Very first glance at Konkreet Performer iPhone/iPad app by Konkreet Labs, visual OSC controller and visualizer for your DAW / Synth / Drum Machine / Sampler etc.
Konkreet Performer is a control instrument for live music performance. Its unique and intuitive multi-touch interface reconnects the musician’s
actions directly with the music.
Taking full advantage of the possibilities created by the latest multi-touch technology, Konkreet Performer delivers a revolutionary new way to control your DAWs, synthesizers, samplers (anything that receives MIDI/OSC).
More than a studio controller, Konkreet Performer has been designed from the ground up to be a superior live performance instrument,
bringing the dynamic audio and visual connection between the musician and the audience to the stage.
It will be released as an iOS App at the beginning of 2011.
Coming soon for iPad / iPhone / iPod Touch
- Konkreet Performer [iPad, Sound] Konkreet Performer is an OSC music control and performance instrument created by Berlin based Konkreet Labs collective. Instead of faders and knobs, Performer allows you to remotely operate music or visual software on your computer, using interactive visualisations. Any software that allows OSC input can be controlled. These include more traditional music making apps such as Ableton Live (shown in the video) or custom built applications created using Processing, oF, MaxMSP or other. The heart of Performer is the control object, an abstract graphic element, made out of up to 10 nodes. Combine up to 3 graphical layers to design the look of this object. This object can be moved around as a whole. Zoom, turn, throw, distort and reshape it across the screen. The app also has the ability to save the shape of your objects (and hence the sound that they represent) into 8 snapshots, organised into 8 banks, i.e. 64 slots in total. In addition there is also ribbon controller allowing you to for example control pitch bend while simultaneously manipulating the other sound parameters using the Performer object. Also coming soon to the Performer is native MIDI Support as well as “Visualiser”, a Mac/PC application that mirrors everything you’re doing on the iPad screen. Platform: iPad Version: 1.0 Cost: $24.99 Developer: Konkreet Labs Previously: Konkreet Performer - "new control instrument for […]
- MSA Remote [iPhone] After a number of rejections, MSA Remote by Mehmet Akten is now finally available in the AppStore! MSA RemoteÂ is a remote control application for iPhone & iPod Touch that sends OSC messages over the wifi network. This allows you to control any OSC supporting applications such as Max/MSP/Jitter, PureData, Reaktor, VDMX, vvvv, Resolume, Quartz Composer etc. By mapping the OSC to midi on desktop (e.g. using OSCulator) allows further control of any application which supports midi such as Ableton Live, Cubase, Logic Pro, 3DSMax etc. In addition, developers can easily integrate OSC into their applications knowing it can be controlled remotely. Features: - Multitouch information sent using standard TUIO protocol for instant integration with existing TUIO clients - Accelerometer data for each axis (x, y, z) is sent - 64 faders (8 pages of 8 faders) - 64 triggers (8 pages of 8 triggers) - 108 key (9 octaves) VELOCITY SENSITIVE polyphonic keyboard. Yes, the harder you hit the keys, the greater the velocity. - Settings are automatically saved and restored - Multitouch area orientation can be set as desired - All information on protocols are documented in the app See alsoÂ iOSC [iPhone],Â synthPond [iPhone, MaxMSP] Platform: iPhone Version: 1.0 Cost: $1.99 Developer: Memo (Mehmet) Akten MSAFluid for processing (Controlled by iPhone) from Memo Akten on Vimeo. Graffiti Wall meets MSA Remote from Alex Beim on […]
- Grid [iPhone, iPad, oF, Processing] GRID is an interactive multi-touch sound visualization for the band Mathon and the ZKM AppArtAward 2011. Created for live events, the application consists of a desktop version for realtime graphic visualization of music - created using Processing and also an iOS version for interacting with the Processing app - created using openFrameworks. The basic appearance is based on a shape that deforms synced to an audio signal. A never ending journey through portal-like visuals, organic and technical scenes take the viewer into a surreal feeling atmosphere. Forming rapidly changing pictures out of those shapes the viewer seems to be part of electrical impulses catching short impressions of the human and his role in the universe..... Using an iPad or an iOS capable device people can diretly interact with the music visualization. By using Multi-Touch it is possible to manipulate the camera of the desktop visualization as well as changing between different scenes. Set up is quite simple as long as your ports are generally open. Using OSC, one app talks to the other, as long as they are on the same network and your port 12000 is open. You first check the IP of your desktop, fire up the desktop app then on your iPhone or iPad go into app preferences where all app settings are listed, find GRID remote and enter the IP address of the desktop. Now launch the GRID Remote on your iOS device you are good to go. The artwork is the result of a cooperation between the interactive arts collective Futura Epsis 1 based in Hamburg, Germany represented by Andreas Rothaug and the band Mathon from Switzerland who are responsible for the sound. The downloads are available for: iPhone / iPad (out next week), Mac OS 10.6, Windows and Linux. You can also get the new Mathon album "Terrestre" on iTunes or www.mathonmusic.ch. Platform: iPhone/iPad Version: 1.0 Cost: $0.99 Free Developer: Futura Epsis […]
