Controlled Uncontrollables: SAD and the Bubble Printer

Developed in the context of Human 2 Objects project, the main concept was to reflect the human capacity to transform natural elements and to use the human body and its spatiality as an input for interactivity. As a result, the exhibition Controlled Uncontrollables is composed of two sculptural installations in a delicate interplay of art and technology.

27/10/2023
The Lost Passage

The Lost Passage is an interactive experience for the web that creates a new digital home for an extinct species called passenger pigeon. It’s a digitally crafted world of a swarm of artificial pigeons, which seem to be inhabiting a sublime yet destitute memory of a lost landscape.

25/11/2021
Into the Great Beyond – Inventing Futures at IAM Weekend 18 (April 27 to 29)

The future is calling (again): in just a few short days, Barcelona’s IAM Weekend returns to the nexus of internet culture and cybernetic serendipity with an exciting mix of talks, workshops, and masterclasses. Join us as we attempt “The Subversion of Paradoxes” in search of the great beyond. The term ‘multidisciplinary’ gets thrown around a…

24/04/2018
GPU Performance 101

Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.

10/03/2017
32-bit Noir – Michael Trommer’s Transmissions from the Technological Sublime

Transmissions from the Technological Sublime is a panoramic multimedia installation that depicts a nocturnal landscape of non-place populated by infrastructure rather than people. Hatched as a MFA thesis project within OCAD University’s integrated media program by Toronto’s Michael Trommer, the audiovisual piece renders highways, shipping channels, airports, and office parks as uncanny interstitial zones of contemplation.

31/03/2015
IDNA – Spatial storytelling prototype for the iOS

IDNA by Sylvain Joly is the first story deployed on their spatial storytelling prototype for the iOS platform. Each scene of the story is designed in 360 degrees, and thanks to the built in gyroscope, it can be explored virtually throughout.

17/10/2013

Created by Fabin Rasheed, The Dreamcatcher Project endeavours to “photograph” dream imagery and explore its ties to waking life and its impact on psychological healing.

Developed in the context of Human 2 Objects project, the main concept was to reflect the human capacity to transform natural elements and to use the human body and its spatiality as an input for interactivity. As a result, the exhibition Controlled Uncontrollables is composed of two sculptural installations in a delicate interplay of art and technology.

The Lost Passage is an interactive experience for the web that creates a new digital home for an extinct species called passenger pigeon. It’s a digitally crafted world of a swarm of artificial pigeons, which seem to be inhabiting a sublime yet destitute memory of a lost landscape.

Latest in the series of video essays by an artist and researcher Alan Warburton, is ‘RGBFAQ’, tracing the trajectory of computer graphics from WW2 to Bell Labs in the 1960s, from the visual effects studios of the 1990s to the GPU-assisted algorithms of the latest machine learning models.

Created by media artist and creative director Dalena Tran, Incomplete is an algorithmically visualized music video for UK musician Ash Koosha’s track from his 2018 album Aktual.

The future is calling (again): in just a few short days, Barcelona’s IAM Weekend returns to the nexus of internet culture and cybernetic serendipity with an exciting mix of talks, workshops, and masterclasses. Join us as we attempt “The Subversion of Paradoxes” in search of the great beyond. The term ‘multidisciplinary’ gets thrown around a…

Created by James Paterson, Norman is an open-source WebVR tool to create frame-by-frame animations in 3D. Drawing inspiration and building on the work from Rhonda (2004/05), James turned to WebVR to build the tool in Javascript that runs in a web browser and lets him animate naturally in 3D using VR controllers.

Created by California-based artist Sterling Crispin, Cyber Paint is a freshly-released VR painting app for Google’s Daydream platform. Not so much a painting simulator, its creator describes it as a “laboratory for algorithmic mark-making.”

Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.

A meditation on several recent Troika projects that render cellular automata with dice and anodised aluminium rather than pixels on a screen. Realized over the last four years, these works demonstrate how a prolonged investigation into a rudimentary approach can yield rich dividends.

