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	<title>CreativeApplications.Net &#187; analogue</title>
	<atom:link href="http://www.creativeapplications.net/tag/analogue/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.creativeapplications.net</link>
	<description>Apps that Inspire..</description>
	<lastBuildDate>Thu, 09 Feb 2012 12:41:07 +0000</lastBuildDate>
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		<title>Glitch Textiles &#8211; Phillip Stearns uses short circuited cameras to create blanket patterns</title>
		<link>http://www.creativeapplications.net/other/glitch-textiles-phillip-stearns-uses-short-circuited-cameras-to-create-blanket-patterns/</link>
		<comments>http://www.creativeapplications.net/other/glitch-textiles-phillip-stearns-uses-short-circuited-cameras-to-create-blanket-patterns/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 11:11:46 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[Other]]></category>
		<category><![CDATA[analogue]]></category>
		<category><![CDATA[currupt]]></category>
		<category><![CDATA[dvd]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[Phillip Stearns]]></category>
		<category><![CDATA[physical]]></category>
		<category><![CDATA[rgb]]></category>
		<category><![CDATA[textiles]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=21846</guid>
		<description><![CDATA[The following are a set of 60&#215;40&#8243; woven blankets by Phillip Stearns, produced using images generated from short circuited cameras as pattern sourcesContinue reading.... Glitch Textiles &#8211; Phillip Stearns uses short circuited cameras to create blanket patterns]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2012/02/Glitch-Textiles-03.png"><img class="alignnone size-large wp-image-21857" title="Glitch Textiles-03" src="http://www.creativeapplications.net/wp-content/uploads/2012/02/Glitch-Textiles-03-640x425.png" alt="" width="640" height="425" /></a></p>
<p>The following are a set of 60&#215;40&#8243; woven blankets by Phillip Stearns, produced using images generated from short circuited cameras as pattern sources<p><a href="http://www.creativeapplications.net/other/glitch-textiles-phillip-stearns-uses-short-circuited-cameras-to-create-blanket-patterns/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... Glitch Textiles &#8211; Phillip Stearns uses short circuited cameras to create blanket patterns</a></p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>One Piece at a Time [Objects, Scripts]</title>
		<link>http://www.creativeapplications.net/scripts/one-piece-at-a-time-objects-scripts/</link>
		<comments>http://www.creativeapplications.net/scripts/one-piece-at-a-time-objects-scripts/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 19:42:28 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[Objects]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[analogue]]></category>
		<category><![CDATA[inkjet]]></category>
		<category><![CDATA[Jonathan Brand]]></category>
		<category><![CDATA[manufacture]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[object]]></category>
		<category><![CDATA[paper]]></category>
		<category><![CDATA[rhino3d]]></category>
		<category><![CDATA[sculpture]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=21349</guid>
		<description><![CDATA[One Piece at a Time by Jonathan Brand is a 3D paper version of a 1969 Ford Mustang. Stuck for cash, Jonathan had to sell his Mustang to buy a diamond engagement ring. The sculpture is almost as complete as the original including the body and interior. The details of the car are based more on his memory [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2012/01/body_01.jpg"><img class="alignnone size-large wp-image-21352" title="body_01" src="http://www.creativeapplications.net/wp-content/uploads/2012/01/body_01-640x426.jpg" alt="" width="640" height="426" /></a></p>
<p><em>One Piece at a Time </em>by Jonathan Brand is a 3D paper version of a 1969 Ford Mustang. Stuck for cash, Jonathan had to sell his Mustang to buy a diamond engagement ring. The sculpture is almost as complete as the original including the body and interior. The details of the car are based more on his memory and a few photographs<p><a href="http://www.creativeapplications.net/scripts/one-piece-at-a-time-objects-scripts/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... One Piece at a Time [Objects, Scripts]</a></p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Glitch Reality II [Objects]</title>
		<link>http://www.creativeapplications.net/objects/glitch-reality-ii-objects/</link>
		<comments>http://www.creativeapplications.net/objects/glitch-reality-ii-objects/#comments</comments>
		<pubDate>Mon, 10 Oct 2011 19:08:17 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[Objects]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3d print]]></category>
		<category><![CDATA[analogue]]></category>
		<category><![CDATA[Digital]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[mesh]]></category>
