Amit Pitaru has just announced on his Twitter that Sonic Wire Sculptor for the iPhone has just been submitted to the AppStore is now available! For those that might not remember, back in 2003, Amit created a musical instrument which ended up being shown in museums and galleries all around the world. Together with Zach Gage, great effort has now been placed in reworking the app to bring it to the broader audience. Where to see and play with the Sonic Wire Sculptor you had to have visited the gallery, soon you will be able to enjoy it right on your iPhone. We were sent an early beta version and although not all features were complete, we absolutely loved it.
In a nutshell, the Sonic Wire Sculptor turns your 3D drawing into sound. It is about exploring the connection between visual and audio compositions. You draw on an endlessly rotating workplane, which translates the position in coordinate system into sound pitch. The best part of Sonic Wire is that it allows someone with no musical or drawing background to create interesting compositions. The app requires headphones, without them you may only hear limited audio, especially on the low (bass) tones. The video below best describes it best, Amit does a great job in talking about it in a much more exciting way.
Features that are especially exciting is being able to share your creations via email or twitter with other users. These are automatically loaded into your app being able to play them or “draw” over them. Some examples are provided by the wonderful James Paterson, which even without sound look absolutely amazing. If you are familiar with our much loved Rhonda, another tool Amit originally built with James around the same time, you will see the correlation.
Considering the app has been submitted Today, we expect it show up in the next 3-4 days. If you would like to know as soon as it is out, follow @sonicwire on Twitter.
This iPhone version was lead by Zach Gage with Amit‘s support. Zach Lieberman and James Paterson also helped bring the wonderful Sonic Wire to the masses. I can not recommend it more..an absolute must. Once out, please share you creations in the comments below.
Developer: Amit Pitaru
- Sonic Wire Sculptor [iPad, oF] – Preview The team behind Sonic Wire Sculptor have just provided us with details about their new version of sws for the iPad. The video below shows Shantell Martin playing with the before unseen beta version of Sonic Wire Sculptor. Great news is that the new version comes with custom sample loading, here Shantell is using some from looperman.com. The team plans to submit the iPad version for approval next tuesday, but as these things go, theres no way to be totally sure (Zach). The sws development team is led by Zach Gage and Amit Pitaru. Other contributors include Zach Lieberman and James Paterson. Sonic Wire Sculptor about: Sonic Wire Sculptor is based on a musical instrument by Amit Pitaru which has been shown in museums and galleries world wide. The Sonic Wire Sculptor turns your 3D drawing into sound. It introduces a simple yet deep connection between visual and audio composition. read more.. Previously: Sonic Wire [iPhone, […]
- SoundyThingie [iPad, oF, Mac, Windows] Created by by Hansi Raber, SoundyThingie is an iPad application that translates drawn lines into sound. The lines can be modified in a variety of ways including the vertical position of a line which determines it's pitch, lines at the top of the screen sound high, lines at the bottom sound low and drawing speed determines volume. The faster you draw, the louder a line will be. In addition, there are a number of buttons to press and knobs to turn to influence individual sounds and you can move the lines or connect them together. Soundythingie began life as “controlling other properties” example provided by Zach Lieberman during the OpenFrameworks Workshop at Fabrica. Hansi also created a Windows and Mac version of Soundythingie which are available for download at Linien Musik (see movie below). If you wish to have a look at the code, you can also download the source here. Platform: iPad Version: 1.0 Cost: $2.99 Developer: Hansi Raber See also Sonic Wire Sculptor which is currently available for the iPhone and very soon for the […]
- Halcyon [iPad, Games, oF] – Preview Created by Zach Gage, Halcyon is the new iPad game from the creator of synthPond, Sonic Wire Sculptor, Lose/Lose, Bit Pilot and Unify, games and apps we loved on CAN. Halcyon is the result of months of Zach trying to figure out what would make a good iPad game. Although it took a lot longer than expected, Zach says it was about getting used to what the iPad was as an object, and how it was comfortable to use. I asked Zach few questions about his new game: FV: What was the inspiration behind Halcyon? ZG: One way to look at Halcyon is that it's what Unify would be if it had been developed for the iPad instead of the iPhone. Unify looked at what could be done in a casual puzzle game with multitouch, and that resulted in managing two pieces at the same time. Halcyon builds on that and says, "okay, we have a much larger screen now, what if instead of managing two pieces, we manage and entire system of possibly more than 100 pieces?". FV: How did you achieving this? ZG: I borrowed management systems of drawing lines like in Flight Control, but reduced them to the simplicity of control in a game like Tetris. In Flight control you have to manage pixel perfect collisions, meaning a plane can be in hundreds of thousands of unique positions. Tetris (and other similar puzzle games) work so well because a piece can be in one of only a few unique positions on one axis. In Halcyon pieces can only be in up to 9 positions on the vertical axis, so instead of making dozens of tiny tweaks to individual objects, the player has to make one tweak to dozens of objects. This puts the emphasis on understanding the system as a whole. FV: How would you describe the game? ZG: You take on the role of the Halcyon- a greek mythological bird that calmed the wind and seas during the winter solstice. You play as a conductor, untangling and calming systems of currents. To make this work, I decided that I wanted the game field to be extremely minimal