Created by N O R M A L S, “The Future Fishing Training Program” is a film about a speculative device and a programme designed to allow users and companies to discover glimpses of a desirable future through stories and artefacts.
Pittsburgh’s Art && Code returns with a much-needed consideration of “new and independent visions for VR, MR, and AR.” Taking place from Oct 6-9th, and deliriously titled WEIRD REALITY, the four-day symposium gathers many of the best and brightest working in and at the fringes of immersive media.
Riding high on the wave of massive interest in his most recent work “Hyper-Reality,” which depicts a super-mediated Medellín, Colombia of the near future, director/designer Keiichi Matsuda chats with CAN about augmented reality, Silicon Valley, and CGI shopping companions.
Created by Nadezda Suvorova, MIKMA an exploration game for iOS that uses computer vision and the sensors embedded in the device to call for new visual perspectives of world around us using scientific imaging.
Collaborative drawing in 3D space has a long history at MIT and on CAN. Starting in the early 2000’s where translucent screen was used to observe three-dimensional objects drawn in space (sorry no link) to our own GD3D app published on the AppStore in september 2010 (free). There is general interest in populating virtual environments […]
All of the visuals in the above video were created using NyArtoolkit for Processing. NyARToolkit is an augmented reality toolkit built with 100% pure Java. It is derived from ARToolkit-2.72.1. Like Processing itself it’s open source and free! In this tutorial you will learn how to use it to place computer generated imagery correctly onto […]
Few months ago Berg posted concept material for Suwappu, their toy design project with Dentsu. The project is based around woodland creatures that talk to one-another when you watch them through your phone camera, a form of AR. Whilst still only a concept at that time, Matt Webb has posted latest details on Berg’s blog including the iPhone app […]
[screen captures from IBM’s “Planning for Smarter Cities” commercial / 2010] Conversations about ubiquitous computing and the city often get anchored to specific paradigms: urban informatics, discussions of ‘smartphone urbanism’, open data drumbeating and any number of other stock frames of reference are usually engaged before more primary topics like civic engagement, class and our […]
We are very pleased to announce immediate availability of GD3D, a 3D drawing application for the iPhone (iTunes). Created by Martin Fuchs aka d_effekt and published by CreativeApplications.Net, GD3D (GeoDoodle3d) is an Accelerometer and Compass/GPS 3D drawing application for the iPhone allowing you to create three dimensional drawings in space. Using built in compass, GD3D lets you […]
Durchsehen, Exp. 01 (augmented perspective) is an installation by Daniel Franke ( daniel-franke.com ) and Markus Kison ( markuskison.de ) which includes a camera fixed onto the concrete cube sculpture that recognizes the presence of human faces within its scope. By random selection, the c++ application focuses on the bystanders and adjust its rotation; tracking the eye […]
Augmented Shadow is a design experiment producing an artificial shadow effect through the use of tangible objects, blocks, on a displayable tabletop interface. The project plays on the fact that shadows present distorted silhouettes depending on the light. Augmented Shadows take the distortion effect into the realm of fantasy. Shadows display below the objects according […]
Created by Feedtank, Transpose is an audiovisual performance instrument devised to encourages physical movement in electronic music performances. In Transpose, the performer’s silhouette is projected in front of them along with noteboxes, which produce a sound when touched. The performer can change between instruments and record loops that can be turned on or off to create layered […]