Visions of America: Amériques is a site-specific architectural video installation, developed to illuminate and enhance the Varèse’s composition and to activate the architecture of Frank Gehry’s Walt Disney Concert Hall.
Created by Princemio in collaboration with onformative, the Pathfinder project was created with aim to contribute to the creative processes of choreographic development.
Created by Rosalie Yu & Alon Chitayat, the project aim was to create a series of self portraits that treat the body as a canvas for 3d drawing.
Created by Alex Myers, Nothing of This is Ours is game of infinite, surrealistic worlds with creatures, alchemistic symbols, buddhas and other worldly cultural heritages.
This video by Marshmallow Laser Feast and Analog is a study of mortality that explores photogrammetry techniques, capturing the real-life model using 94 DSLR cameras and creating photo-realistic renderings in 3d.
Through an inspiring tutorial with 26 code examples Amnon Owed shows you how to use Processing to explore the creative possibilities of generative typography.
Light Barrier by Kimchi and Chips creates phantoms of light in the air by crossing millions of calibrated beams, creating floating graphic objects which animate through space.
Lunar Surface is the latest in the series of projects by the Kimchi and Chips duo investigating digital light as a semi-material to articulate digital visual mass in physical space.
Produced by Timo Arnall, Internet Machine is a multi-screen film about the invisible infrastructures of the internet. The film was made to reveal hidden materiality of our data by exploring some of the machines through which ‘the cloud’ is transmitted and transformed.
Created as a collaboration between between Radiohead, Nigel Godrich, Stanley Donwood and Universal Everything, Polyfauna is a living, breathing, growing touchscreen environment, born from abstraction of the studio sessions from King of Limbs and the organic drawings of Stanley Donwood.
IDNA by Sylvain Joly is the first story deployed on their spatial storytelling prototype for the iOS platform. Each scene of the story is designed in 360 degrees, and thanks to the built in gyroscope, it can be explored virtually throughout.
Britzpetermann was commissioned to create an installation for the entrance hall that draws attention to the topic energy. The team decided to break down the topic energy and chose the 4 elements, the basis of all energy extractions which are used in the park and present in an elegant and interactive way.