In the beginning I wanted to create a digital toy to record and play sound, with some creative controls like scratching. After playing the prototype for a while, I added more functions. In edit mode I can adjust the volume, attack, release, playing speed. Also there are some utility tools like copy, paste and trim, helps you to manage the clips. In play mode, I can tap to play a clip, or I can drag in circles to scratch the clip. If I wind the clip and drag away, it will loop the clip at the speed it was dragged.
Henry used openFrameworks to build Sound Yeah. He started off from the default audio-in and audio-out example available in the examples folder of oF. The sound is generated from the sound buffer, so its a time-based approach, he writes. In addition he also wrote some classes for the UI (which we absolutely love) as well as a DIY cable to split the microphone and headphone so he can connect to other sound source using line-in, rather than the build-in microphone. See video below of him perform with the app.
Henry hasn’t submitted Sound Yeah to Apple just yet but expects this to happen very soon.
In the meantime, you can follow the progress by following Henry on vimeo.
We will, of course, post as soon as the app is available.
UPDATE 05.08.2010 // Added 2 new videos. See below.