		<category><![CDATA[physical]]></category>
		<category><![CDATA[scan]]></category>
		<category><![CDATA[transformation]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=19626</guid>
		<description><![CDATA[Following from Glitch Reality No1 commissioned by It&#8217;s Nice That for Nike, Glitch Reality 2 by Matthew Plummer-Fernandez and David Gardener is a new iteration of exploring physical objects in glitch form. The process is an interesting one, applying digital methodology to alter physical objects. Matthew Plummer-Fernandez explains: A tea set was created by purchasing non-matching tea set [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/10/tumblr_lkl1mtyBQ41qd905to1_1280.png"><img class="alignnone size-large wp-image-19641" title="tumblr_lkl1mtyBQ41qd905to1_1280" src="http://www.creativeapplications.net/wp-content/uploads/2011/10/tumblr_lkl1mtyBQ41qd905to1_1280-640x455.png" alt="" width="640" height="455" /></a></p>
<p>Following from <em>Glitch Reality No1</em> commissioned by It&#8217;s Nice That for Nike, Glitch Reality 2 by Matthew Plummer-Fernandez and David Gardener is a new iteration of exploring physical objects in glitch form. The process is an interesting one, applying digital methodology to alter physical objects. Matthew Plummer-Fernandez explains:</p>
<blockquote><p>A tea set was created by purchasing non-matching tea set components, scanning them with a Z-corporation 3D scanner and roughly repairing the digital mesh files. The mesh files are then 3D printed to create an instance of this tea-set data that inherits the glitches from the analogue-to-digital-to-analogue translation.</p></blockquote>
<p>Also below is short animation experiment Matthew made using a crude 3D scan of his friends baby Harriet.</p>
<blockquote><p>The meshing algorithm curiously created a caccoon from fragments of scanned baby pram, which inspired the title of the piece.</p></blockquote>
<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/10/22.jpg"><img class="alignnone size-medium wp-image-19639" title="22" src="http://www.creativeapplications.net/wp-content/uploads/2011/10/22-320x479.jpg" alt="" width="320" height="479" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/10/23.jpg"><img class="alignnone size-medium wp-image-19638" title="23" src="http://www.creativeapplications.net/wp-content/uploads/2011/10/23-320x479.jpg" alt="" width="320" height="479" /></a></p>
<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/10/23.jpg"<p><a href="http://www.creativeapplications.net/objects/glitch-reality-ii-objects/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... Glitch Reality II [Objects]</a></p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Thermochromic Clock [Arduino]</title>
		<link>http://www.creativeapplications.net/arduino-2/thermochromic-clock-arduino/</link>
		<comments>http://www.creativeapplications.net/arduino-2/thermochromic-clock-arduino/#comments</comments>
		<pubDate>Sun, 17 Jul 2011 19:29:52 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[Arduino]]></category>
		<category><![CDATA[analogue]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[Che-Wei Wang]]></category>
		<category><![CDATA[clock]]></category>
		<category><![CDATA[current]]></category>
		<category><![CDATA[Objects]]></category>
		<category><![CDATA[paint]]></category>
		<category><![CDATA[Taylor Levy]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[voltage]]></category>
		<category><![CDATA[wire]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=17830</guid>
		<description><![CDATA[Thermochromic Clock by CW&#38;T is a 4-digit 7-segment timepiece. Each segment in the display is made with a length of nichrome wire and then covered by a thick layer of black thermochromic paint. Time is displayed by applying voltage to the nichrome wire. As the wire sustains an electric current, it heats up the surrounding thermochromic paint, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/07/Thermochromic-Clock01.png"><img class="alignnone size-large wp-image-17833" title="Thermochromic Clock01" src="http://www.creativeapplications.net/wp-content/uploads/2011/07/Thermochromic-Clock01-640x356.png" alt="" width="640" height="356" /></a></p>
<p><em>Thermochromic Clock</em> by CW&amp;T is a 4-digit 7-segment timepiece. Each segment in the display is made with a length of nichrome wire and then covered by a thick layer of black thermochromic paint. Time is displayed by applying voltage to the nichrome wire. As the wire sustains an electric current, it heats up the surrounding thermochromic paint, causing it to become transparent.</p>
<p>See also their wonderful <a href="http://www.kickstarter.com/projects/205734763/pen-type-a-a-minimal-pen">Pen Type-A : A minimal pen</a> on Kickstarter + the <a href="http://cwandt.com/#1bit-1hz-cpu">1Bit 1Hz CPU</a> project.</p>