and function as both a stringed instrument and a playing field. This meant removing any heads up display entirely (although there is one in the screens below because it's endless mode, there isn't one in the normal game). FV: You also refer to it "as a marriage of a generative musical instrument and a game"? ZG: As you play the game (or if you watch the video), all of the sounds are generated based on a chord. Each string has notes that relate to that chord and are strummed whenever you touch or when a piece moves up or down them. The background music is generated based on that chord whenever new pieces appear in the playing field (this is why the music speeds up or slows down when the field gets heavier or lighter with pieces). Additionally, as you start to do worse and pieces get closer to collisions, the chord shifts to a minor version of that chord, and than and even more minor one, subtlety changing the entire system and all the notes you are playing. This constant shift and unshift creates a very dynamic soundscape. FV: Tell us a little about the levels, modes, etc.. ZG: Halcyon will have 36 levels when I release it, along with two endless modes (Aggression and Harmony). These endless modes are very different than the ones in Unify or other puzzle games though. Aggression and Harmony are named for the type of AI that governs the experience. In both, the AI watches how you behave in the game and judges your skill level. In Aggression, the AI makes the game increasingly more difficult, attempting to push you to a place out of your skill level where you will lose. In Harmony, the AI attempts to keep you engaged by incrementing the difficulty, but also tries very hard to keep you from losing. Thanks Zach. The game has been submitted to this years IGF and we hope available in the AppStore soon is now available in the AppStore. Zach Gage is a designer, programmer, and conceptual artist from New York City. Inspiring thought and discussion by broaching serious topics with humor, his work explores the increasingly blurring line between the physical and the digital. http://stfj.net/ Platform: iPad Version: 1.0 Cost: $3.99 Developer: Zach […]
- Soundrop [iPhone, iPad, Sound] Soundrop is a sound toy application for iPad, iPhone & iPod Touch which allows you to create sounds by drawing lines on the screen and have ball bouncing off them. Each time the ball touches the line, a sound is generated. Depending on the location of the line on the screen, the tone of the sound is set. You can move the ball emitter, changing the nature of the composition. You can modify the location of lines by dragging points that define them alternatively double tap on any line will clear it. Wonderfully simple and a lot of fun to play with. Check it out..it's free. Platform: iPhone Version: 1.0 Cost: Free Developer: Develoe […]
- Movosity [iPhone] Movosity is an iPhone drawing application that allows users to draw in three dimensions. Shapes are created by moving the device around in physical space, rather than by drawing on the screen with your finger, and movement is recorded and displayed. The drawing can be viewed from different angles simply by adjusting the orientation of the phone. In additionÂ drawings can be submitted to the online gallery, where they will be viewable both from the website and from the in-app gallery. Your device will be assigned a unique number, allowing you to go back later and see the drawings you have created. The app is not too dissimilar to AirPaint that usesÂ built-in accelerometer to estimate how you move the iPhone when painting a stroke in air and the stroke is then displayed on screen. It is great to seeÂ Movosity pick up on exactly the comments we made aboutÂ AirPaint including the three dimensional possibilities as well as social/sharing features. Movosity is beautifully crafted and probably first ever attempt to explore iPhone's accelerometer capability spatially. I am very impressed and I am sure you will be too. See also the wonderful movosity.com for some examples. Platform: iPhone Version: 1.0 Cost: […]
- Sampletoy [iPhone, Sound] From the author of Thump comes his latest app Sampletoy. As it's name would imply, Sampletoy is about having fun with sound. At it's core, Sampletoy is a simple sampler. It lets you record audio using the iPhone microphone and play it back at different pitches. You can set the loop points for the recording and play multiple copies of it at the same time using the multitouch note area. You have control over the pitch range, filter and delay effects and looping parameters. The interface is easy to use and the important parameters are up front at your fingertips. Settings can be saved and you can email yourself recordings of your 'performances'. Sampletoy was created using OpenFrameworks, which is a simple C++ Framework for doing low-level graphics and sound on a variety of platforms. OpenFrameworks is emerging as a viable alternative to ObjectiveC for iPhone development. It's well suited to games, music apps and anything else that requires high performance and doesn't require the standard UIKit components. Overall, Sampletoy it is a nice little instrument with a lot of potential creative uses. Check it out. Platform: iPhone Version: 1.0.0 Cost: $1.99 Developer: Marek […]
