Created by the Weimar based collective weAREmedienkuenstler, Rock Paper Scissors is a game played between two computers. Like in the classic game, each computer has its own random algorithm running, choosing one of the three possible items. Connected by an ethernet cable, each computer plays its hand — the winning pc gets a point.
The Well–Sequenced Synthesizer is a series of sequencers created by Luisa Pereira at ITP — physical interfaces to play with musical rules.
Andreas Nicolas Fischer created a Python script that creates arrangements of intersecting digital sculptures in front of a “frozen” cloth simulation, similar to a traditional still life, but with no physical constraints.
In this social networking microcosm where the living, content generators, the dead, automated bots, spammers all share a peaceful coexistence, Matt Pearson questions his “other” self who speaks his language and says just the kind of things he would say.
Cycles 720 is an hybrid visual/audio sequencer by Craig Allan aka Numbercult where sound is dictated by properties of graphic elements.
Kruysman-Proto explore the complexities and opportunities in collaborative robotics. Working with students at the The Southern California Institute of Architecture (SCI-Arc) and using custom built software developed by Kruysman-Proto, the latest work titled Eye,Robot focusses on the intersection of computation, robotic fabrication, and cinematography. The platform has the unique ability for the designer not only to […]
Created by Karolis Kosas, Anonymous-Press is a community driven publishing platform streamlining the process of zine making. By feeding in a set of keywords, a user defines the topic, upon which the content and the form of the publication is generated from the content found on Google Images. Publications are stored in a public library, where […]
Created by Stefanie Mueller, Pedro Lopes, and Patrick Baudisch at Hasso Plattner Institute – Potsdam, the project introduces a new way of working with fabrication tools such as laser cutters and 3D printers by removing the CAD system from the process. Using a hand-held laser pointer, the constructable – an interactive drafting table, allows users […]
Schwarm by Andreas Nicolas Fischer is a Processing application that uses a swarm of particles to gradually create an abstract composition from photographs. The drawing agents behave according to a set of rules, but have a degree of autonomy. Each time the software is run it produces an infinite sequence of unique images.
Beta is a fictional prototype by Lukas Franciszkiewicz addressing media influence and the decision making shift from individual to computer. Lukas divides interaction with the computer into three needs: finding and consuming information, the use of communication and mediation, and the automation of processes. The three objects represent these, handing over decision making to the computer […]
In cooperation with Christien Meindertsma, Nils Völker developed an installation for Christien’s exhibition at the MU in Eindhoven (Netherlands). The exhibition was called “Makers & Spectators” and was about the human perception and the way we look at things. The installation consists out of two parts. A viewing box with replaceable Images of a range of different […]
Temporary.cc is the latest online project/app by Zach Gage. Part bot, part website, part visualization, for each unique visitor it receives, Temporary.cc deletes part of itself. These deletions change the way browsers understand the website’s code and create a unique (de)generative piece after each new user. Eventually, like tangible media, Temporary.cc will fall apart entirely, becoming […]