Created as a collaboration between The OCR and Pulitzer Prize winning researcher Ashkan Soltani, Floodwatch is a tool designed to empower individuals to see how advertisers are profiling them, and to share data with privacy researchers in an effort to combat discriminatory practice. Many of the ads in my Floodwatch history are artifacts from these algorithmic leaps of […]
Great article on Eurogamer.net how video games fund arms manufacturers. Will make you think differently next time you pick up a Call of Duty game. The virtual gun has long been an indispensable item in the game designer’s toolkit, then. But as weapons popped into 3D, developers began to set their games against the backdrop of […]
For the second year running, Leaders in Software and Art is hosting a conference that brings together software and electronic art with museums, galleries, advertising, start-ups, hacking, creative coding, and design.
Last Friday saw the latest instalment of FITC’s Emerging Technology & Advertising (ETA) event series touch down in Toronto. While labelled rather dryly as a “one day conversation on how technology will impact brands”, ETA 2012 brought together an improbably diverse selection of speakers to think out loud about design, emerging trends in interaction, engagement […]
The agency Scholz & Volkmer developed a new product presentation for the world wide relaunch of the Montblanc website. For each product line a generative artist was invited to develop a flexible and unique artwork, which provides the masterpieces with an appropriate presentation stage. In addition to other artists, such as Onformative and Anthony Mattox, who were […]