Created by Reza Ali, F3, [Form From Function], is a playful and powerful 3D design app that enables you to live code 3D form, rapidly iterate on its design, and export for 3D printing, rendering and animation. F3 uses signed distance functions (SDFs) to build forms – designing 3D forms using 2D image cross sections.

In the Eyes of the Animal is the latest installation by Marshmallow Laser Feast, commissioned by the AND Festival and set in Grizedale Forest, that takes visitors on a fascinating journey allowing them to fly above the forest canopy, come face-to-face with hi-definition critters and embody various animals as they traverse the landscape.

Presented at the recent Siggraph, Automultiscopic 3D displays allow a large number of viewers to experience 3D content simultaneously without the special glasses or head gear.

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Designed by Tsinghua University team led by Danqing Shi, The Field of Hope is a lighting installation for the 2015 Milan EXPO China Pavilion. It consists of 30,000 metal “straws”, each with a LED diffuser tip, functioning as a 3-dimensional pixel display field.

Transmissions from the Technological Sublime is a panoramic multimedia installation that depicts a nocturnal landscape of non-place populated by infrastructure rather than people. Hatched as a MFA thesis project within OCAD University’s integrated media program by Toronto’s Michael Trommer, the audiovisual piece renders highways, shipping channels, airports, and office parks as uncanny interstitial zones of contemplation.

Visions of America: Amériques is a site-specific architectural video installation, developed to illuminate and enhance the Varèse’s composition and to activate the architecture of Frank Gehry’s Walt Disney Concert Hall.

Created by Princemio in collaboration with onformative, the Pathfinder project was created with aim to contribute to the creative processes of choreographic development.

Created by Rosalie Yu & Alon Chitayat, the project aim was to create a series of self portraits that treat the body as a canvas for 3d drawing.

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Created by Alex Myers, Nothing of This is Ours is game of infinite, surrealistic worlds with creatures, alchemistic symbols, buddhas and other worldly cultural heritages.

This video by Marshmallow Laser Feast and Analog is a study of mortality that explores photogrammetry techniques, capturing the real-life model using 94 DSLR cameras and creating photo-realistic renderings in 3d.

Through an inspiring tutorial with 26 code examples Amnon Owed shows you how to use Processing to explore the creative possibilities of generative typography.

Light Barrier by Kimchi and Chips creates phantoms of light in the air by crossing millions of calibrated beams, creating floating graphic objects which animate through space.

Lunar Surface is the latest in the series of projects by the Kimchi and Chips duo investigating digital light as a semi-material to articulate digital visual mass in physical space.

Produced by Timo Arnall, Internet Machine is a multi-screen film about the invisible infrastructures of the internet. The film was made to reveal hidden materiality of our data by exploring some of the machines through which ‘the cloud’ is transmitted and transformed.

Created as a collaboration between between Radiohead, Nigel Godrich, Stanley Donwood and Universal Everything, Polyfauna is a living, breathing, growing touchscreen environment, born from abstraction of the studio sessions from King of Limbs and the organic drawings of Stanley Donwood.

Category: Members / Unity
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IDNA by Sylvain Joly is the first story deployed on their spatial storytelling prototype for the iOS platform. Each scene of the story is designed in 360 degrees, and thanks to the built in gyroscope, it can be explored virtually throughout.

Britzpetermann was commissioned to create an installation for the entrance hall that draws attention to the topic energy. The team decided to break down the topic energy and chose the 4 elements, the basis of all energy extractions which are used in the park and present in an elegant and interactive way.

Metro is Chris Coleman’s every day commute on the Denver Light Rail, recorded using a handheld 3D scanning device and a laptop.

Created by Benjamin Muzzin for his Bachelor Media & Interaction Design at ECAL, Full Turn explores the third dimension using the frame of a flat screen. By rotating screen around its central point at very high speed, Benjamin is able to create and manipulate forms in three dimensions that can be seen 360 degrees.

The Nail Polish Inferno is a “Virtual Reality art show accessed through the Oculus Rift”. Developed with Unity in combination with 3D Studio Max, Geoffrey once again takes us on a virtual journey of the uncomfortable and unexpected.

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