CG artist Alan Warburton recently created an incisive video essay that describes the contemporary digital image as “spectacle, speculation, spam” and points at a few related practitioners and studios worth considering.
Created by Hugo Arcier, Ghost City is a video installation reinterpreting the set of the very popular game Grand Theft Auto V. The spectator is plunged into an environment without any population using the camera’s front clipping plane as a tool to reveal structure hidden within GTA landscape.
Ugly Dynamics is a personal exploration/documentation by Nikita Diakur exploring the effects and control of simulated dynamics in computer software, specifically in the work produced by his studio Ugly Films.
Created by Random International, Study for Fifteen Points explores the minimal amount of information that is necessary for the animated form to be recognised as human; and the fundamental impact created by subtle changes within that information.
Created by Nick Hardeman for the music track by Bruzed, Deserve is an interactive visual experiment that comes as a stand alone OSX app.
This tutorial shows you how to write code to create a brief looping animation, using computationally-generated graphics, suitable for both online and lenticular publishing. Then, using the unique GifPop services, you can get your GIFPOPs printed.
Created by Patrick Smith (Vectorpark), Metamorphabet is an all-ages animated (English) alphabet for the iOS. Poke, prod, drag, and spin the letters of the alphabet to reveal surprising and luminous transformations.
For the last couple of years Andrew Benson has been producing work that borders GIF animation and glitch aesthetic. Below is a short compilation of recent experiments he’s made to work out animation ideas or generative effects rototypes in Maya.
Created by Michael Frei, Mario von Rickenbachthe and the Zurich based Etter Studio, Plug & Play for iOS invites you to explore the feelings of anthropoid creatures that go beyond sexuality and reproduction: love.
Patterns of Harmony is an installation comprised of animated fractal of cubes, without containing any physical cubes, rather the reflections and projections of them.
In the recent months Mark Wheeler has been working on a series of visual sound experiments by creating openFrameworks apps that you can ‘play’ visually, generating animations from MIDI data….
Light Barrier by Kimchi and Chips creates phantoms of light in the air by crossing millions of calibrated beams, creating floating graphic objects which animate through space.