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	<title>CreativeApplications.Net &#187; 3d</title>
	<atom:link href="http://www.creativeapplications.net/tag/3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.creativeapplications.net</link>
	<description>Apps that Inspire..</description>
	<lastBuildDate>Wed, 08 Feb 2012 13:21:52 +0000</lastBuildDate>
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		<title>Kinect RGB+Depth Filmmaking [openFrameworks]</title>
		<link>http://www.creativeapplications.net/openframeworks/kinect-rgbdepth-filmmaking-openframeworks/</link>
		<comments>http://www.creativeapplications.net/openframeworks/kinect-rgbdepth-filmmaking-openframeworks/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 20:08:47 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[openFrameworks]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[Alexander Porter]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[james george]]></category>
		<category><![CDATA[Jonathan Minard]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[ofxTimeline]]></category>
		<category><![CDATA[recording]]></category>
		<category><![CDATA[resonate]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=21775</guid>
		<description><![CDATA[Golan Levin was invited by the FITC conference to answer a series of "Ask Me Anything" questions posted by Reddit visitors. At the STUDIO for Creative Inquiry, Golan's video was created by Fellows James George and Jonathan Minard, artists-in-residence researching new forms of experimental 3D cinema. Their work explores the notion of "re-photography", in which otherwise frozen moments in time may be visualized from new points of view.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2012/02/Golan-00.jpg"><img class="alignnone size-large wp-image-21778" title="Golan 00" src="http://www.creativeapplications.net/wp-content/uploads/2012/02/Golan-00-640x395.jpg" alt="" width="640" height="395" /></a></p>
<p>Golan Levin was invited by the FITC conference to answer a series of &#8220;Ask Me Anything&#8221; questions posted by Reddit visitors. At the STUDIO for Creative Inquiry, Golan&#8217;s video was created by Fellows James George and Jonathan Minard, artists-in-residence researching new forms of experimental 3D cinema. Their work explores the notion of &#8220;re-photography&#8221;, in which otherwise frozen moments in time may be visualized from new points of view.</p><p><a href="http://www.creativeapplications.net/openframeworks/kinect-rgbdepth-filmmaking-openframeworks/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... Kinect RGB+Depth Filmmaking [openFrameworks]</a></p>]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Kinetic Logo at Deutsche Bank [c++]</title>
		<link>http://www.creativeapplications.net/c/kinetic-logo-at-deutsche-bank-c/</link>
		<comments>http://www.creativeapplications.net/c/kinetic-logo-at-deutsche-bank-c/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 21:20:47 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[c++]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[art + com]]></category>
		<category><![CDATA[Deutsche Bank]]></category>
		<category><![CDATA[Frankfurt]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[kinetic]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[structure]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=20882</guid>
		<description><![CDATA[In the redesigned Deutsche Bank headquarters in Frankfurt am Main, the BrandSpace designed to provide an insight into the bank’s history, present, business areas and its brand philosophy. The Deutsche Bank Logo by Anton Stankowski is used as a starting point for ART + COM for spatial design and is translated into three-dimensional kinect structure.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/12/dbbrandspace_gallery_06.png"><img class="alignnone size-large wp-image-20888" title="dbbrandspace_gallery_06" src="http://www.creativeapplications.net/wp-content/uploads/2011/12/dbbrandspace_gallery_06-640x359.png" alt="" width="640" height="359" /></a></p>
<p>In the redesigned Deutsche Bank headquarters in Frankfurt am Main, the BrandSpace designed to provide an insight into the bank’s history, present, business areas and its brand philosophy. The Deutsche Bank Logo by <a href="http://www.stankowski06.de/">Anton Stankowski</a> is used as a starting point for ART + COM for spatial design and is translated into three-dimensional kinect structure.</p>
