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HOLO 1

Emerging trajectories in art, science, and technology.

226 pages of conversation, research, opinion, analysis. Step into artists' studios and workshops to discover the faces, personalities, and processes behind important work. Learn more!

HOLO is brought to you by the people behind CreativeApplications.Net

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    ghosts-are-dancing_02 copy

01/09/2013 / Inspiration, Scripts

Created by the Teresuac collective, Ghost Are Dancing is a personal project made using Houdini. The team created motion capture of the face with two cameras and the main effect was done in 2D using motion vector and lighting from 3D. The resulting video ...
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09/04/2013 / openFrameworks

Created by Dhairya Dand and Robert Hemsley, the project seeks to develop gestures to evolve three-dimensional surfaces using 2.5D interaction. Learning from existing displays which are two-dimensional and using optical illusion and depth sensing cameras, the flat elastic surface is ...
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17/06/2012 / Processing, Tutorials

I’ve wanted to learn more about GLSL shaders for a while now. GLSL is a high-level shading language created to give developers more direct control of the graphics pipeline. In short, you can tell your GPU directly what it should be doing. ...
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04/06/2012 / c++, Games, Windows

From a distant intergalactic space-station, the cosmic androids transmit to you uncompressed psychotropic audio-visual technology. Created by game designer Eddie Lee,"The Ballad of the Psychotropic Robots" is a C++ /OpenGL procedurally generated audio-visual application (windows only dl) that combines "funkadelic spiritual machines" with generative ...
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11/01/2010 / Flash, Games

The long awaited VVVVVV by Terry Cavanagh (distractionware) is finally complete and available for download. I have been following the game development for some time now and although have not had a chance to immerse myself just yet I eagerly ...
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02/12/2009 / Flash, Games

Part puzzler, part platformer, Continuity is a minimal flash game for your browser. With somewhat traditional platformer gameplay, the levels utilise playing cards mechanics forcing you to find the right layout of cards to progress through the level and eventually find ...