<p><em><a href="http://cwandt.com/">CW&amp;T</a> are <a href="http://cwwang.com/">Che-Wei Wang </a>and <a href="http://taylorlevy.com/">Taylor Levy</a>. CW&amp;T creates multidisciplinary work that leverages technology to reconsider the ways we keep time, construct and interact with space. We are artists, architects, programmers, industrial designers, hackers and engineers packed in a small and efficient bundle.</em></p>
<p><iframe src="http://player.vimeo.com/video/26457737?byline=0" frameborder="0" width="640" height="360"></iframe><a href="http://www.creativeapplications.net/wp-content/uploads/2011/07/Thermochromic-Clock02.png"><img class="alignnone size-large wp-image-17834" title="Thermochromic Clock02" src="http://www.creativeapplications.net/wp-content/uploads/2011/07/Thermochromic-Clock02-640x356.png" alt="" width="640" height="356" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/07/Thermochromic-Clock03.png"><img class="alignnone size-large wp-image-17835" title="Thermochromic Clock03" src="http://www.creativeapplications.net/wp-content/uploads/2011/07/Thermochromic-Clock03-640x356.png" alt="" width="640" height="356" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Unfolded Liquid [Processing]</title>
		<link>http://www.creativeapplications.net/processing/unfolded-liquid-processing/</link>
		<comments>http://www.creativeapplications.net/processing/unfolded-liquid-processing/#comments</comments>
		<pubDate>Tue, 17 May 2011 21:33:38 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[Java]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[analogue]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[fold]]></category>
		<category><![CDATA[make]]></category>
		<category><![CDATA[origami]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[physical]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=16579</guid>
		<description><![CDATA[Unfolded Liquid (2011) is a program of computer-assisted folding Etienne Cliquet designed with the help of programmer Robin Fercoq. The video includes Etienne, presenting himself as an editor to read and save folds. The software, built in Java (Processing?) allows realtime editing of origami fold, followed by Etienne making the pieces out of paper. Project Page /via Douglas E. Stanley See also Make A Snowflake Yours [Processing] &#8211; Create a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/05/origami04.jpg"><img class="alignnone size-full wp-image-16584" title="origami04" src="http://www.creativeapplications.net/wp-content/uploads/2011/05/origami04.jpg" alt="" width="640" /></a></p>
<p>Unfolded Liquid (2011) is a program of computer-assisted folding <a href="http://www.ordigami.net">Etienne Cliquet</a> designed with the help of programmer Robin Fercoq. The video includes Etienne, presenting himself as an editor to read and save folds. The software, built in Java (Processing?) allows realtime editing of origami fold, followed by Etienne making the pieces out of paper.</p>
<p><a href="http://www.ordigami.net/dl">Project Page</a></p>
<p>/via <a href="https://twitter.com/abstractmachine/status/70595467980976128">Douglas E. Stanley</a></p>
<p>See also <a href="http://www.creativeapplications.net/processing/make-a-snowflake-yours-processing/">Make A Snowflake Yours [Processing] &#8211; Create a personalised </a><strong><a href="http://www.creativeapplications.net/processing/make-a-snowflake-yours-processing/">&#8230;<br />
</a></strong>and Josh Nimoy <a href="http://jtnimoy.net/itp/origami/">playing</a> with the concept back in 2002 at ITP</p>
<p><iframe src="http://player.vimeo.com/video/22554236?title=0&amp;byline=0&amp;portrait=0" width="640" height="363" frameborder="0"></iframe><strong><a href="http://www.creativeapplications.net/wp-content/uploads/2011/05/origami01.png"><img class="alignnone size-full wp-image-16587" title="origami01" src="http://www.creativeapplications.net/wp-content/uploads/2011/05/origami01.png" alt="" width="640" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/05/origami02.png"><img class="alignnone size-full wp-image-16586" title="origami02" src="http://www.creativeapplications.net/wp-content/uploads/2011/05/origami02.png" alt="" width="640" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/05/origami03.png"><img class="alignnone size-full wp-image-16585" title="origami03" src="http://www.creativeapplications.net/wp-content/uploads/2011/05/origami03.png" alt="" width="640" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/05/origami05.jpg"><img class="alignnone size-full wp-image-16589" title="origami05" src="http://www.creativeapplications.net/wp-content/uploads/2011/05/origami05.jpg" alt="" width="640" /></a><br />
</strong></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Organic Electric [Inspiration]</title>
		<link>http://www.creativeapplications.net/inspiration/organic-electric-inspiration/</link>
		<comments>http://www.creativeapplications.net/inspiration/organic-electric-inspiration/#comments</comments>
		<pubDate>Fri, 13 May 2011 22:31:41 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[analogue]]></category>