<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/12/dbbrandspace_gallery_08.png"><img class="alignnone size-medium wp-image-20886" title="dbbrandspace_gallery_08" src="http://www.creativeapplications.net/wp-content/uploads/2011/12/dbbrandspace_gallery_08-320x179.png" alt="" width="320" height="179" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/12/dbbrandspace_gallery_06.png"><img class="alignnone size-medium wp-image-20888" title="dbbrandspace_gallery_06" src="http://www.creativeapplications.net/wp-content/uploads/2011/12/dbbrandspace_gallery_06-320x179.png" alt="" width="320" height="179" /></a></p>
<blockquote<p><a href="http://www.creativeapplications.net/c/kinetic-logo-at-deutsche-bank-c/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... Kinetic Logo at Deutsche Bank [c++]</a></p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Stilla [iPhone]</title>
		<link>http://www.creativeapplications.net/iphone/stilla-iphone/</link>
		<comments>http://www.creativeapplications.net/iphone/stilla-iphone/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 20:28:28 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[Bernhard Frey]]></category>
		<category><![CDATA[camera]]></category>
		<category><![CDATA[panorama]]></category>
		<category><![CDATA[Patrick Juchli]]></category>
		<category><![CDATA[photography]]></category>
		<category><![CDATA[projection]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=20793</guid>
		<description><![CDATA[Stilla is a new collaboration between Patrick Juchli and Bernhard Frey, an iPhone app that combines photography with 3d projection. The app allows you to take multiple photos from different views, remembering your orientation and positioning those photos in 3d space related to another another. Not to be confused with traditional panoramas, Stilla allows you to blend multiple images in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/12/Stilla-Poster.png"><img class="alignnone size-large wp-image-20805" title="Stilla Poster" src="http://www.creativeapplications.net/wp-content/uploads/2011/12/Stilla-Poster-640x360.png" alt="" width="640" height="360" /></a></p>
<p>Stilla is a new collaboration between Patrick Juchli and Bernhard Frey, an iPhone app that combines photography with 3d projection. The app allows you to take multiple photos from different views, remembering your orientation and positioning those photos in 3d space related to another another. Not to be confused with traditional panoramas, Stilla allows you to blend multiple images in 3D space on the same axis.</p>
<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/12/still1.png"><img class="alignnone size-medium wp-image-20801" title="still1" src="http://www.creativeapplications.net/wp-content/uploads/2011/12/still1-320x480.png" alt="" width="320" height="480" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/12/still2.png"><img class="alignnone size-medium wp-image-20802" title="still2" src="http://www.creativeapplications.net/wp-content/uploads/2011/12/still2-320x480.png" alt="" width="320" height="480" /></a></p><p><a href="http://www.creativeapplications.net/iphone/stilla-iphone/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... Stilla [iPhone]</a></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>TSUMIKI [c++, Objects]</title>
		<link>http://www.creativeapplications.net/objects/tsumiki-c-objects/</link>
		<comments>http://www.creativeapplications.net/objects/tsumiki-c-objects/#comments</comments>
		<pubDate>Wed, 09 Nov 2011 17:34:03 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[c++]]></category>
		<category><![CDATA[Objects]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[block]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[opencv]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[projection mapping]]></category>
		<category><![CDATA[toys]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=20176</guid>
		<description><![CDATA[Created by a newly formed sister company of Aircord.jp: PPP, TSUMIKI is a new series of toys that incorporate computer vision to both recognise physical blocks and project content onto them. The idea behind PPP (Permanent Play Project) is to explore new ways of “playing” for the next generation.  They rearrange longtime beloved toys such as [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/31837251?title=0&amp;byline=0&amp;portrait=0&amp;color=D8DF00" frameborder="0" width="640" height="360"></iframe></p>
<p>Created by a newly formed sister company of Aircord.jp: PPP, TSUMIKI is a new series of toys that incorporate computer vision to both recognise physical blocks and project content onto them.</p>