- RUNXT Life [iPhone, Sound] RUNXT LIFE is a generative music application created for iPhone based on the cellular automaton theory “Conway’s Game of Life” by John Horton Conway. The ‘game’ is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input from humans. One interacts with the Game of Life by creating an initial configuration and observing how it evolves. You can draw single cells or a predefined pattern stamp on a two dimensional grid. This pattern will evolve according to the rules of “Conway’s Game of Life” after you press ‘play’ or ‘step forward’. Five different colors each represent a different sound or channel. The application uses the output of the grid, affected by a few parameters, to either generate sounds or send midi notes you computer with the help of the RUNXT LIFE – OSC to MIDI application available for Mac. In this application you can configure which color is sent to which midi channel. RUNXT is a subdivision of FIRMA 103, design firm located in Hasselt, Belgium. It’s activity ranges from graphic design (print/web), programming (web/applications) to making music (theater/live). Platform: iPhone Version: 1.0 Cost: $3.99 Developer: FIRMA 103 See also: wiresq [iPhone, oF, Sound] - Cellular automata sound sequencer Excerpt from BBC Channel 4 “What we Still Don't Know: Are We Real?”. A video about John Horton […]
- synthPond [iPhone, MaxMSP] Originally developed for Mac synthPond is a spatial sequencer and generative audio toy for the iPhone inspired by the work of Toshio Iwai. Unlike a normal sequencer where you place notes on a grid and a moving playhead plays them, in synthPond you place nodes in a field ie the pond. As the system is spatial, it's easily graspable and very intuitive, but also very deep. While it's easy for someone with no music knowledge to create a complex melody, synthpond is also suited for advanced musicians who are interested in generative musical composition. Created by Zach Gage, a digital mixed media and installation artist currently residing in New York City, synthPond is gorgeous. Whether you are on a bus, waiting for the train or just at home, plugging in your headphones and having a play is pure joy. Your creations can be saved and later edited. There are two major types of nodes; circular nodes release waves at certain intervals and hard-edged nodes that release waves when waves hit them. Moving these nodes about allows you to create complex and relaxing melodies. Additionally, because all the nodes are spatially organized, the audio generated can also be placed in a 3D space, occurring around the listener coming from the relative positions of each node. From wonderful menus to the actual ripple animations of sound hitting the nodes, synthPond provides a truly enjoyable environment to create melodies and perfect for the multitouch platform such as the iPhone. You can see more of Zach's wonderful work at his website here. The latest version 2.5 brings OSC Support, allowing you to connect the app to a number of different application that support OCS such as MaxMSP, Processing, Reaktor and many more. To get you going, you can download the example MAX/MSP patch here. In addition, a 'lite' version of the app is available if you would like to have a play (OSC Support not included). You can download it here. We've added a few movies below showing a demo of synthPond's capability as well as the most recent OSC integration with MAX/MSP. Make sure you also check out a number of composition examples from the synthPond's community. Enjoy. Platform: iPhone Version: 2.5 Cost: $1.99 Developer: Zach […]
- Hit The Beat – Physical drum machine by Lorenzo Bravi Hit The Beat is a physical drum machine that can play *anything*, making it possible for everyday objects to become musical […]
- AI Controller [iPad] Created by Aircord lab team, same group behind the mobile runner app we wrote about few months back, AI Controller is an iPad application designed to control Box2D physics engine projected onto a building. Controlled by OSC to a openFrameworks desktop application projecting the image, windows layout is mapped to the iPad oF application where you can drag the particles and adjust colour of the projected image. See movie below for demo... (Thanks […]
- Show me how [not] to fight [openFrameworks, Games] A small LAN party in a warehouse in Pittsburgh is staged. Gamers actions (jumps, kills, bullets, grenades, etc) are transposed into a graphical score for a percussion ensemble to play back in realtime. OSC out of Source Game engine >> Ableton Live >> Notes Quantized to 1/16 >> MIDI out to OpenFrameworks for graphical score on each musician's screen. Percussion // Lisa Pegher, Gordon Nunn, Ryan Socrates, Peter Roduta Gamers // Alex Klarfeld, Alex Wachsman, Rachel Tadeu and Dinesh Ayyappan By Riley Harmon with support from Marynel Vazquez. More images on […]
Posted on: 02/11/2010
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