Benedikt Groß is a speculative and computational designer whose work is often featured on here on CAN. We recently interviewed him in order to glean a little insight about Benedikt’s thoughts his recent work, ‘outsider’ cartography, and generative strategies.
Project explores the relationship between landscape, agriculture and digital fabrication by intercepting the process of precision farming by generative design.
Speculative Sea Level Explorer is an application made using Processing that explores the possible effects flooding should the sea levels change as a result of global warming.
(above: #oneseccond by Philipp Adrian – A connection between 5522 people all across the world that have been active on Twitter within the timeframe of one second.) basil.js is a scripting library that has been developed at the Visual Communication Institute at The Basel School of Design during the last nine months and is now made […]
“The main change in the design process achieved by using generative design is that traditional craftsmanship recedes into the background, and abstraction and information become the new principal elements.”
Fascinated by ideas of mental maps and obtaining an insight into the person’s perception of the world by simply asking them to draw a map from memory, in his ongoing Design Interactions master, Benedikt Groß created a Processing application that allows users to mould OpenStreetMap maps based on their recollection and experience. First the points are placed […]