<p>The idea behind PPP (Permanent Play Project) is to explore new ways of “playing” for the next generation. <em> They rearrange longtime beloved toys such as blocks to bring a whole new value to them.</em> In TSUMIKI, various forest animals appear on the blocks according to the ways you stack them. When two sets of blocks are placed close to each other, it would be in the communication mode, where the animals greet to each other or play together. You can also play with numbers using the toy blocks. When you place the blocks in an order, a number would appear each time at random and their equation is projected on the blocks.</p>
<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/11/tsumiki03.png"><img title="tsumiki03" src="http://www.creativeapplications.net/wp-content/uploads/2011/11/tsumiki03-320x179.png" alt="" width="320" height="179" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/11/tsumiki05.png"><img class="alignnone size-medium wp-image-20183" title="tsumiki05" src="http://www.creativeapplications.net/wp-content/uploads/2011/11/tsumiki05-320x178.png" alt="" width="320" height="179" /></a></p><p><a href="http://www.creativeapplications.net/objects/tsumiki-c-objects/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... TSUMIKI [c++, Objects]</a></p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Glitch Reality II [Objects]</title>
		<link>http://www.creativeapplications.net/objects/glitch-reality-ii-objects/</link>
		<comments>http://www.creativeapplications.net/objects/glitch-reality-ii-objects/#comments</comments>
		<pubDate>Mon, 10 Oct 2011 19:08:17 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[Objects]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3d print]]></category>
		<category><![CDATA[analogue]]></category>
		<category><![CDATA[Digital]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[mesh]]></category>
		<category><![CDATA[physical]]></category>
		<category><![CDATA[scan]]></category>
		<category><![CDATA[transformation]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=19626</guid>
		<description><![CDATA[Following from Glitch Reality No1 commissioned by It&#8217;s Nice That for Nike, Glitch Reality 2 by Matthew Plummer-Fernandez and David Gardener is a new iteration of exploring physical objects in glitch form. The process is an interesting one, applying digital methodology to alter physical objects. Matthew Plummer-Fernandez explains: A tea set was created by purchasing non-matching tea set [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/10/tumblr_lkl1mtyBQ41qd905to1_1280.png"><img class="alignnone size-large wp-image-19641" title="tumblr_lkl1mtyBQ41qd905to1_1280" src="http://www.creativeapplications.net/wp-content/uploads/2011/10/tumblr_lkl1mtyBQ41qd905to1_1280-640x455.png" alt="" width="640" height="455" /></a></p>
<p>Following from <em>Glitch Reality No1</em> commissioned by It&#8217;s Nice That for Nike, Glitch Reality 2 by Matthew Plummer-Fernandez and David Gardener is a new iteration of exploring physical objects in glitch form. The process is an interesting one, applying digital methodology to alter physical objects. Matthew Plummer-Fernandez explains:</p>
<blockquote><p>A tea set was created by purchasing non-matching tea set components, scanning them with a Z-corporation 3D scanner and roughly repairing the digital mesh files. The mesh files are then 3D printed to create an instance of this tea-set data that inherits the glitches from the analogue-to-digital-to-analogue translation.</p></blockquote>
<p>Also below is short animation experiment Matthew made using a crude 3D scan of his friends baby Harriet.</p>
<blockquote><p>The meshing algorithm curiously created a caccoon from fragments of scanned baby pram, which inspired the title of the piece.</p></blockquote>
<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/10/22.jpg"><img class="alignnone size-medium wp-image-19639" title="22" src="http://www.creativeapplications.net/wp-content/uploads/2011/10/22-320x479.jpg" alt="" width="320" height="479" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/10/23.jpg"><img class="alignnone size-medium wp-image-19638" title="23" src="http://www.creativeapplications.net/wp-content/uploads/2011/10/23-320x479.jpg" alt="" width="320" height="479" /></a></p>
<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/10/23.jpg"<p><a href="http://www.creativeapplications.net/objects/glitch-reality-ii-objects/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... Glitch Reality II [Objects]</a></p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Revoid.Js [Javascript]</title>
