developments which we will do also. I have also spent the last two days exploring the Maemo OS including the applications available for the device. Whilst the selection is limited, few interesting ones are beginning to appear. These are available from Maemo's extras repository and the guide how to get to it you can find here. If you are looking for hardware reviews of the device, here, here and here are a few that I came across that should give you a good insight into what the N900 does and can do. We leave you (for the time being), with exclusive/won't find anywhere else making-off video of Nokia Hackerbox! Stay tuned for reviews of creative applications for Nokia N900 yet to come. One last thing, did you know that earlier this year Nokia N900 was used to control onedotzero projections at BFI in London? Read more about it here: onedotzero // BFI // London [Processing, Events] and onedotzero.app […]
- Instaprint by Breakfast NYC – Physical Instagram prints for your home Few days ago BREAKFAST launched Instaprint on Kickstarter. Instaprint is a location-based photo booth that turns Instagrams into physical prints. Set the device to listen for a specific hashtag and/or location and watch as it prints out all Instagrams with those tags, comments and all. Breakfast released a few prototypes of Instaprint last year and they have since been rented for use at various large-scale events - from store openings to product launches, even finding their way to The Grammys and Lady Gaga concerts at Madison Square Garden. Now Breakfast wants to create a consumer version of Instaprint that can be used anywhere: weddings, bars, restaurants, retail stores, large and small events, offices, and even just to have on your wall at home. The Instaprint box has a small linux computer onboard and it hooks up to the internet wirelessly via your home or office wifi. From there it talks to their cloud servers that stores all the users accounts and pictures. On their site the owner of an Instaprint will be able to setup what Instagram pictures they want to print. The'll be able to do things like print one-off photos and also subscribe to realtime push updates from Instagram. What this means is that a user can setup their Instaprint to print any picture that matches a specific filter criteria, such as a search keyword, a hashtag, a foursquare location or user profile. For example, you can setup your Instaprint at home to print any photos that are taken with the user account "breakfastny" and has the hashtag "#instaprint". And because Instaprint is always online - listening to our servers, we can push the pictures to your printer the second they are taken, from anywhere in the world. The funding raised on Kickstarter will allow BREAKFAST to refine the existing Instaprint prototype into a consumer-ready device. Supporters of the project can pre-order a Home Kit of one Instaprint for $399. For higher volume printing, multiple Instaprints can be daisy-chained together. Kits with two, three and four Instaprints are available for $749, $1049 and $1,449, respectively. For anyone that contributes without pre-ordering a device, collages of Instaprint prints are also available as a reward. If the Kickstarter project is successfully funded, the Instaprint kits will ship in early Fall 2012. To fund the project visit it on Kickstarter. For more information on Instaprint visit Instaprint.me or breakfastny.com. Photo above Scott Beale / Laughing […]
- Scott Snibbe [Profile, iPhone, iPad, oF] Scott Snibbe creates immersive interactive art that evokes powerful emotional and social engagement from viewers. His works are known for their positive social effects: fostering a sense of interdependence, promoting social interaction among strangers, and increasing viewers’ concentration. His artworks have been installed in over one hundred art museums, performance spaces, science museums and public spaces worldwide since 1995 including the Whitney Museum of American Art (New York); the InterCommunications Center (Tokyo); Ars Electronica (Austria); the Institute of Contemporary Arts (London), Science Museum (London); the Exploratorium (San Francisco), the Phaeno Science Center (Germany); and the Cité de Science (Paris, France). He has been awarded a variety of international prizes, including the Prix Ars Electronica and a Rockefeller New Media Fellowship. He is the founder of two companies: Snibbe Interactive, Inc, which sells and distributes interactive installations for public spaces; and Sona Research, which engages in educational and cultural research. In 2007 he became one of a few artists ever to have been awarded a National Science Foundation Grant, for research in Interactive Narrative. The applications below are three of many Dynamic Systems Series application Scott created in the late 90s, discarding dozens that did not meet the criteria for “immediately knowable, yet infinitely explorable.” A wonderful post, by Scott about the thinking and history behind these three apps can be read here: Art Wants to be Ninety-Nine Cents. Over the past few days my first three apps became available on the iTunes store: Gravilux, Bubble Harp, and Antograph. I’ve been dreaming of this day for twenty years: a day when, for the first time, we can enjoy interactive art as a media commodity no different from books, music, and movies. But is there a market for this new medium?.... ....As I write this, Gravilux is the number one Free iPad App on the iTunes Store. It’s ahead of The Weather Channel, ABC Player, and Netflix. What’s number two? A game? A TV station? A productivity application? iBooks. We are in a beautiful new world where participative media flowers. Books are the oldest and most refined of interactive media, using our minds as the ultimate display device. more Gravilux Gravilux is a work of interactive software art for the iPhone and iPad. With each touch in Gravilux, you exert a gravitational pull on a world of simulated stars. Though inspired by Newton's equations for gravity, Gravilux doesn't follow our universe's laws. Gravilux is a combination of drawing, animation, art, science, and gaming. Gravilux was first released in 1998 as a work of interactive art that was only available in galleries and museums. Now it is available as an iPhone and iPad application. Gravilux was created for the iPhone and iPad with the help of openFrameworks. Platform: iPhone/iPad Version: 1.0 Cost: Free Antograph Antograph is a combination of drawing, animation, art, science, and gaming. It was first released as a work of interactive art by Scott Sona Snibbe that was only available in galleries and museums. Now it’s available as an iPhone and iPad application. Antograph was created for the iPhone and iPad with the help of openFrameworks. Platform: iPhone/iPad Version: 1.0 Cost: $0.99 Bubble Harp Bubble Harp was first released as a work of interactive art by Scott Sona Snibbe that was only available in galleries and museums. Now it’s available as an iPhone and iPad application. Bubble Harp was created for the iPhone and iPad with the help of openFrameworks, and uses the Triangle library by Jonathan Shewchuk. Platform: iPhone/iPad Version: 1.0 Cost: […]