		<category><![CDATA[Digital]]></category>
		<category><![CDATA[form]]></category>
		<category><![CDATA[led]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[mesh]]></category>
		<category><![CDATA[network]]></category>
		<category><![CDATA[sculpture]]></category>
		<category><![CDATA[Touch]]></category>
		<category><![CDATA[weave]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=16522</guid>
		<description><![CDATA[Organic Electric by Jason Krugman is a series of works composed of hand soldered LED mesh, folded and shaped into 3-dimensional illuminated forms, animated and touch responsive. It is an exploration into the possibilities of 3-dimensional electro-luminescent LED structures. There are myriad possibilites for LEDs as a physical media, going far beyond their traditional use [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/05/flowerSmall.jpg"><img class="alignnone size-full wp-image-16524" title="flowerSmall" src="http://www.creativeapplications.net/wp-content/uploads/2011/05/flowerSmall.jpg" alt="" width="640" height="427" /></a></p>
<p><em>Organic Electric</em> by <a href="http://www.jasonkrugman.com">Jason Krugman</a> is a series of works composed of hand soldered LED mesh, folded and shaped into 3-dimensional illuminated forms, animated and touch responsive.</p>
<p><em>It is an exploration into the possibilities of 3-dimensional electro-luminescent LED structures. There are myriad possibilites for LEDs as a physical media, going far beyond their traditional use in Times Square type, 2-dimensional information displays. The concept of LED Weaving, is new and uncharted territory. Expanding on the custom switches that are the basic unit of &#8220;Firefly&#8221;, Organic Electric seeks to create organically shaped, responsive LED forms, rooted in analog and digital building techniques.</em></p>
<p><a href="http://www.jasonkrugman.com/projects/organicElectricTotal/">Project Page</a></p>
<p>/via <a href="https://twitter.com/zachlieberman/status/68162508560670720">Zach</a></p>
<p><iframe src="http://player.vimeo.com/video/7385343?title=0&amp;byline=0&amp;portrait=0" width="640" height="480" frameborder="0"></iframe><iframe src="http://player.vimeo.com/video/22504284?title=0&amp;byline=0&amp;portrait=0" width="640" height="480" frameborder="0"></iframe><iframe src="http://player.vimeo.com/video/7933241?title=0&amp;byline=0&amp;portrait=0" width="640" height="480" frameborder="0"></iframe><a href="http://www.creativeapplications.net/wp-content/uploads/2011/05/standing1.jpg"><img class="alignnone size-full wp-image-16526" title="standing1" src="http://www.creativeapplications.net/wp-content/uploads/2011/05/standing1.jpg" alt="" width="640" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/05/eyering1000px.jpg"><img class="alignnone size-medium wp-image-16529" title="eyering1000px" src="http://www.creativeapplications.net/wp-content/uploads/2011/05/eyering1000px-640x480.jpg" alt="" width="640" height="480" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/05/mantaray.jpg"><img class="alignnone size-full wp-image-16527" title="mantaray" src="http://www.creativeapplications.net/wp-content/uploads/2011/05/mantaray.jpg" alt="" width="640" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/05/mantaGlassLink.jpg"><img class="alignnone size-full wp-image-16525" title="Adobe Photoshop PDF" src="http://www.creativeapplications.net/wp-content/uploads/2011/05/mantaGlassLink.jpg" alt="" width="640" /></a></p>
]]></content:encoded>
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		<item>
		<title>L.S.D + Light Sequencer [iPhone, PD, Arduino, Sound]</title>
		<link>http://www.creativeapplications.net/maxmsp/l-s-d-light-sequencer-iphone-pd-arduino-sound/</link>
		<comments>http://www.creativeapplications.net/maxmsp/l-s-d-light-sequencer-iphone-pd-arduino-sound/#comments</comments>
		<pubDate>Thu, 12 May 2011 15:56:28 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[Arduino]]></category>
		<category><![CDATA[MaxMSP]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[Sound]]></category>
		<category><![CDATA[analogue]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[feed]]></category>
		<category><![CDATA[input]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[output]]></category>
		<category><![CDATA[sensor]]></category>
		<category><![CDATA[synthesizer]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=16481</guid>
		<description><![CDATA[If you liked the &#8216;Extending the Touchscreen&#8217; project by Michael Knuepfel here are a few experiments by Benjamin Gaulon using displays to convert light to sound waves. He writes: Research and recent innovations have led to an amazing increase of types and uses of visual displays and screens; indeed, in our predominantly visual culture, they are everywhere. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/05/lsd06.png"><img class="alignnone size-medium wp-image-16487" title="lsd06" src="http://www.creativeapplications.net/wp-content/uploads/2011/05/lsd06-640x354.png" alt="" width="640" height="354" /></a></p>