		<link>http://www.creativeapplications.net/javascript-2/revoid-js-javascript/</link>
		<comments>http://www.creativeapplications.net/javascript-2/revoid-js-javascript/#comments</comments>
		<pubDate>Fri, 30 Sep 2011 09:40:16 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[Javascript]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[grid]]></category>
		<category><![CDATA[Gwen Vanhee]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[landscape]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[webgl]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=19402</guid>
		<description><![CDATA[We have a new feature javascript running on CAN:  Revoid.js by Gwen Vanhee. Click top right corner button for demo. Small experiments with the HTML5 canvas-element and javascript. Build from scratch to learn while playing and test javascript&#8217;s performance on mobile devices. Landscape is an animated 3D grid with a slowly fading trail, where user interaction creates [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/09/revoid03.png"><img class="alignnone size-large wp-image-19406" title="revoid03" src="http://www.creativeapplications.net/wp-content/uploads/2011/09/revoid03-640x314.png" alt="" width="640" height="314" /></a></p>
<p>We have a new feature javascript running on <a href="http://www.creativeapplications.net/" target="_blank">CAN</a>:  R<em><em>evoid</em>.js</em> by Gwen Vanhee. Click top right corner button for demo.</p>
<p><em>Small experiments with the HTML5 canvas-element and javascript. Build from scratch to learn while playing and test javascript&#8217;s performance on mobile devices. Landscape is an animated 3D grid with a slowly fading trail, where user interaction creates infinite, always changing compositions. Terrain mapping takes image data from a picture and maps it to a 3D grid. The y-position of the gidpoints are based on color values (r+g+b). In Tiles a small 100&#215;100 square is animated and tiled in the background, user interaction controls color and size of the circles. Patterns emerge when the circles are small enough (moving the mouse up and down).</em></p>
<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/09/landscape.jpg"><img title="landscape" src="http://www.creativeapplications.net/wp-content/uploads/2011/09/landscape-640x356.jpg" alt="" width="640" height="356" /></a></p><p><a href="http://www.creativeapplications.net/javascript-2/revoid-js-javascript/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... Revoid.Js [Javascript]</a></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Night Bright [openFrameworks, Kinect]</title>
		<link>http://www.creativeapplications.net/openframeworks/night-bright/</link>
		<comments>http://www.creativeapplications.net/openframeworks/night-bright/#comments</comments>
		<pubDate>Tue, 20 Sep 2011 10:59:28 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[openFrameworks]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[Design I/O]]></category>
		<category><![CDATA[Emily Gobeille]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[Theo Watson]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=19266</guid>
		<description><![CDATA[Night Bright is an interactive installation by Design I/O ( Emily Gobeille &#38; Theo Watson) of nocturnal discovery where children use their bodies to light up the nighttime forest and discover the creatures that inhabit it.  Children listed to sounds in the forest and play a nighttime game of hide and seek. Some creatures are curious [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/09/NIghtBright07.png"><img class="alignnone size-large wp-image-19281" title="NIghtBright07" src="http://www.creativeapplications.net/wp-content/uploads/2011/09/NIghtBright07-640x400.png" alt="" width="640" height="400" /></a></p>
<p><em>Night Bright</em> is an interactive installation by Design I/O ( Emily Gobeille &amp; Theo Watson) of nocturnal discovery where children use their bodies to light up the nighttime forest and discover the creatures that inhabit it.  Children listed to sounds in the forest and play a nighttime game of hide and seek. Some creatures are curious and will investigate the light, while others are frightened and will hide in the shadows. Likewise, children can grow nocturnal plants and release fireflies from their flowers.</p>