- Generative Art: A Practical Guide [Books, Processing] Generative Art: A Practical Guide using Processing is a book by Matt Pearson, published by Manning. The book offers a guide to creating generative graphics for print, video and the web whilst at the same time addressing the philosophy and practice of using a programming language as an artistic tool. Included is a beginners guide to Processing, and applied tutorials on subjects such as Perlin Noise, Randomness, Fractals, Emergence, Agent Oriented Programming, Three Dimensional Drawing and Cellular Automata. The book also features the work of Robert Hodgin, Jared Tarbell, Aaron Koblin, Casey Reas and many more of the finest contemporary generative artists. The book starts with foreword by Marius Watz giving a very good overall introduction to computers in the arts especially the history of processing Processing. This is followed by Matt setting context for the reader, giving his background and how his interest in generative art developed. My favorite "about this book" section, positions the book in terms of how it should be read and making clear that by no means the book attempts to teach you how to be an artist, but rather how to think about the process: If this book were to be just a collection of recipes for you to follow, to produce certain aesthetically pleasing results, it would be missing the point—not to mention hugely arrogant. The appreciation of art is entirely subjective, so if I were to declare that there is a right way to go about creating art, I would be in need of a slap. Following chapters are about methods and algorithms, both existing and about creating your own. Very much about building a generative machine, Matt has a great skill in making it all sound very easy. This leaves you wanting to launch Processing and begin playing right away. Whether this is related to Matt just being British but the book is filled with small fragments of humor, inserted at places where things are just about to get serious and complicated. Matt's tone makes it an easy and fun read and where other books of this nature tend to be either slightly too technical or conceptual, Matt seems to have found the perfect middle ground, being both practical but also pointing out the technical and conceptual issues that should be addressed. This book will by no means provide you with great technical knowledge or set a conceptual ground for your work. Instead, you will quickly become accustomed with the basic principles and algorithms used in the making of generative art together with most certain desire to learn more. If you are new to creative code and have always been interested in how some of these images have been created, Generative Art: A Practical Guide is a fantastic start. Also those that have some programming skills may uncover some techniques that have not been apparent before. There is no right or wrong way to be a generative artist. There are no rules or recipes. Generative art is about the organic, the emergent, the beautiful, the imprecise, and the unexpected. It’s about exploring these within a world of logic and precise mechanics. This delightful paradoxicality makes it an almost Zen approach to computing: playful and organic, free of restraint, and inviting a natural flow. Contents: • Introduction to the principles of algorithmic art • Brief Processing language tutorial • Establishing artistic “ground rules” for a new work • Using random, semi-random, emergent and fractal processes • Finding fresh approaches to the discipline of programming • 32-page full-color section of beautiful artwork Generative Art: A Practical Guide using Processing is available from: amazon.com, amazon.co.uk, amazon.ca, amazon.cn, amazon.fr,amazon.de, amazon.co.jp, Manning (eBook), bulkbuy discounts + Every print copy includes the offer of a free eBook (PDF) upon registering your book with Manning - great for having it on your iPhone/iPad/Android device for on the go. Free content + source code of the examples featured in the book is available on Matt's website. Giveaway People at Manning were kind to send us an additional copy to give away to our readers. All you have to do is tweet this post with comment by clicking on the link below. Best comment will be selected by Matt and myself and one lucky winner will receive the book (P&P included). Contest now closed. Winner is Richard from Birmingham. (Make sure you follow @creativeapps so we can DM you if you are chosen) 1 Winner will be chosen by Matt and Filip on Thursday 25th August. Conditions: 1. Postage and Packing is included. We just need your address. 2. Competition is open to everyone and anyone but you must be over 18 years of age. There will be a total of ONE winner for this competition. 3. Winner will be selected by Matt and Filip. 4. Winner will be contacted on twitter to provide their full name and postal address. If they wish to pass on the book to another person, we will need their name and postal address. If the winner does not respond by the following week we will pick another winner. 5. You can post as many entries (tweets) as you […]
Posted on: 11/08/2011
- Senior Digital Designer at CLEVER°FRANKE
- Interaction Designer at Carlo Ratti Associati
- Creative Technologist at Deeplocal
- HTML / CSS Developer at Resn
- Climate Service Data Visualiser at FutureEverything
- Web Developer at &Associates
- Creative Technologist at Rewind FX
- Coder to collaborate with Agnes Chavez
- Data Scientist at Seed Scientific
- Data Engineer at Seed Scientific
- Design Technologist at Seed Scientific
- Creative Technologist, The ZOO at Google