Audio Geometry Exploration – Sonification in Houdini

Created by Simon Russell, animation director based in London, the following is a series of Houdini experiments where geometry is used as a way to visualise sound and vice versa.

Through his experiments as well as commercial work Simon has been long time interested in the interaction of shape and sound. As Simon has discovered, Houdini lands itself to be an excellent tool for this as it's flexibility allows audio to be created directly from f-curves, from geometry, samples or from MIDI and then manipulated in myriad ways.

Sorry, this is Members Only content. Please Log-in.

Join us today by becoming a Member.

• Archive: Access thousands of projects, scores of essays, interviews and reviews.
• Publish: Post your projects, events, announcements.
• Discuss: Join our Discord for events, open calls and even more projects.
• Education: Tutorials (beginners and advanced) with code examples and downloads.
• Jobs Archive: Find employers who have recruited here in the past (over 1,000 jobs).
• Discounts: Special offers and giveaways (events, books and media).
• Ad-Free Reading: No advertisements or banners of any kind.
• Studios/Organisations: Read more about benefits here.

Read More

/++

/+