<p>Night Bright uses an Xbox Kinect for tracking and takes the position of the children and their distance from the wall and uses it to calculate the location and amount of light they emit into the forest. The light is calculated with a shader and some of the other creatures in the forest ( like the fireflies ) also emit light which helps light up the environment. Creatures exist at different depths in the forest and the ones that are further back take more light to discover. Some creatures will also only come out when the forest is quiet, so you have to listen for the sounds they make to locate them.</p>
<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/09/NIghtBright02.jpg"><img title="NIghtBright02" src="http://www.creativeapplications.net/wp-content/uploads/2011/09/NIghtBright02-640x472.jpg" alt="" width="640" height="472" /></a></p><p><a href="http://www.creativeapplications.net/openframeworks/night-bright/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... Night Bright [openFrameworks, Kinect]</a></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>First Digital 3D Rendered Film (1972)</title>
		<link>http://www.creativeapplications.net/news/first-digital-3d-rendered-film-1972/</link>
		<comments>http://www.creativeapplications.net/news/first-digital-3d-rendered-film-1972/#comments</comments>
		<pubDate>Fri, 02 Sep 2011 15:11:36 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[pixar]]></category>
		<category><![CDATA[Reference]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[scanning]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=19050</guid>
		<description><![CDATA[Below is a very early digital 3D rendered film (possibly the first one, ever). It was created in 1972 by Ed Catmull (the founder of Pixar) and Fred Parke with a little help from Robert B. Ingebretsen. The best part of this film is not even the 3D rendering itself, but the outtakes and “making of” footage [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/09/3dani03.png"><img class="alignnone size-full wp-image-19054" title="3dani03" src="http://www.creativeapplications.net/wp-content/uploads/2011/09/3dani03.png" alt="" width="640" height="354" /></a></p>
<p>Below is a very early digital 3D rendered film (possibly the first one, ever). It was created in 1972 by <a href="http://en.wikipedia.org/wiki/Edwin_Catmull">Ed Catmull</a> (the founder of Pixar) and Fred Parke <em>with a little help from</em><a href="http://en.wikipedia.org/wiki/Robert_B._Ingebretsen"> Robert B. Ingebretsen</a>.</p>
<p><em>The best part of this film is not even the 3D rendering itself, but the outtakes and “making of” footage that has been interwoven throughout, including footage of a plaster replica of Ed’s hand onto which he is meticulously mapping the polygon vertices that make up the three dimensional model (around 1:30). That’s really remarkable. The math that we take for granted for rendering 3D was being invented, real time, to create this video. (Ed’s credited for having working out that math to handle things like texture mapping, 3D anti-aliasing and z-buffering.)</em></p>
<p><em></em>Read more about this in detail on <a href="http://nerdplusart.com/first-3d-rendered-film-from-1972-and-my-visit-to-pixar">nerdplusart.com</a></p>
<p>(via <a href="http://kottke.org/11/09/the-first-digital-3-d-rendered-film-circa-1972">kottke</a>)</p>
<p><iframe src="http://player.vimeo.com/video/16292363?title=0&amp;byline=0&amp;portrait=0" frameborder="0" width="640" height="360"></iframe><a href="http://www.creativeapplications.net/wp-content/uploads/2011/09/3dani01.png"><img class="alignnone size-full wp-image-19056" title="3dani01" src="http://www.creativeapplications.net/wp-content/uploads/2011/09/3dani01.png" alt="" width="640" height="355" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/09/3dani02.png"><img class="alignnone size-full wp-image-19055" title="3dani02" src="http://www.creativeapplications.net/wp-content/uploads/2011/09/3dani02.png" alt="" width="640" height="359" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/09/3dani04.png"><img class="alignnone size-full wp-image-19053" title="3dani04" src="http://www.creativeapplications.net/wp-content/uploads/2011/09/3dani04.png" alt="" width="640" height="360" /></a></p>
<p>&nbsp;</p>
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		<title>Simple Harmonic Motion [openFrameworks, Sound]</title>
		<link>http://www.creativeapplications.net/sound/simple-harmonic-motion-openframeworks-sound/</link>
		<comments>http://www.creativeapplications.net/sound/simple-harmonic-motion-openframeworks-sound/#comments</comments>
		<pubDate>Sun, 28 Aug 2011 19:05:04 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[openFrameworks]]></category>
		<category><![CDATA[Sound]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[ableton live]]></category>
		<category><![CDATA[cinema4d]]></category>