<p>If you liked the <a href="http://www.creativeapplications.net/iphone/extending-the-touchscreen-of-arduino-ipad-iphone/">&#8216;Extending the Touchscreen&#8217;</a> project by Michael Knuepfel here are a few experiments by <a href="http://www.recyclism.com/">Benjamin Gaulon</a> using displays to convert light to sound waves. He writes:</p>
<p><em>Research and recent innovations have led to an amazing increase of types and uses of visual displays and screens; indeed, in our predominantly visual culture, they are everywhere. A typical person carries at least one device with a screen, is presented with them in public places, uses them at work and in many leisure activities. They are so ingrained in our everyday acts and habits that we don’t even notice them anymore. L.S.D invites its users to engage in a new perception of their daily environment. In ecology this class of relationship is called commensalism.</em></p>
<p>L.S.D feeds on light via two LDR (light depending resistor) mounted on a suction cup, allowing the sensors to be mounted on any screen surface. An analogue synthesizer converts the light input to sound waves. This device can be used in many different configurations and feeds from any light sources. Even if L.S.D can be controlled by any light source, its design is aimed at screen reading/listening. More videos on <a href="http://vimeo.com/recyclism/videos">Ben&#8217;s vimeo</a>.</p>
<p><a href="http://www.recyclism.com/lsd.php">Project Page</a></p>
<p><em><a href="http://www.recyclism.com/">Benjamin Gaulon</a> is a researcher, artist with a broad experience of acting as art consultant, public and conference speaker, graphic designer and art college lecturer. Issues like e-waste, obsolescence and disposable society have been the focus of his practice and theoretical research. &#8216;Recyclism&#8217; research seek to establish an inter-disciplinary practice and collaborations by creating bridges between art, science and activism, and by doing so, shifting the boundaries between art, engineering and sustainable strategies.</em></p>
<p><iframe src="http://player.vimeo.com/video/23555074?title=0&amp;byline=0&amp;portrait=0&amp;autoplay=0" width="640" height="360" frameborder="0"></iframe><iframe src="http://player.vimeo.com/video/16306740?title=0&amp;byline=0&amp;portrait=0&amp;autoplay=0" width="640" height="360" frameborder="0"></iframe><iframe src="http://player.vimeo.com/video/19934097?title=0&amp;byline=0&amp;portrait=0&amp;autoplay=0" width="640" height="360" frameborder="0"></iframe><em><a href="http://www.creativeapplications.net/wp-content/uploads/2011/05/lsd01.png"><img class="alignnone size-medium wp-image-16492" title="lsd01" src="http://www.creativeapplications.net/wp-content/uploads/2011/05/lsd01-640x356.png" alt="" width="640" height="356" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/05/lsd02.png"><img class="alignnone size-medium wp-image-16491" title="lsd02" src="http://www.creativeapplications.net/wp-content/uploads/2011/05/lsd02-640x355.png" alt="" width="640" height="355" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/05/lsd04.png"><img class="alignnone size-medium wp-image-16489" title="lsd04" src="http://www.creativeapplications.net/wp-content/uploads/2011/05/lsd04-640x357.png" alt="" width="640" height="357" /><a href="http://www.creativeapplications.net/wp-content/uploads/2011/05/lsd05.png"><img class="alignnone size-medium wp-image-16488" title="lsd05" src="http://www.creativeapplications.net/wp-content/uploads/2011/05/lsd05-640x349.png" alt="" width="640" height="349" /></a></a><br />
</em><iframe src="http://player.vimeo.com/video/16360747?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe><iframe src="http://player.vimeo.com/video/16286180?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe><iframe src="http://player.vimeo.com/video/16326887?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
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		<title>illucia [Processing, MaxMSP]</title>
		<link>http://www.creativeapplications.net/maxmsp/illucia-processing-maxmsp/</link>
		<comments>http://www.creativeapplications.net/maxmsp/illucia-processing-maxmsp/#comments</comments>
		<pubDate>Mon, 25 Apr 2011 20:43:44 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[MaxMSP]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[analogue]]></category>
		<category><![CDATA[bridge]]></category>
		<category><![CDATA[gameoflife]]></category>
		<category><![CDATA[instrument]]></category>
		<category><![CDATA[Interface]]></category>
		<category><![CDATA[osc]]></category>
		<category><![CDATA[Sound]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=16125</guid>
