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Interactive Experiments in the P3 Gallery [Events, Processing]
- > 15075
- 20/02/2011
- 3 c
- analogue, arduino, exhibition, light, maadm, mechanical, p3, physical, Processing, space, students
Three levels beneath the pavement in London’s busy Marylebone road is a cavernous space. Previously home to the Polytechnic of Central London’s engineering department it was once a place to build and test physical structures. Now part of the University ...
PhotoBiennale – Sites [Processing, MaxMSP]
- > 15046
- 18/02/2011
Created by created by Beetroot, PhotoBiennale- Sites is a retrospective presentation of the Photobiennale Topos festival displaying 2330 works-sites by 266 photographers from 36 countries. Toogether with developing the visual identity for the festival, the team also installed an interactive table, inviting visitors ...
Unwrapping.. [Processing, openFrameworks]
- > 10308
- 30/06/2010
Kyle McDonald and Golan Levin reading about domain shifting between polar and Cartesian geometries noticed that flowers make particularly interesting subjects for this transformation. Working with Golan's open-source BloggieUnwarper panoramic-imaging software (see below) with some flower photographs from Flickr, the duo ...
TweakyBeat [iPhone, Sound]
It's well known that I am a fan of analog drum boxes - especially quirky ones like Tweaky Beat. Tweaky Beat allows you to make loops of analog drum sounds (generated ones, not samples). In terms of functionality, this app ...
Parallel Image [Environment, Objects]
A Parallel Image is an electronic camera obscura. This media-archaeological, interactive sculpture is based on the fictive assumption that the currently still valid principle of electronically transmitting moving images, namely by breaking them down into single images and image lines, ...
PRESS + [Inspiration]
Latest creation by Benjamin Ducroz with sound design by Samuel Acres is a beautiful piece bridging digital and analogue in the form of this minute or so animated short. What may appear as a digitally generated animation is actually frame by frame ...






