		<category><![CDATA[harmonic]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[memo akten]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[supercollider]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=18965</guid>
		<description><![CDATA[Simple Harmonic Motion is an ongoing research and series of projects by Memo Akten exploring the nature of complex patterns created from the interaction of multilayered rhythms. Shown at Ron Arads Curtain Call at the Roundhouse last friday, this ultra wide video is mapped around the 18m wide, 8m tall cylindrical display made from 5,600 silicon rods, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/08/simpleharmonic04.jpg"><img class="alignnone size-large wp-image-18977" title="simpleharmonic04" src="http://www.creativeapplications.net/wp-content/uploads/2011/08/simpleharmonic04-640x426.jpg" alt="" width="640" height="426" /></a></p>
<p><em>Simple Harmonic Motion</em> is an ongoing research and series of projects by Memo Akten exploring the nature of complex patterns created from the interaction of multilayered rhythms. Shown at Ron Arads Curtain Call at the Roundhouse last friday, this ultra wide video is mapped around the 18m wide, 8m tall cylindrical display made from 5,600 silicon rods, allowing the audience to view from inside and outside. I have been following project&#8217;s development for few weeks now and having seen the &#8220;final&#8221; result at the Roundhouse, I am very sorry to have missed it. Read on for project background..</p><p><a href="http://www.creativeapplications.net/sound/simple-harmonic-motion-openframeworks-sound/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... Simple Harmonic Motion [openFrameworks, Sound]</a></p>]]></content:encoded>
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		<title>The Creators [Processing, Quartz Composer]</title>
		<link>http://www.creativeapplications.net/processing/the-creators-processing-quartz-composer/</link>
		<comments>http://www.creativeapplications.net/processing/the-creators-processing-quartz-composer/#comments</comments>
		<pubDate>Wed, 10 Aug 2011 19:53:50 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[Processing]]></category>
		<category><![CDATA[Quarz Composer]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[infoviz]]></category>
		<category><![CDATA[multitouch]]></category>
		<category><![CDATA[quarz composer]]></category>
		<category><![CDATA[student]]></category>
		<category><![CDATA[sydney]]></category>
		<category><![CDATA[touch table]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=18456</guid>
		<description><![CDATA[The Creators was made as a final 3rd year project for the Information Visualisation Studio in the Bachelor of Design Computing at the University of Sydney, an interaction-design focused degree. The project was a response to a design brief that called for an interactive experience on a 42&#8243; multitouch table that visualised data in a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/08/thecreators04.jpg"><img class="alignnone size-large wp-image-18465" title="thecreators04" src="http://www.creativeapplications.net/wp-content/uploads/2011/08/thecreators04-640x408.jpg" alt="" width="640" height="408" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/08/thecreators07.jpg"><img class="alignnone size-medium wp-image-18462" title="thecreators07" src="http://www.creativeapplications.net/wp-content/uploads/2011/08/thecreators07-320x180.jpg" alt="" width="320" height="180" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/08/thecreators09.jpg"><img class="alignnone size-medium wp-image-18460" title="thecreators09" src="http://www.creativeapplications.net/wp-content/uploads/2011/08/thecreators09-320x184.jpg" alt="" width="320" height="180" /></a></p>
<p><em>The Creators</em> was made as a final 3rd year project for the Information Visualisation Studio in the Bachelor of Design Computing at the University of Sydney, an interaction-design focused degree. The project was a response to a design brief that called for an interactive experience on a 42&#8243; multitouch table that visualised data in a novel. The team chose realtime audio of the room as our dataset, as a meditation on cause and effect: the viewers become participators, creators, even if they are unaware of it.</p><p><a href="http://www.creativeapplications.net/processing/the-creators-processing-quartz-composer/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... The Creators [Processing, Quartz Composer]</a></p>]]></content:encoded>
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