All posts tagged: audio

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2SLEEP1 [Games]

2SLEEP1 is a playlist of audiovisual performances in text mode, designed to make you fall asleep. The idea is to show the music being composed in real-time along with typewriter-style animations. Both the music interface and the graphics are built up from text symbols. This means that the (graphical) objects can work together with the (musical) […]

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Web Audio [Javascript, Sound]

Coming soon to the HTML5 toolbox is the Web Audio, still in development for Chrome, Google have a dedicated page with a number of very interesting and fun examples. Thanks to Alexander Chen for pointing out this ‘3D Sonogram’ example which I seem to have missed the last time I visited the page. Here is how the […]

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Cinemetrics [Processing]

Cinemetrics is the thesis project of Frederic Brodbeck‘s at the Royal Academy of Arts (KABK), Den Haag. It aims to create a visual “fingerprint” for film using the editing structure, color, speech and motion. Different characteristics are analysed using python and openCV, and data visualised using a custom Processing application. This allows films to be interpreted or compared side by side. Being […]

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Entrails [openFrameworks]

Lukasz Karluk is working on making contours/polylines audio reactive. Below is the work in progress, playing with only black and white for now, Lukasz is testing the new openFrameworks 007 (James Bond) release of ofPolyline class. Track by young montana – midnight snack created using openframeworks 007 & ofxBox2d + extending the new and awesome ofPolyline class If […]

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Audiotool [Flash, Sound, WebApp]

Audiotool is a fantastic example of why Adobe Flash is still relevant in a world where many web developers are calling for it’s early demise. Audiotool.com is a fairly complete electronic music studio in web app form. It’s something that would have been impossible just a couple of Flash versions ago, but since Adobe added […]