		<description><![CDATA[illucia is a OSC based codebending instrument by Chris Novello aka paperkettle. It is a USB device with physical jacks that correspond to software patch points, which can be connected and disconnected using patch cables. It is also a console for routing information between computer programs, and strives to create relationships across systems that don&#8217;t usually interact. Chris [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/04/illucia01.jpg"><img class="alignnone size-large wp-image-16130" title="illucia01" src="http://www.creativeapplications.net/wp-content/uploads/2011/04/illucia01-640x425.jpg" alt="" width="640" height="425" /></a></p>
<p>illucia is a OSC based codebending instrument by Chris Novello aka <a href="http://www.paperkettle.com/" target="_blank">paperkettle</a>. It is a USB device with physical jacks that correspond to software patch points, which can be connected and disconnected using patch cables. It is also a console for routing information between computer programs, and strives to create relationships across systems that don&#8217;t usually interact. Chris has already designed a number of applications that interact with the console, some using Processing, others using MaxMSP. Whilst the applications themselves are quite simple they are nevertheless means to raise questions how controlling a particular application via a specific interface can change the experience of it.</p>
<p>For now, there are four applications Chris intends to release as downloadables. Even though they still require the Illucia console to experience fully, they are OSC based to they can be controlled via any OSC interface including a number of iPhone/iPad/Android applications already available.</p>
<p>The four existing applications for illucia are (see video):<br />
·PCO (Paddle Controlled Oscillator): a classic ball and paddle game. When pushed, it morphs into a function generator and spills abstract art.<br />
·Soviet Life Sequencer: falling Tetromino pieces generate step sequencer patterns, all remixable by Conway&#8217;s Game of Life.<br />
·War Machine: a crosshair blasts colorful explosions into a dense nest of shoots that approach from above<br />
·Pile of Secrets: a codebendable text editor</p>
<p>More videos and deeper documentation is on the way&#8230; In the meantime you can follow on <a href="http://twitter.com/#!/paperkettle">Twitter</a> or <a href="http://www.facebook.com/paperkettle">FB</a> for more information.</p>
<p><a href="http://www.paperkettle.com/home/illucia/">Project Page</a></p>
<p>(Thanks Chris)</p>
<p><iframe src="http://player.vimeo.com/video/22732435" width="640" height="360" frameborder="0"></iframe><a href="http://www.creativeapplications.net/wp-content/uploads/2011/04/illucia02.jpg"><img class="alignnone size-large wp-image-16131" title="illucia02" src="http://www.creativeapplications.net/wp-content/uploads/2011/04/illucia02-640x425.jpg" alt="" width="640" height="425" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/04/illucia03.jpg"><img class="alignnone size-medium wp-image-16132" title="illucia03" src="http://www.creativeapplications.net/wp-content/uploads/2011/04/illucia03-320x212.jpg" alt="" width="320" height="212" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/04/illucia04.jpg"><img class="alignnone size-medium wp-image-16133" title="illucia04" src="http://www.creativeapplications.net/wp-content/uploads/2011/04/illucia04-320x212.jpg" alt="" width="320" height="212" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/04/illucia05.jpg"><img class="alignnone size-large wp-image-16134" title="illucia05" src="http://www.creativeapplications.net/wp-content/uploads/2011/04/illucia05-640x425.jpg" alt="" width="640" height="425" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/04/illucia06.png"><img class="alignnone size-large wp-image-16138" title="illucia06" src="http://www.creativeapplications.net/wp-content/uploads/2011/04/illucia06-640x356.png" alt="" width="640" height="356" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/04/illucia07.png"><img class="alignnone size-large wp-image-16139" title="illucia07" src="http://www.creativeapplications.net/wp-content/uploads/2011/04/illucia07-640x358.png" alt="" width="640" height="358" /></a></p>
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		<title>Particles [openFrameworks, Arduino, Events]</title>
		<link>http://www.creativeapplications.net/events/particles-openframeworks-arduino-events/</link>
		<comments>http://www.creativeapplications.net/events/particles-openframeworks-arduino-events/#comments</comments>
		<pubDate>Wed, 06 Apr 2011 16:26:10 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[openFrameworks]]></category>
		<category><![CDATA[analogue]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[daitomanabe]]></category>
		<category><![CDATA[Digital]]></category>
		<category><![CDATA[exhibition]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[irda]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[motoiishibashi]]></category>
		<category><![CDATA[noise]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[perlin]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=15838</guid>