- Touch Vision Interface [openFrameworks, Arduino, Android] Created by Teehan+Lax Labs, Touch Vision Interface is a combination of software and hardware to allow realtime manipulation of content on a remote device via touch interface on a mobile device. Instead of purely using mobile device screen as an input, the user views the remote content and applies the content simultaneously, better know but not necessarily a form of AR. I can still recall the first time I saw an Augmented Reality demo. There was a sense of wonderment from the illusion of 3D models living within the video feed. Of course, the real magic was the fact that the application was not only viewing its surrounding environment, but also understanding it. AR has proven to be an incredible tool for enhancing perception of the real world. Despite this, I’ve always felt that the technology was somewhat limited in its application. It is typically implemented as output in the form of visual overlays or filters. But could it also be used for user input? We decided to explore that question by pairing the principles of AR (like real-time marker detection and tracking) with a natural user interface (specifically, touch on a mobile phone) to create an entirely new interactive experience. The translation of touch input coordinates to the captured video feed creates the illusion of being able to directly manipulate a distant surface. Peter imagines future applications of this technology both in the living room or in large open spaces. Brands could crowd-source easier with billboard polls, group participation on large installations could feel more natural. Likewise other applications could include music creation experience where each screen becomes an instrument. The possibilities become even more exciting when considering the most compelling aspect of the tool – the ability to interact with multiple surfaces without interruption. No need to switch devices through a secondary UI – simply touch your target. You could imagine a wall of digital billboards that users seamlessly paint across with a single gesture. Created using opencv-android, openframeworks and python/arduino for the led matrix. Touch Vision Interface (Thanks […]
- Bit Pilot [iPhone, Games] – Preview Bit Pilot is the latest game by Zach Gage with music by Sabrepulse. What began as a 1hr prototype for a control scheme turned out "to be so much fun that i built the whole game around it" (Zach). We got our hands on a ad-hoc few weeks back and we simply can't put it down. As Zach prepares to submit Bit Pilot to Apple for review, we finally got a go ahead to publish few words about it. UPDATE: Now available in the AppStore!! As with other apps Zach created in the past I always get excited when I hear "Hey, got this game I am working on, would you like to try it". Zach's games have a very unique feel to them and every single iPhone release and those not yet released and still in development are truly unique in their own right. Some may be reminiscent of the classics (unify-tetris, synthpond-toshio iwai-tenori-on) but every time distinctive in their visual feel as well as how they utilise iPhone controls. Created using openFrameworks, an open source C++ framework, Bit Pilot is an arcade shooter with a simple task to score as many points as possible by trying to keep your ship in one piece the longest. To do this, you will need to avoid asteroids coming your way and collect pills that will either build up shields or score you points. Trying to keep up with both can be tricky at times and you will find yourself having to sacrifice shield to obtain point pills. There are two modes in the game; Easy - the mode you start with and Normal (need min 3500 points on Easy to unlock). You swipe your finger anywhere on the screen in the direction you want your ship to go, two finger swipe will make it go faster. To slow down swipe in the opposite direction or hit a wall. As you live on, you will see points go up (~40/sec), pick up blue+orange pill for 1k points and red+blue for extra shield and 250 points = nothing more, nothing less. The controls are perfect. What may at first seem out of control, ie when you swipe your finger too hard and your ships launches in a single direction (remember asteroids?), after a while you will find out that you actually have a lot of control over the ship. After few hours play you will find yourself forcing your way between speeding asteroids like you've been doing it for years and not hours. Moving between asteroids is pleasure in itself, giving you a great amount of satisfaction knowing you are in control. Of course this is ever so more challenging when you reach about 15k points on Easy and around 6k on Normal. Asteroids start coming from all directions and if that's not enough they scale too. Yellow asteroids grow larger as they pan across the screen so you will need to predict their size as they get near to you. Failure to do this, trying to fly pass it too close, will cost you a shield. The red asteroids are not that dangerous but they bounce off walls. The grey asteroids are those that the game starts with and while being quite small in the beginning they end up being quite large past 15k on easy so moving pass between them can be a challenge too. Another danger is the laser, which will kill you instantly and no shield will help you there. Regarding the score, for some reason, you will repeatedly find yourself so close to beating your score that you'll think this can't be a coincidence! I still don't understand how I can come only 100 or 200 points close to my best score and fail to beat it so many times. I suppose this is one of the addiction ingredients together with an absolute desire to score highest. Although you may want to challenge yourself in the Normal mode, Easy more is a little like a warm up session. Bit Pilot is one of the few games where modes are games that both experienced and new players will enjoy equally. The Normal mode is not something you will play always having had experience in easy mode. It is the mode you may want to play when you don't have much time, ie 5 min and the easy mode would last much longer. I tend to think that if I want a quick game I would play Normal and if I am on the train, travelling, I would opt for Easy. As mentioned earlier music is provided Sabrepulse and includes 4 awesome tracks including the theme track. You can choose to play your favorite or opt for random selection once you have unlocked the other two tracks. There are few more surprises later in the game, ie unlocks, but I would like to leave that to you to discover. To summarise, Bit Pilot is one of the most impressive games I have played in awhile. If you have enjoyed Canabalt, fast paced, heart pumping action, Bit Pilot will fit right into your collection of games on the iPhone. If I was going to give one gameplay advice, it is don't panic! Take a deep breath, sit back, relax, thumbs on the screen and enjoy. Bit Pilot is absolutely fantastic! bitpilotgame.com Platform: iPhone Version: 1.0 Cost: $0.99 Developer: Zach […]
Posted on: 29/03/2010
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