Created by Jonas Breme, Listen Carefully is about raising awareness about music experience and a critique of digital music consumption aiming to spark debate about how we buy and experience music today. Avoiding passive experience, custom designed pair of headphones allow users to focus by disabling the playback if the user moves thus encouraging focus and time off from other activities.
Still Life by Scott Garner is an interactive wall piece that takes traditional still life painting and ads a motion-sensitive frame on a rotating mount. Years ago I had the idea of a still life painting that wasn’t so still, but could never quite wrap my head around how to build it. After various experiments […]
Considering that your usual daily environment apparently contains somewhere between 5k – 10k objects (ref), Configuration Space by Sam Kronick should provide a nice breakout zone. Sam refers to it as “A minimalist tool for re-imaging/re-imagining familiar spaces”, the app generates an instant immersive meditative zone in any environment.
Karl D.D. Willis, Ivan Poupyrev, Scott E. Hudson and Moshe Mahler have just released details of their latest project at Disney Research, a novel interactive system that allows multiple people to play and work together using a custom handheld device. The device combines handheld projector, IR camera and a ranging sensor. The project is a step forward […]
The MotionBeam is a project by Disney Research that explores the use of handheld projectors to interact and control projected characters. Similarly to the project by AirCord ‘Mobile Runner’ the project explores physical movement of the projection device, much like a motion controller, how it may be used to guide and interact with the virtual/projected characters and […]
Troblion is an autonomous spherical robot that rolls in an oval partially irrigated sandbox. Following very simple programmed rules the sphere creates a variety of different motion characteristics that can be interpreted as emotions. While it is rolling, it builds a layer of hardened sand on its outer surface giving ability to Troblion to change […]
Latest is the series of sound apps from Henry Chu is SoundGyro, a sound toy that uses iPhone 4’s gyroscope to alter pitch, octave or change the key. The app is still in development and Henry is still working on developing some advanced features. We asked Henry about SoundGyro, here is some info + inspiration behind […]
a retro rhythm racing beat ‘em up action and one of our favourite iPhone games ever is making it’s way to Nintendo Wii. If you haven’t played it before, Lilt Line is a wonderful example of when hardware and software play together in harmony. The sync between the sound, touch and tilt, is very unique […]
VernX is an action puzzle game built using a custom game engine that allows you to interact with up to two hundred and twenty moving objects on screen at any given time. The goal of the game is to guide 50 particles from start to finish while avoiding obstacles. There are many interactive elements to tinker […]
Not particularly well animated nor programmed, Mobile Runner is more of a proof of concept than anything else. What it also shows that you don’t have to develop an awesome app / interface to engage. It is the imagination that engages and the interface is just the result. Mobile Runner is a simple animated man […]
Fozwot is a beautiful tilt and swerve iPhone game adventure through stunningly crafted gothic world created by Lofopi games studio. You play Fozwot, a punky caterpillar like creature. As you tilt your iPhone or iPod touch, he dynamically twists, turns, stretches and spins around.Â Your task is to collect and protect eggs or capture flying insects […]
Morse Code does not need much introduction but for the case of argument it may be relevant to understand the cause of discovery before we address issues why this may be relevant now when more sophisticated methods of communicate are around us. What I will try to do in this article is outline few questions […]