		<description><![CDATA[Particles is the latest installation by Daito Manabe and Motoi Ishibashi currently on exhibit at the Yamaguchi Center for Arts and Media [YCAM]. The installation centers around a spiral-shaped rail construction on which a number of balls with built-in LEDs and xbee transmitters are rolling while blinking in different time intervals, resulting in spatial drawings of light particles. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/04/particles08.jpg"><img class="alignnone size-large wp-image-15847" title="particles08" src="http://www.creativeapplications.net/wp-content/uploads/2011/04/particles08-640x426.jpg" alt="" width="640" height="426" /></a></p>
<p>Particles is the latest installation by <a href="http://www.daito.ws">Daito Manabe</a> and <a href="http://www.motoi.ws/">Motoi Ishibashi</a> currently on exhibit at the Yamaguchi Center for Arts and Media [<a href="http://www.ycam.jp/en/">YCAM</a>]. The installation centers around a spiral-shaped rail construction on which a number of balls with built-in LEDs and xbee transmitters are rolling while blinking in different time intervals, resulting in spatial drawings of light particles.</p>
<p><em>This is an art installation which is able to create a visionary beautiful dots pattern of blinking innumerable illuminations floating in all directions on the air. The number of balls with a built-in LED, pass through one after another on the rail “8-spiral shape.” We see this phenomenon like “the light particle float around” because the balls radiate in various timing.</em></p>
<p>The openFrameworks application controls both the release of &#8220;particles&#8221; as well as their glow based on the information read within the application. The image below shows perlin noise being translated into particles, giving each one glow and position properties.</p>
<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/04/particles15.png"><img class="alignleft size-thumbnail wp-image-15863" title="particles15" src="http://www.creativeapplications.net/wp-content/uploads/2011/04/particles15-160x160.png" alt="" width="160" height="160" /></a>The position of each ball is determined via total of 17 control points on the rail. Every time a ball passes through one of them, the respective ball’ s positional information is transmitted via a built-in infrared sensor. During the time the ball travels between one control points to the next, this position is calculated based on its average speed. The data for regulating the balls’ luminescence are divided by the control point segments and are switched every time a ball passes on a control point.</p>
<p>The audiences can select a shape from several patterns floating in aerial space using an interface of the display. The activation of the virtual balls on the screen are determined by the timing which a ball moving on the rail passes through a certain check point on the rail and the speed which is calculated by using average speed values. The sound is generated from the ball positions and the information of LED flash pattern and is played through 8ch speakers. The board inside the ball is an Arduino compatible board based on the original design from Arduino</p>
<p>Exhibition page: <a href="http://particles.ycam.jp/en/">particles.ycam.jp/en/</a></p>
<p>Date &amp; Time：March 5 (sat)−May 5 (thu) , 2011　10:00−19:00<br />
Venue: Yamaguchi Center for Arts and Media [YCAM] Studio B<br />
Admission free</p>
<p>Images courtesy of Yamaguchi Center for Arts and Media [<a href="http://www.ycam.jp/en/">YCAM</a>] Photos: Ryuichi Maruo (YCAM)</p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/gvUpkknryaY" frameborder="0" allowfullscreen></iframe><a href="http://www.creativeapplications.net/wp-content/uploads/2011/04/particles03.jpg"><img class="alignnone size-large wp-image-15854" title="particles03" src="http://www.creativeapplications.net/wp-content/uploads/2011/04/particles03-640x426.jpg" alt="" width="640" height="426" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/04/particles06.jpg"><img class="alignnone size-large wp-image-15851" title="particles06" src="http://www.creativeapplications.net/wp-content/uploads/2011/04/particles06-640x426.jpg" alt="" width="640" height="426" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/04/particles04.jpg"><img class="alignnone size-large wp-image-15853" title="particles04" src="http://www.creativeapplications.net/wp-content/uploads/2011/04/particles04-640x426.jpg" alt="" width="640" height="426" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/04/particles10.jpg"><img class="alignnone size-large wp-image-15849" title="particles10" src="http://www.creativeapplications.net/wp-content/uploads/2011/04/particles10-640x426.jpg" alt="" width="640" height="426" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/04/particles07.jpg"><img class="alignnone size-large