MoonQuest – Procedurally generated adventure game

Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, with the main aim to search the generated world for moonstones.

23/07/2018
On simulation, aesthetics and play: Artifactual Playground

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13/11/2012
SpringMesh [iPhone, iPad, openFrameworks]

Inspired by the rippling behaviours of cloths and liquids, Ricardo Sanchez explores spring mesh dynamics using box2D physics. SpringMesh is an interactive cloth you can twist, pull and deform using multitouch or gravity. Created by Ricardo and published by apps.CAN, SpringMesh is available now in the AppStore for both iPhone and iPad as an universal app ($1.99).…

25/08/2011
Flowerium [iPhone, iPad, openFrameworks]

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05/08/2011
Space Physics [Android, Games]

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28/01/2011
Boom Shakalaka [openFrameworks]

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06/12/2010
Jacob’s Cave [Cinder]

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22/10/2010
DoflBall [iPad, openFrameworks]

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15/10/2010
Horizons [iPhone, iPad, oF]

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21/09/2010
PopClock [iPad, iPhone]

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13/07/2010
AI Controller [iPad]

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05/06/2010
Holler Logo Bash [openFrameworks]

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23/05/2010

Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, with the main aim to search the generated world for moonstones.

A collaboration by artists Jérémie Cortial Roman Miletitch, Flippaper is an interactive pinball console in which players can draw their own playfield.

Created by Neil Mendoza, One Degree of Freedom explores interactive projection mapping as a means to touch and interact with an object. Drawing inspiration from marble and pinball machines, the installation gives the mapping illusion an extra layer of depth.

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In this hands-on tutorial I will walk you through the steps needed to turn YOU into an interactive virtual polygon.

Inspired by the rippling behaviours of cloths and liquids, Ricardo Sanchez explores spring mesh dynamics using box2D physics. SpringMesh is an interactive cloth you can twist, pull and deform using multitouch or gravity. Created by Ricardo and published by apps.CAN, SpringMesh is available now in the AppStore for both iPhone and iPad as an universal app ($1.99).…

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Category: Android / Games / Members
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Category: iOS / Members
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