wp-image-15850" title="particles07" src="http://www.creativeapplications.net/wp-content/uploads/2011/04/particles07-640x426.jpg" alt="" width="640" height="426" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/04/particles11.jpg"><img class="alignnone size-large wp-image-15848" title="particles11" src="http://www.creativeapplications.net/wp-content/uploads/2011/04/particles11-640x426.jpg" alt="" width="640" height="426" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/04/particles02.png"><img class="alignnone size-large wp-image-15856" title="particles02" src="http://www.creativeapplications.net/wp-content/uploads/2011/04/particles02-640x480.png" alt="" width="640" height="480" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/04/particles12.png"><img class="alignnone size-large wp-image-15859" title="particles12" src="http://www.creativeapplications.net/wp-content/uploads/2011/04/particles12-640x351.png" alt="" width="640" height="351" /></a></p>
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		<title>Show me how [not] to fight [openFrameworks, Games]</title>
		<link>http://www.creativeapplications.net/games/show-me-how-not-to-fight-openframeworks-games/</link>
		<comments>http://www.creativeapplications.net/games/show-me-how-not-to-fight-openframeworks-games/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 20:39:53 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[openFrameworks]]></category>
		<category><![CDATA[ableton]]></category>
		<category><![CDATA[analogue]]></category>
		<category><![CDATA[Digital]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[lan]]></category>
		<category><![CDATA[midi]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[osc]]></category>
		<category><![CDATA[score]]></category>
		<category><![CDATA[Sound]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=15675</guid>
		<description><![CDATA[A small LAN party in a warehouse in Pittsburgh is staged. Gamers actions (jumps, kills, bullets, grenades, etc) are transposed into a graphical score for a percussion ensemble to play back in realtime. OSC out of Source Game engine &#62;&#62; Ableton Live &#62;&#62; Notes Quantized to 1/16 &#62;&#62; MIDI out to OpenFrameworks for graphical score on [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/03/showme01.jpg"><img class="alignnone size-large wp-image-15678" title="showme01" src="http://www.creativeapplications.net/wp-content/uploads/2011/03/showme01-640x351.jpg" alt="" width="640" height="351" /></a></p>
<p><em>A small LAN party in a warehouse in Pittsburgh is staged. Gamers actions (jumps, kills, bullets, grenades, etc) are transposed into a graphical score for a percussion ensemble to play back in realtime. OSC out of Source Game engine &gt;&gt; Ableton Live &gt;&gt; Notes Quantized to 1/16 &gt;&gt; MIDI out to OpenFrameworks for graphical score on each musician&#8217;s screen.</em></p>
<p>Percussion //<br />
Lisa Pegher, Gordon Nunn, Ryan Socrates, Peter Roduta</p>
<p>Gamers //<br />
Alex Klarfeld, Alex Wachsman, Rachel Tadeu and Dinesh Ayyappan</p>
<p>By <a href="http://rileyharmon.com ">Riley Harmon</a> with support from Marynel Vazquez.</p>
<p>More images on <a href="http://www.flickr.com/photos/copy_pasta/5568573994/">Flickr</a></p>
<p><iframe src="http://player.vimeo.com/video/21571531?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="360" frameborder="0"></iframe><a href="http://www.creativeapplications.net/wp-content/uploads/2011/03/showme04.jpg"><img class="alignnone size-large wp-image-15683" title="showme04" src="http://www.creativeapplications.net/wp-content/uploads/2011/03/showme04-640x426.jpg" alt="" width="640" height="426" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/03/showme03.jpg"><img class="alignnone size-large wp-image-15680" title="showme03" src="http://www.creativeapplications.net/wp-content/uploads/2011/03/showme03-640x426.jpg" alt="" width="640" height="426" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/03/showme05.jpg"><img class="alignnone size-large wp-image-15682" title="showme05" src="http://www.creativeapplications.net/wp-content/uploads/2011/03/showme05-640x426.jpg" alt="" width="640" height="426" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/03/showme06.jpg"><img class="alignnone size-large wp-image-15681" title="showme06" src="http://www.creativeapplications.net/wp-content/uploads/2011/03/showme06-640x426.jpg" alt="" width="640" height="426" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/03/showme07.jpg"><img class="alignnone size-large wp-image-15679" title="showme07" src="http://www.creativeapplications.net/wp-content/uploads/2011/03/showme07-640x483.jpg" alt="" width="640" height="483" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/03/showme02.jpg"><img src="http://www.creativeapplications.net/wp-content/uploads/2011/03/showme02-640x464.jpg" alt="" title="showme02" width="640" height="464" class="alignnone size-large wp-image-15684" /></a></p>
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